Be nice. Or else.
Design+Code Joined about 4 years ago via an invitation from Kelly S. Meng has invited Alex Aubert, Armand Grillet, David Suriano, Alex Cican Ⓥ, Miranda Lee and 27 others, Kate Hsiao, Sofia AK, Adam Patarino, Zander Martineau, Maximilian Tagher, Luboš Volkov, Mathieu Mayer, James Tang, Benny Ng, Christopher Yeung, George Papadakis, James De Angelis, Dan Malarkey, Juan Arreguin, Patrik Ward, Patrick Lewis, Osandi Sekoú, Jean-Marc Denis, Yaro Pat, Camilo Mahecha, selcuk yilmaz, Travis Favaron, Christopher Davis, Dwight Battle, Artem Fedorov, Neil Berry, neeraj kumar
I tried Cocoapods in an early version of the book (in the Objective-C days), but far too many readers were stuck at the installation process. Instead, I went on to create Spring, which only required users to drag and drop a folder. The framework would help beginners with simple tasks like simplified animations, back buttons, hex colors, etc that didn't come natively with Xcode.
As for Firebase, to be fair, if I did include Parse at the time, it would be obsolete now. I think it's good to consider for the future. I'd like to avoid being reliant on a third-party tool. The book still cover useful topics such as APIs, delegates, NSUserDefaults (a way to store some data locally).
I'm happy to answer the question regarding the Design+Code book (disclaimer: I'm the author).
The book is constantly updated to the latest version of Swift (currently 3). The only part that's still being worked on is the videos, which should come out in the coming weeks. But you'll be surprised at how little the UI and code change for beginners. Plus, you get access to source files as well as images and text as you follow along.
Man, you've come a long way from last year with no knowledge of Xcode to now releasing your own game! Crazy. Congrats!
Thanks Kamil for sharing this. Really psyched to add 60+ Android device mockups to the Angle collection as a free upgrade.
There are too few Android resources right now, so I'm happy to contribute to that! :D
YES! I was hoping that someone asked this. I did some research and the only thing I found was a donut script which didn't exactly do what I wanted.
The way I did it was a lot more straightforward: you create the donut in Sketch, export that to SVG and extract the code. Then, you take the dasharray="450,900"(The dasharray values are the same in Sketch's border options), animate it in CSS using transition. That's it! https://designcode.io/cloud/sketch/CCzgdl3UUAAYFfu.mp4
They're absolutely for presentation purposes, specifically to app design. As you mentioned, T-shirts, prints, billboards would be the equivalent but for their respective fields (for example, t-shirt representing a t-shirt design).
These mockups are great for showing multiple screens in a non-generic way. I believe that front-facing is the best way, but when you have to present more screens, it's good to alternate with more angles and different compositions. So these devices, along with their different shadows, device colors and compositions will help. Resulting images are often used in many places, especially today: Twitter, Facebook, Website hero images, Book cover, Dribbble image, App Store previews, Keynote presentations, etc.
Hope this answers your question!
Thanks for posting this Emile-Victor!
This project is a follow-up of the iOS 9 GUIs I released a few months earlier. 3 years ago, I couldn't imagine creating such complex vector illustrations in Sketch, but now that the vector tools have matured, combined with the awesome Magic Mirror Plugin, this is all possible.
Happy to answer any question about the process! :)
Thanks for this, I just corrected the mistake!
Thought some designers here might enjoy the Design+Code book at 80% off for Cyber Monday. :) https://designcode.io
I wrote about Symbols in the previous page, and was looking to add more in this section, like about Nested Symbols and some workflow tricks. I'm always amazed by how people use the Symbols/Shared Styles combo. Cool idea!