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Tackling UX challenges in VR (medium.com)
4 years ago from Volodymyr Kurbatov, AR/VRProduct designer
4 years ago from Volodymyr Kurbatov, AR/VRProduct designer
To me, VR without hand tracking just isn't VR. Seriously amazing stuff, not even sure hardware without hand tracking should even be called VR.
agree 100%. I'd also add 6DOF adds a level of interactivity not possible by simply turning/tilting one's head.
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