Am just getting back into the consulting game (after being away for a few years) and am seeing UI/UX job posts everywhere that list proficiency in "industry standard design tools" such as "Sketch, Figma, Xd, FramerX, etc."
I've always considered these tools as more of addons to something like Photoshop (or at most second step after PS) - and yet it seems that a lot of them are promoting themselves as replacements for it and the message is catching on i.e. these design job/contracting gigs are not even mentioning PS any more which kind of makes me feel old - am wondering if this is what happened to the Corel people a decade or so ago :)
For example - to me - Sketch seems nice (for working within already set UI kits and prototypes), but it also looks like a more design-oriented Dreamweaver to me (am not that crazy about something else generating code for me - don't think you ever trust that completely). Xd seems similar. Figma looks more geared towards collaborative prototyping. Framer seems great for interaction design/animation (great for like prototyping - but seems that with those nice UI animation showcased on Dribbble people still resort to something like After Effects). And all of them are seems to be trying to go in the direction of compontent-based design - so exporting ready made elements for something like React, etc. + have basic path editing (and try to SVGify everything). To me these two last points are again more about prototyping - not sure if generated code and performance would/could cause problems later on in live/complex projects.
Are people really using these tools as full on replacements for PS? And not just prototyping? Lets say you're starting a brand new project and have complete design freedom (+ want to go beyond simple wireframe mockups) i.e. need to produce the first few 1:1 design mockups - how would you go about it?
Note:am not trying to diss any of these tools - am genuinely curious what "modern" design workflows look like and am looking to upgrade my own. My background is UI frontend - both code and design (tools of the trade mostly PS and a code editor so far - unless I'm just doing wireframes or animated mockups)