Be nice. Or else.
Singapore Product Designer Joined over 4 years ago via an invitation from Steven S.
I would pick up magic tricks. The idea of misdirection and sleight of hand is great foundation to apply it in the dark arts of design.
Designer Hangout is one the best and most active one that's still around. They even have their own forum now that's outside of slack because of the noise. Quality is high because it's still an invite-only community ;)
Throwing Sympli into the ring. Some nice touches here and there, and it plugs right into Xcode or Android Studio for mobile devs.
I've always use pngyu http://nukesaq88.github.io/Pngyu/ even though its old. It uses pngquant too. The simple UI optimises at lighting fast speed and pretty aggressive at crushing down the file size.
I felt like we seen this popped up now and again about DN turning into a cesspool of negativity/bots/self promotion/ads even before it was bought over to Andrew's team. (although it was uncommon when it was invite only).
It's an issue that people will need to learn to deal with, but you can decide on how. Just like a decent neighbourhood, you can always choose to move and relocate when things go bad, or you find ways to help the community tackle the issue.
Looks awesome. Would be good to have an option to sign up with other options other than Google/Facebook.
I agree with Willem. If you position as design thinking, then you definitely have to think in the perspective of your users, the people that is looking at this = HR or hiring managers.
It's a bold move to state fail forward, but to a lot of companies, failing is an expensive exercise. That's why people don't setup to fail, but setup the best to succeed. Though, that's where you can tell whether companies are in for the long run to learn fast and improve or take slow calculated risk moving forward. Both have it's own merit, so pick the angle and be ready when someone ask you what comes with the result of failure.
Talking about writing project shows initiative, but it come across a little bullish (to me). Focus on how you can create value together and be ready for anything. Internships are meant to be a learning experience and you're there to provide that cover for the team you'll be supporting. Think like sports, you have to make bench first before making a starting player, and supporting the team is a sure fire way to go!
Think of the audience you want to appeal the most. The angle you tap on is great, but now it's just a matter of tightening your story. Your narrative should create enough tension for someone to be intrigue to find out more. Then bring that energy and personality to the table for a in-person session. Good luck Frederik!
It is a good time to be an illustrator ;)
I think people don't account for the virality of Snapchat itself. The 2 prong approach of confusing UI puts people off unintentionally (or intentionally) created an exclusivity around the app. e.g. keeping parent out
It became a learnable experience where social factor kicks in, and people pulling others deeper into the Snapchat rabbit hole. I remember the first time I discover filters by accident, but I couldn't replicate it. So it became the good old approach of just asking your friend 'how did you do that face thingy?". I've asked many who echoed the same experience.
Now design is a discipline that solves problem, like making things easier to use and understandable. What made it different for Snapchat, is the unaccounted variables that come together that made it happen, where the intention to create something new made it a problem in the UI in a for us who view this on a day-to-day work, but people always learn to workaround it because of the interest.
You see that more in the developing market, where bad experience exist but people learn to work around it. It sometime becomes a skill/knowledge that is desirable amongst friends too.
Be nice. Or else.
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