Be nice. Or else.
Haha thanks man. Yours too!
The reason why we built a layout editor in Framer is so that we can exactly do stuff like this. It would be really hard to build on top of Sketch / Figma.
As a fellow tool maker, I'd love to understand what expensive means to you specifically (location, profession, average income) so that we can maybe tweak prices per region. I'm sure both Principle and us would like everyone to be able to afford the tool.
Hey guys, the Sketch importer definitely takes some time getting used to. But there are some difficult problems with making it easier. Mainly; Sketch uses Groups for hierarchy where Framer (and the browser, UIKit, CoreGraphics, etc) use parent/child relationships.
That is one of the reasons why we built the design tab. It's a subset of Sketch features optimized for drawing app ui. If you give it a quick try, you'll see how much easier it is to build interfaces compared to most other tools, and it takes away all of the importing pain.
That always depends on where you’re coming from. If you are not already prototyping: you’re missing out for sure. But if you are, you might want to check out how much more efficient you can be with a tool that combines both design and code, deals with layout and hierarchy automatically, and allows you to express ideas in the highest fidelity possible. Code is simpler than you think and well worth learning, but optional. We'll just slowly pull you into it :-)
The main use case now is to express and share interactive ideas. But asset generation is definitely something we'll be thinking about.
So I think the question here always is efficiency vs idea constraints. On one hand, you don't want to do double work, so when your prototype is done you don't want to rebuild the parts that are already there.
But on the other hand you don't want to be constrained by writing production code that is fast, readable, multiplatform, etc in the idea phase. So for now we're optimizing for the latter. Until that changes.
Hey Emil. We're big fans of what Microsoft is doing lately, so I would actually love to. But we're still small with limited resources, so I can't promise when.
Same for us. It’s easy to see how these could work better together in the future. And now that we have both, we can start figuring out how, which is going to be a lot of fun. Let me know if you have any great ideas too!
So I think this might be a faster horse kind of thing, if you know what I mean :-)
First off, we like to ship fast, so that’s what we’ll keep on doing. But apart from parity, our focus will be more on innovation. Our core belief is that Sketch and Figma are great graphics apps, but most ideas that today’s product designers are working on are interactive. And as you can see from this first release, our focus will be on things like layout, hierarchy, motion and interaction all together in one app.
Be nice. Or else.
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