13 comments

  • Dylan FieldDylan Field, almost 2 years ago

    The first designs of Figma were created in Photoshop / Illustrator / code in August, 2013. We used a mix of Figma / Photoshop until early 2014 at which point we made it a rule for ourselves to only make new designs in Figma.

    This was pretty tough at first; it definitely slowed us down due to the immaturity of the tool at the time. I remember some days when we accidentally broke the build or changed our file format and our team's designer went home early for the day.

    We didn't launch our closed beta until December, 2015, so we had almost two years experience shipping improvements, establishing a solid QA process and refining the product for our own use cases / the needs of alpha testers by then.

    While initially painful, dogfooding early in our product's lifecycle helped us prioritize the right things and create processes to keep the quality of the product high. It also helped us debug some pretty crazy issues and made us more comfortable suggesting the tool for real work in the beta phase.

    72 points
  • Miha Mlakar, almost 2 years ago

    I wonder how many of the comments are gonna use the word dogfooding.

    5 points
  • Marc EdwardsMarc Edwards, almost 2 years ago

    I could be wrong, but I think the initial versions of Sketch were designed using Fireworks, until they could use Sketch.

    Photoshop is designed in Photoshop. I’m not sure about Illustrator. It’s probably possible to work a lot of this out from the assets, because certain tools have prominent characteristics.

    (Related: Skala was initially designed in Ai and Ps.)

    3 points
    • Christian Krammer, almost 2 years ago

      What’s your progress on Skala, by the way?

      0 points
      • Marc EdwardsMarc Edwards, almost 2 years ago

        It’s all going really well. I’m so happy with everything we’ve done so far. There’s still a fair bit left to do before we can release a beta though. We don’t yet have an ETA for the beta — we’re doing everything to ensure it’s good, and want it to be ready for people to use on production artwork from day one.

        6 points
        • Christian Krammer, almost 2 years ago

          Thanks, Marc. Since I’m working on Gravit Designer, I’m of course very interested what the competition is doing – and I consider Skala to be quite a competition (honestly, more than Sketch and Figma). So I’m looking forward to your release.

          0 points
  • Kevin YunKevin Yun, almost 2 years ago

    Great question. Would love to find out how much dogfooding goes on at each company

    1 point
  • Eli Ohana, almost 2 years ago

    Dear Jayant Rao if you want to promote your company/product at least ask a smart question or relevant one. And for your question "Who Cares" I have been designing from 1999. YES from The last century :) It doesn't matter what you use it׳s how you use it.

    0 points
    • Jayant Rao, almost 2 years ago

      How am i promoting my company/product?

      Since 1999? Well, maybe that's why you aren't curious about questions like these. You can just go ahead and find another thread to hate on. I will feel free to ask questions to the community and guess what? The CEO of Figma answered my question so I guess you can keep your mid-life crisis hatred to yourself and have a great day!

      PS. I CARE!

      0 points
  • Ktrn DsrsKtrn Dsrs, almost 2 years ago

    You are so cute haha! Sketch was created before Figma and Photoshop before Sketch so that might help a little bit! Even if M. Field already already gave you the answer you wanted ;)

    0 points