Josiah D

Josiah D

Portland OR Experience Designer Joined over 4 years ago

  • 20 stories
  • Posted to What's your process for hiring designers?, in reply to Ahmed Sulajman , Feb 01, 2019

    Yeah, I've not done that in one of my hiring processes. In my mind it's more of an appropriate courtesy from the hiring company. Handing in a project and simply being rejected isn't how design works.

    0 points
  • Posted to What's your process for hiring designers?, in reply to Rakesh K , Feb 01, 2019

    That's great! Yeah it's definitely a tricky issue. I think it depends on the scenario for me? I could see a difference between designing 1/25th of a project and mocking up a couple web ads, for example.

    I hope more designers take a stance on this end of the spectrum though! It would (hopefully) help put the brakes on using this in the hiring process.

    1 point
  • Posted to What's your process for hiring designers?, in reply to A Paul , Feb 01, 2019

    I think it depends on if it's applicable to the job. If it's a short exercise that isn't an actual project for the team (meaning you'd be getting work for free), it would be ok imo. Gives you a chance to see their thinking process and how they'd interact with the team.

    I've heard of people doing in-person exercises and it turned out the company was just using interviews to get free design work done. So shady!

    0 points
  • Posted to What's your process for hiring designers?, Jan 30, 2019

    Job requirements: we look at historical requirements for the position and then meet as a team to discuss what this person will be working on

    Software: We're at the mercy of HR and have to use their portal. It's really clunky, but it gets the job done. Depending on the position and who's involved, we will sometimes move over to a collaborative Google Sheet to keep track of things and take notes.

    Process: We require a portfolio to be submitted with the application. If someone doesn't submit a portfolio, they're cut immediately.

    We then go through portfolios and label people as 'not a good fit' or a couple degrees of possibility. We also note if someone might look like they're over-qualified for the job. Our goal here is to wind up with about 10-15 people to do phone interviews with.

    Phone interviews give us a chance to ask them some general questions and anything general we're curious about. This will hopefully leave us with 4-5 people to bring in for in-person interviews.

    From there, we debate who we want to bring on and extend an offer.

    Note: I'm adamant (although have often been overruled) about not giving people a "design test" or project to do. I'm a believer that you should be able to gauge someone's skill and flexibility as a designer from their portfolio, although I know this can sometimes be tricky. Asking someone (who is potentially a freelancer) to do a project is lame when we're willing to offer no pay and no feedback. If you feel like a test is required, I would advocate for paying them for their time and extending the offer to give them a short review session if they'd like that.

    10 points
  • Posted to Experiences with switching from Adobe to Affinity, Jul 17, 2018

    Sounds like you're a good candidate for Affinity! It took a bit of learning (and a lot of Googling) because it's just different enough to cause some headaches in the beginning.

    I still open Illustrator from time-to-time for a couple functions, but am mostly able to do what I need in Designer. Affinity also feels like they're innovating at a quicker rate than Adobe.

    If you're mostly leveraging Sketch, and only using about 1% of the Adobe suite, I would definitely recommend at least trying Designer out for a little bit.

    Affinity Photo is also a pretty great Photoshop substitute if you're only doing a couple photos per month.

    Good luck!

    1 point
  • Posted to Introducing MapKit, a macOS app concept for making your own games., May 21, 2018

    Pretty great! One tiny bit of feedback: with things like ARKit floating around, I assumed this was some sort of Apple Maps thing until I clicked through. Shifting the name a bit (LevelKit?) might help it stand out a little more.

    0 points
  • Posted to Best app for holding library of screen grabs, inspo images?, in reply to Florian Grau , Mar 07, 2018

    Cool! Looks great as well. I'll have to give it a shot at some point.

    0 points
  • Posted to Best app for holding library of screen grabs, inspo images?, Mar 05, 2018

    I'm a recent convert and love it so far (I'd been using Pinterest until then).

    Didn't realize you weren't able to upload from iOS, that seems like a bit of a bummer. I imagine you could easily nab image from Image Capture or a text, but that seems like a workaround you shouldn't need to do.

    4 points
  • Posted to Google has removed the 'view image' button from search results, Feb 16, 2018

    I'd have rather had a "Filter Out Pinterest" button.

    29 points
  • Posted to 2018: What are the alternatives to After Effects for Interaction Design?, Jan 15, 2018

    Bit of an odd option, but I know some people who are wizards with Keynote.

    If you've not seen it, this is a video of Google's Material introduction side-by-side with a total recreation done in Keynote:

    0 points
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