• Joe S, 1 year ago

    Kid Pix 1.0!

    Kid Pix 1.0!

    7 points
  • Daniel De LaneyDaniel De Laney, 1 year ago


    ZZT, the 1991 adventure game for MS-DOS. I used it to make my first interactive virtual world when I was 5 or 6 years old. The graphics were entirely ASCII art, and ZZT-OOP was an ingeniously simple scripting language for basic video game mechanics that helped unlock a ton of creativity. Thanks, Tim Sweeney.

    6 points
  • Marc EdwardsMarc Edwards, 1 year ago

    Dpaint IV on Amiga for me.

    Dpaint IV on Amiga screenshot

    5 points
  • Marek LMarek L, 1 year ago

    Macromedia Fireworks MX.

    4 points
  • alfa treze, 1 year ago

    Mine was Corel Draw 3, released way back in '92. I was 13 yrs old.


    4 points
  • Robin HumphreysRobin Humphreys, 1 year ago

    Old school! If we discount MS Paint mine was Adobe Fireworks †.

    And then there was an awkward phase until Sketch finally appeared.

    4 points
  • Tim SilvaTim Silva, 1 year ago

    I started with Macromedia Fireworks in 2004! =) Then Photoshop & Illustrator (which I still use), and Sketch for some projects.

    3 points
  • barry saundersbarry saunders, 1 year ago

    Quark. I still miss it.

    2 points
  • Jimmy HookerJimmy Hooker, 1 year ago

    Print Shop Deluxe

    This program was mind-blowing back when I was about 12 or 13 (21 years ago, good god)

    2 points
    • James FutheyJames Futhey, 1 year ago

      Wow, I just realized my first "design" software was Print Shop Deluxe. No idea which version. I don't know why I never considered this design. I was probably 11 or 12, building flyers when I wasn't building games. Everything sucked. BUT I PAID EXTRA FOR THE BONUS CLIP-ART ON CD-ROM!

      1 point
  • Yay N, 1 year ago

    Deluxe Paint for Amiga here as well. The Tutankhamun artwork is still as amazing.

    1 point
  • Theresa HughesTheresa Hughes, 1 year ago

    Pretty archaic but my first design tool was a pencil. For more digital tech, it was MS paint then escalated to Photoshop 7.

    1 point
  • Dominik SigristDominik Sigrist, 1 year ago

    I started with Paintbrush (later MS Paint) when I was 5. Printed all of my "designs" on a B&W printer and colorized them by hand.

    1 point
  • Pedro PintoPedro Pinto, 1 year ago

    Probably MS Paint

    1 point
  • Ernest Ojeh, 1 year ago

    Mine was Microsoft word 97. I'd stay up all night designing with the shapes.

    MS Word

    1 point
  • Shea LewisShea Lewis, 1 year ago

    Gimp was the shit..

    1 point
  • Boris KozelevBoris Kozelev, 1 year ago

    I experimented with MS Paint and Netscape Composer as a kid then discovered Macromedia Fireworks 4 at the beginning of my professional career Fireworks 4 This was most advanced web design tool at that time. Unfortunately Adobe let it die, but lots of its features passed to Photoshop and later to Sketch.

    1 point
  • Ray MartinRay Martin, 1 year ago

    1 point
  • Matt KMatt K, 1 year ago

    !Draw on an Acorn Archimedes. About as basic as it's possible to get, but I still managed to create some surprisingly advanced designs.


    0 points
  • Terrell GriffithTerrell Griffith, 1 year ago

    Photoshop CS3


    0 points
  • Surjith S MSurjith S M, 1 year ago

    MS Paint FTW!

    0 points
  • Danny FarmerDanny Farmer, 1 year ago

    Oh man! For me it was Microsoft Image ComposerIDE Snapshot

    0 points
  • Alfred BeckmanAlfred Beckman, 1 year ago

    First memory of a computer was a text editor on my dad's computer where you could make shapes using different characters that were designed to make outlines (i guess). Some monospace font-thing. This was likely around 1994-ish.

    A few years later the battle among my friends was between Adobe Photoshop or PainShop Pro. Not sure which side I was on :)

    0 points
  • Ivy Knight, 1 year ago

    Hmm, first graphics software… Kid Pix. First design tool, Ulead Photoimpact, it was free, bundled with my scanner! I was so jealous of those with Paintshop Pro. Then I got a ripped copy of Photoshop 5.5, for when I was getting "serious" about design.

