Would love to hear more about your process and how this was made.
How long did it take to make and how many people worked on this?
Do you need a 3d designer to create separate object models that you can import and render?
For this project, we were a team of 2. It took a few months (development got paused a lot since it's a side project, so its difficult to say exactly how long).
We do most of the 3D design internally, but we sometimes purchase existing assets and modify them to match our needs, or even work with an external 3D artist.
Here's an interior visualization demo we've been working on.
From a design standpoint, the challenge was to create multiple modes of interaction depending on the platform: desktop, mobile and VR. Each has its own set of controls and UI.
Would love to hear your thoughts, suggestions, what you would have done differently...Thanks!
I want to start by saying this is incredibly cool! The environment looks really really nice.
The site is generally intuitive in a desktop browser but there wasn't a clear distinction of actionable objects and non-actionable objects. I had to hover my mouse on all the objects to figure out which one I could change and which one I could not.
Maybe do some sort of short animated reflection or small (+) icon on the corner of an object. My 2 cents.
Hope that helps.
Thank you! Glad you liked it.
Good point. We might add some visual cue later on. I think this is really lacking on mobile where it's even harder to figure out which object is actionnable.
This is fantastic! Great job, guys!
"You browser does not support WebVR. Falling back to non-VR mode."
WebVR support is still pretty new and not available in most browsers.
For example if you are a Chrome user, you must download a special developer build available at http://webvr.info (you also need a VR headset).
Most people currently see the non-VR version, that's why it's important to get it right.
Very nice. Tiny feedback: on mobile, I can touch and drag to move the view side to side, but I can't drag it up and down. I had to point my device higher than comfortable to properly move about. Maybe just add up/down movements on drag, too? So I can kinda reorient myself in the space?
Definitely agree with you there. The horizontal-only movement is not an actual design decision, but rather a limitation of the lib we're using to handle camera orientation on mobile. I wish we were closer in that regard to the 360 photo viewer from the Facebook native app, which feels really great to use.
Great looking site :) I'd love to know where you are hosting this and what your deployment process looks like :)