It seems that the first batch of the invites are out. Just want to know how it is? Still waiting for my invite.
Kidding aside, I'm curious to hear about performance and any news on Invision V7.
I remember that i received and „first in line“ mail regarding V7. But cant recall when i received it.
I got the same 'first in line' email... Wondering which one of us is first :)
Most important question: can you underline text?
Second most important question: Can you apply a border to one side of a shape without some silly workaround or hack. Just. Like. CSS.
Can anyone explain why they are so excited about Studio?
There are two things it seems to do differently/better than Sketch:
- Prototyping with relatively complex animations
- It appears to have the 9-point reference tool that Adobe tools have
But in terms of things I actually need?
Does it understand content flow at all? Can it resize a button or component based on length of text within? Can it wrap content based on screen size?
How does handling multiple designers work? Is there branching or versioning?
It seems like the stuff I care about the most is touched on the least in all design tool marketing.
I think we're in a bit of a golden era for design tool experimentation. It's nice to go from Adobe owning the market, to having a bunch of serious contenders come out of the web/sass market.
Although, I've said this before here, you'll probably need to be 10x better than Sketch to pull me away from it at this point. They release features with a product focus that I REALLY dig. One of the biggest drawbacks of Studio to me is... InVision itself. Its product strategy has been so land-grabby that I'm not sure I could trust the company to expand the product in the focused way Sketch does. Basically, I trust Sketch to think about me more when releasing (release bugs aside).
Golden era? The two most popular tools at the moment are a 25 year old image editor (Photoshop) and a buggy illustration tool (Sketch). None of the other tools coming to the market do anything radically different, and if you think I'm wrong here, please name a few ways in which any of the new tools (including Sketch) completely change the way we design, make our lives easier and our work faster, improve the quality of our work or significantly raise the bar for what is possible.
This post is overly reductionistic. We now have animation tools like Principal or Framer, prototyping tools like InVision or Marvel, developer interfacing tools like Zeplin.io. I can find free high-quality photography at Unsplash, or great icons to use at Noun Project or iconmonstr. And just straight up new design platforms like Figma (and now InVision Studio).
Not only that, but the tools are getting VERY specific in to things we need. Sketch opened up Symbols with overrides in a way that was groundbreaking. There's a reason why every new design tools launches with this feature.
Hardly the dichotomy of Photoshop or the buggy little illustration tool called Sketch you're making it out to be.
That is a fair argument, I was referring to the main design software, and didn’t consider the great tools we got to complement that.
It doesn’t change the fact that our primary tools still suck, but you are right we can do a lot more now in terms of prototyping or handover and we have easy access to resources.
The most appealing thing about Studio from what I've gathered isn't a new feature set, bur rather a more comprehensive workflow within a single app. They went after the time is money "thing" which I think is a genius place to insert yourself in a highly competitive market space. All that being said...let's see if it actually delivers on it's promises :)
I think we're in a bit of a golden era for design tool experimentation
Wouldn't go that far, golden age of rectangle drawing tools maybe.
I have tried it very quickly so my opinion doesn't reflect all the aspects of the application. My first reaction to it was that it is different than any design tool I've used before. It layouts the objects as if you're writing HTML and CSS of your objects and styling them with flex parameters. Also, all the objects have margins and paddings, in addition to width and height of course, so again, you'll feel like your designing in CSS not in a free canvas like Sketch for example. It was mainly for mobile apps design too. And I didn't find a quick way to export the artboard to images, I think they mainly depend on sharing the design link instead of exporting it. Again, I've just tried it for like 15 mins so I didn't explore all the features, but the least I can say is that it's revolutionary and will change the way designers work in the future.
Revolutionary like webflow? ;)
I haven't tried Webflow yet, but I checked their website and they seem to share the same direction of designing with CSS
Webflow is nice. I created my website in it. I don't use it as a design tool though—despite their marketing push touting "design in the browser." I still think it's easier to push pixels (or vectors, more accurately) around in a program like Sketch or Illustrator, then code it on Webflow.
webflow is god
It layouts the objects as if you're writing HTML and CSS of your objects and styling them with flex parameters. Also, all the objects have margins and paddings, in addition to width and height of course, so again, you'll feel like your designing in CSS not in a free canvas like Sketch for example.
I will be very pleased if this turns out the way I hope.
Webflow is great but not really a design tool so much as a website builder. If Invision can find a happy medium between the two I will give them a lot of props.
Hesitant to use an Invision product again, but constraint based layout output is the make or break feature for us. Anyone know?
care to elaborate a bit more?
Based on my scour of twitter, I think they sent out exactly one invite today. And he posted no screenshots or impressions.
With all the advertising they do I have been asking myself that same question. What strikes me is how Sketch became so popular exactly because they were open, iterated openly and listened to feedback while constantly developing the product. I would hope Invision does not aim for a "killer release", but embrace an equally involved approach.
Could have sworn they promised early access by December 2017 and general availability by end of January 2018. My gues is, they’re still fixing bugs
yeah, I remember that, too. it seems they removed that text from landing page.
I think it was DSM was supposed to launch in December and then Studio was always early 2018. Me thinks both are pushed back.
still waiting for my early access code as well... EXTREMELY excited to get my hands on studio!
I have a feeling part of getting the first release of early access is being quiet about it..
I heard the Enterprise tool costs 60k euros per year... pretty crazy.
You'd be surprised how much Enterprise software can cost. Just selling access to API's can easily cost that much.
Not that crazy in the Enterprise world my friend.
I'm excited to try it but waiting to see if it's actually better -- as in—does it enable me to truly work faster and more efficient?
I'm very interested and hope to try it out soon. Fingers crossed that it's all it's hyped up to be.
This is probably a question for another thread, but besides Sketch and InVision Studio, what's the best desktop-based, cross-platform design/UX/UI/whatever-you-wanna-call-it tool? I've been looking for a solution that has responsive layouts, vector-based and good sharing/collaboration tools for a global team that run Windows and Mac. The ones I've looked at are:
- Adobe XD (some good features like Repeat Grid, but that's about it)
- Gravit (good features and FREE)
- Affinity Designer (good features but no collaboration)
- Adobe Illustrator (not really a UX-type app)
I know other like Figma, Framer, etc are great but we are limited and not able to do any subscription based tools, unfortunately.
Thanks for any input andsuggestions!