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Design+Code Joined over 6 years ago via an invitation from Kelly S. Meng has invited Alex Aubert, Armand Grillet, David Suriano, Alex Cican, Miranda Lee and 27 others, Kate Hsiao, Sofia AK, Adam Patarino, Zander Martineau, Maximilian Tagher, Luboš Volkov, Mathieu Mayer, James Tang, Benny Ng, Christopher Yeung, George Papadakis, James De Angelis, Dan Malarkey, Juan Arreguin, Patrik Ward, Patrick Lewis, Osandi Sekoú, Jean-Marc Denis, Yaro Pat, Camilo Mahecha, selcuk yilmaz, Travis Favaron, Christopher Davis, Dwight Battle, Artem Fedorov, Neil Berry, neeraj kumar
Hey Sebastian, I'm the author of the course. Super happy to hear that you finished the course. Thanks for the valuable feedback.
Regarding the copy and pasting, I'm very much against copy and pasting in my courses -- the only part that I did was for Homebrew, which is 200 chars of code. I firmly believe that npm and installations should be out of the way as much as possible so that designers can start their project and build something asap.
I understand that many would be already super familiar with CSS, that's why I added a note in the video that they can skip those sections about Basic CSS, CSS Grid and SVG animation. At the same time, a lot of designers have never used them, and it's required to build a site, so that's why I put a strong focus on them. Perhaps I should have toned down a little. :)
As with all courses on Design+Code, we want to be light on theory and focus more on the entire workflow of building an entire site/app. Like this, even if we discuss about advanced topics like states, styled components or even Netlify functions, stripe, our readers won't have a huge barrier to get it to completion.
Planning to cover a lot more advanced topics like Redux, page transitions, login, etc.
Good idea, I think we should do that, especially when there are new updates on the horizon.
1) Yep. React is coming and with that, a bunch of tricks I've learned with CSS grid and animations. Same with the quickest way to get a site up and running and easily manageable.
2) I'll add a bunch of tutorials about how I made my wallpapers. Don't want to overlap too much with the awesome 3DForDesigners (btw check it out: https://www.3dfordesigners.com).
3) Hmm, that part can def be a blog. I'll see how I can incorporate that into a course.
Appreciate the suggestions!
Very kind of you to say. I'm asking because we want to add a ton of content for designers. Glad to have you on board!
What topic would get you on board? :)
Happy to answer that!
I always believed that it's better to have more people paying less (while being sustainable) than fewer people paying more. I don't put these super large discounts often (maybe twice a year), and when I do, there are a lot of people who jump on the rare opportunity. It doesn't really decrease the bottom line, as one might believe -- short or long term. At the end of the day, I really want to have more people enjoy the work that we do! :)
Absolutely! Will work on a real video with voice. At the office, we're still in the process of setting a sound room. Also, as a dad, it's hard to find quiet places. But, I'll get it done this weekend!
$200 is the full price, but it's currently $50, which I believe is less than most packages out there. We worked on this for 6 months and spent a ton of time making it specifically useful to Sketch users with a massive library. We also made a free Sketch plugin that works with Nested Symbols to ensure a good experience when applying your mockups.
Appreciate your feedback!
Hi Manny, we haven't implemented the progress on the Website yet, but we're planning to. Right now, it will sync across all your iOS devices (iPhones and iPads). Thanks for the feedback!
Of course, thank you for asking! :)
Yes, you'll first learn the basics of Swift from a designer standpoint. As I've gone through this arduous process myself in the past, I have come to recognize that I require a lot of visual examples to keep my interest going. I love to achieve real results such as modern animation techniques and layouts. You can expect to learn how to implement your own designs and be able to build an app that's launchable to the App Store. In a team, you can be more proactive and really help your developers with basic things like editing the layout, assets, animations and in some cases, your own experiments. That's how I learned. Additionally, you can decide to prototype directly in Swift Playground. You will also learn the best practices encouraged by Apple such as designing for iPhone X, naming conventions, how to organize your files, usage of Storyboard, libraries, etc. Those skills are totally transferable to Framer, React or Android.
You are always welcome to try it out and if that's really not what you're looking for, it's totally refundable!
Where the design community meets.
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