Be nice. Or else.
Thanks! Yeah, sure. You can resize the canvas to any size and the elements will update accordingly. You can set responsive rules too.
Modulz is not similar to Figma though. Figma is for drawing pictures, Modulz is for manipulating actual components.
The workflow looks super simple, congrats on the launch! I dunno if I'll ever get used to this new coloured shadow trend though :)
I've been working on a new type of design tool. It's far from being ready to use but I got a quick demo video to get some feedback early on.
I wrote a Medium post recently about my beef with our current design tools.
The main benefits Modulz Studio will provide are:
Any feedback much appreciated, thanks!
I just scrolled through 30 mins of comments to see what you were talking about
With CSS, it's possible to manipulate the bounding box in order to align to baseline - which highlights why this is a dumb enhancement. Type should be aligned from baseline to baseline, not from baseline to cap-height.
I've been using these for a few weeks now - the highest quality icon set I've ever worked with.
Congrats on the launch guys, I'm consistently impressed by the quality of your work.
For years now, I've been puzzled by the approach all major design tools have been taking. Sketch, Figma, Adobe XD, Marvel Canvas and now Framer, all function by having the user draw arbitrary shapes on an artboard.
At worst, this leads to massively inconsistent pictures. At best, beautiful pictures which are extremely limited in their application and ultimately disposable.
Recently, we've seen huge advancements from Airbnb's React Sketchapp, though this leans heavily toward the technical side. I've always thought Framer were best positioned to solve this problem in a visual way.
Do you think there is much value in having designers and developers both working on the same production assets? Or do you think there will always be a lot of value in designers working with throwaway prototypes and mockups?
Be nice. Or else.
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