Microsoft's visual language feels to me more like an experiment, a concept of what the same old Metro could look like one day or another one of their videos where they show what things could be like in the future, rather than a robust design language to be applied throughout their products and used by windows developers. Nevertheless, I think it's an interesting start and it's a long departure from the days of Vista and Ballmer.
I agree, it's def a step in the right direction. Check out this list of design systems assembled by Alex Pate https://github.com/alexpate/awesome-design-systems
That's cool, thanks for sharing.
rather than a robust design language to be applied throughout their products and used by windows developers
Finally, someone who says it straight. I thought the same when I saw the actual documentation. It feels like an early experiment. I don't like the fact that compared to the early days of Material Design, which was a challenge for Google, this is very bland and generic. I expected more from Microsoft.
I think that the step is good, but the execution will need a good amount of time.
Despite the system being lacking though, it's still good to see MS experiment and not be the ones with the shitty design anymore. Apple is resting on its laurels and doesn't experiment nearly as much, while MS is trying so many new things (touch screens, holo lens, 3D design tools, convertible devices, new input devices, etc.)
I agree with you. The step is good. Let's see how the promise will be keep :)
I think it is a manifesto and nowhere as good as Fabric (https://dev.office.com/fabric) for building solutions today.
show what things could be like in the future
Isn't the future now?