    0 points
  • Jan SemlerJan Semler, 1 year ago

    On Commodore i can’t really recall how it was called but on my first PC it was Corel Draw 6 or 5.

    0 points
  • Norm Sheeran, 1 year ago

    Deluxe Paint 3 on my beloved Amiga 600.

    0 points
  • Konrad HawroKonrad Hawro, 1 year ago

    Deluxe Paint on Amiga ...

    0 points
  • Bart S, 1 year ago

    First time I 'designed' something was a pair of 3d hands in a tool called 'anim8or'. Just looked it up and apparently the development is still sort of continuing. The website still looks the same as it did in the early 00's.

    0 points
  • bennett knight, 1 year ago

    Not including MS Paint, it had to be Sea Shore. I know I'm a young kid.


    0 points
  • Chris Johnston, 1 year ago

    A pencil, some paints and a canvas. First program was MacDraw on whatever Mac was out in 1986 (or so)

    0 points
  • Mike AbbotMike Abbot, 1 year ago

    OMG Yes! :D The time it took to print out stuff on an old Epson dot-matrix printer..priceless.

    0 points
  • Aaron Wears Many HatsAaron Wears Many Hats, 1 year ago

    Corel 1.02 I think... That's going back a way now though.

    0 points
  • Akshay ChauhanAkshay Chauhan, 1 year ago

    First computer back in 2003, when I was 13.

    1. Photoshop 7
    2. Xara3D
    0 points
  • Andy MerskinAndy Merskin, 1 year ago

    Hmm, this one's tricky to answer for me...

    When I was around 8 or 9, I attempted to prototype my own operating system using Broderbund PrintMaster 3, as it allowed HTML linking between "pages", even if it was meant for greeting cards and such.

    For designing, prototyping, and building actual applications I started with The Games Factory by Clickteam, and eventually moved to Multimedia Fusion 1.5 Pro which had more capabilities and better suited for applications. At around age 14, I started attempting to build the equivalent to Valve's Steam or the Mac App Store for Windows apps using MMF 1.5, and even tried my hand at creating an alternative markup language for vendors to create custom marketing pages for their apps.

    Sadly I found that MMF wasn't quite powerful enough to pull something like that off, despite it having some pretty great networking plugins. But in terms of UI design, grids, layout tools, etc. blended with a visual, event-based programming system, it was amazing to learn on!

    Clickteam is responsible for making me a UI/UX designer today.

    0 points
  • Dirk HCM van BoxtelDirk HCM van Boxtel, 1 year ago

    QBASIC QBASIC: http://www.qbasic.net/en/reference/qb11/Statement/DRAW.htm

    MS Paint after that.

    Mario Paint probably after that, and since then it's been mostly Photoshop, Fireworks, Director, Flash, Illustrator, etc.

    0 points
  • Tim Ackroyd, 1 year ago

    Print Shop! (Did my ~10th Birthday invitations using this - good times.)

    0 points
  • Mattan IngramMattan Ingram, 1 year ago

    I'm pretty sure it was HyperStudio on the Mac in 4th grade back in the 90s.

    0 points
  • Ivan FrantarIvan Frantar, 1 year ago

    Photoshop (and ImageReady /me shivers remembering which, it was the app incorporated into Photoshop to slice and dice to generate based HTML templates) and Illustrator

    0 points
  • Scott Burns, 1 year ago

    Pretty sure it was Freehand at school, then Photoshop 6 or 7 on a totally legit CD ROM my Uncle brought back from the Far East...

    0 points
  • Timothy McKennaTimothy McKenna, 1 year ago

    Mine was CorelDRAW V5 in 1993. My friend's dad had it for work and whenever I came over he showed me how to use it to create character sketches for Dungeons & Dragons.

    0 points
  • Jean ChouinardJean Chouinard, 1 year ago

    Adobe PhotoDeluxe

    Adobe PhotoDeluxe

    0 points
  • Renato Ricco, 1 year ago

    PrintMaster, don't remember the version but was on a 286.

    0 points
  • Megan CleggMegan Clegg, 1 year ago

    Barbie Fashion Designer CD ROM

    0 points