1

How would a VR version of Sketch look like?

over 2 years ago from , Product Designer at Facebook

I was looking at my big beautiful monitor yesterday and wondered if a VR headset will soon be standard issue for a designer.

The closest thing I've experienced to "designing in VR" was about 15 minutes messing around in TIlt Brush for the Vive. The interactions in TB were so much fun and beautifully done, and the experience was very much focused on creating things in 3D.

It makes me wonder about what VR can mean for two dimensional design.

2 comments

  • Benjamin Berger, over 2 years ago

    In my team, we often use what we call a 'Design wall'. We have giant whiteboards and draw entire flow on them, print hi-fi mockups, add qual and quant data, inspiration, etc.

    Then the wall is used for feedback sessions with other designers, with engineers to figure out edge cases and logic flow, with leadership to validate the overall direction, etc. It is a good collaborative ritual.

    I can easily see how VR would get inspired by a similar system and augment it with the power of digital features and direct access to any data.

    If you know https://gsuite.google.com/products/jamboard/ or https://mural.co/, you can imagine similar experience with VR headset, removing the need of giant touch-screens.

    Also, from a pure ui / visual process, if you are used to sketch your UI before moving to your computer, imagine being able to do the same thing, but instead of drawing black and white rectangles, you directly incorporate UI components for example.

    1 point
  • Tyson KingsburyTyson Kingsbury, over 2 years ago

    I've often wondered the same thing.... I usually picture having a floating canvas in front of me, being able to expand and contract it, move it around, and having the same controls I'm used to in photoshop or Figma etc.... although I often wonder at the same time if there's even a need for a vr version of a 2d design app....seems a bit ridiculous in many ways....

    1 point