Okay... I was a bit shocked when I saw the price-tag... initially... I think the "0,99$" price conditioning that's been going on in the "app" world lately should come to an end. Software should be priced proportionally to the utility you get out of it. I've been using principle since day one. Every stakeholder I've demoed a Principle prototype to has reacted brilliantly. It has saved me countless hours of having to explain how things should work. It's fast and for the most part (if you get used to a couple of quirks) - bug free. I've gotten an immense value off of my Principle license. That being said - I won't be upgrading to V3 just yet. The new features are simply not enough to tip the scales in favour of upgrading.
Strange that they don't offer a discounted upgrade price.
Excited for this update, allowing child components to send events to parent artboards will make it a lot easier to manage the interactions in complex prototypes.
Seems like Principle 1.0 was just released yesterday, how's their upgrade policy?
I haven't used Principle a lot since I am not in a position where I can spend a lot of time on custom interactions, but I would love to.
Nice to see the evolution in a tool like this, the components talking to each other part seems like exactly what you need to create advanced micro interactions.
This is an expensive piece of software. Everytime I want to start using it I miss the trial days. In the end I will pirate it.
It's 129$. That's ~11$ per month for one year of updates. For a piece of software that you can use indefinitely. Is it really that much for a tool that helps you design prototypes, transitions, micro-interactions?
As a fellow tool maker, I'd love to understand what expensive means to you specifically (location, profession, average income) so that we can maybe tweak prices per region. I'm sure both Principle and us would like everyone to be able to afford the tool.
Expensive for me (European) is to pay +100 euros. For latin american, it's even huge amount. I know I can charge money and recover the investment, but for trying out is not enough.
I Pay for all my software, no matter the price, but it's software I fully tested, used mostly in pirating cases, helped me to reach the point where I pay blindy.
You are given a 2-week free trial. Do you not consider that enough time to try a tool?
and the two week trial only counts the days you actually open the program, seems incredibly generous for a trial period.
"In the end, I will break the law, act unethically, and benefit from a lot of people's hard work without compensating them fairly. You know, sort of how I encourage others to rip off my design work and pass it off as their own."
You always compensate when it serves you well. That's how market works. Take an example of Pixelmator at their beginning. I know they did a good work, but hell, 2 week trial i find it short time.
Shame on you.