Be nice. Or else.
Portland OR Experience Designer Joined about 4 years ago
Sounds like you're a good candidate for Affinity! It took a bit of learning (and a lot of Googling) because it's just different enough to cause some headaches in the beginning.
I still open Illustrator from time-to-time for a couple functions, but am mostly able to do what I need in Designer. Affinity also feels like they're innovating at a quicker rate than Adobe.
If you're mostly leveraging Sketch, and only using about 1% of the Adobe suite, I would definitely recommend at least trying Designer out for a little bit.
Affinity Photo is also a pretty great Photoshop substitute if you're only doing a couple photos per month.
Pretty great! One tiny bit of feedback: with things like ARKit floating around, I assumed this was some sort of Apple Maps thing until I clicked through. Shifting the name a bit (LevelKit?) might help it stand out a little more.
Cool! Looks great as well. I'll have to give it a shot at some point.
I'm a recent Raindrop.io convert and love it so far (I'd been using Pinterest until then).
Didn't realize you weren't able to upload from iOS, that seems like a bit of a bummer. I imagine you could easily nab image from Image Capture or a text, but that seems like a workaround you shouldn't need to do.
I'd have rather had a "Filter Out Pinterest" button.
Bit of an odd option, but I know some people who are wizards with Keynote.
If you've not seen it, this is a video of Google's Material introduction side-by-side with a total recreation done in Keynote: https://vimeo.com/100377108
What sort of tests do you employ? A solid portfolio (one that includes process) paired with some targeted questions should hopefully be enough to shine a light on someone's design process and thinking.
I've seen shady companies employ tests as a way to get free work, and it rarely speaks to a solid design process. Many designers I know, including myself, have turned down these kind of tests during the interview process. However, I certainly sympathize with the bait-and-switch situation described in this article.
It's troubling that the very first example given opens with "Zuri makes a bold proposition to remove Facebook ads…" This is a nice aesthetic exercise, but it's not design. Ads are part of the elements an actual design at Facebook would be required to hold in balance.
Another vote for Keynote here. It's actually a decently powerful motion program. Here's another example.
I keep finding myself automatically going to where the old UI was and clicking on empty space :(
Be nice. Or else.
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