Be nice. Or else.
Portland OR Experience Designer Joined about 3 years ago
What sort of tests do you employ? A solid portfolio (one that includes process) paired with some targeted questions should hopefully be enough to shine a light on someone's design process and thinking.
I've seen shady companies employ tests as a way to get free work, and it rarely speaks to a solid design process. Many designers I know, including myself, have turned down these kind of tests during the interview process. However, I certainly sympathize with the bait-and-switch situation described in this article.
It's troubling that the very first example given opens with "Zuri makes a bold proposition to remove Facebook ads…" This is a nice aesthetic exercise, but it's not design. Ads are part of the elements an actual design at Facebook would be required to hold in balance.
Another vote for Keynote here. It's actually a decently powerful motion program. Here's another example.
I keep finding myself automatically going to where the old UI was and clicking on empty space :(
I hope it's only an A/B test, I assumed it was a new update we were simply stuck with. It's really been messing with me so far.
I wonder if part of the goal was to get a bunch of actionable areas directly under the advertising banner for free users?
Agreed. My feeds would always be sprinkled with people who'd grabbed developer credentials to nab betas, and then 24 hours later be panicking because an important program wasn't working anymore.
Some sort of look at a designer's process on at least some of their projects. For example, when I see a logo I don't know if it was simply the first solution that presented itself, if the designer worked on it with a team, if the designer quickly copied an existing logo, etc
YES. During our last hire I looked at so many portfolios that were a just a Dibbble-like collection of work.
Knowing how someone went through the process and what role they played is huge.
Agreed. The "fairness" argument really fell flat on me as well. Subscription feels like you're trapped in something you can't get away from. Although, I'll admit I'm still a little fuzzy on how exactly this is all working.
Sounds like you're doing mostly UX/UI. Sketch (and Zeplin with it) have really helped us out in that area. Still, we use Illustrator for icons and illustrations. Sketch has some vector attributes that I like better, but Illustrator is still far stronger in that area.
Be nice. Or else.
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