I’d love to see a breakdown of where the space is used. My guess is that it’s not image assets or sound effects. I bet it’s all large library includes.
Honestly though, if your app is over 100MB and not Photoshop or Maya or Final Cut Pro X or a AAA game, you probably need to do some serious optimising and take a close look at the junk you’re including.
Or any app that makes use of internal storage for media (i.e. podcasting, videos, music, note-taking).
Yep, but that data isn't part of the binary or App Store download. My podcast app of choice is 48.3MB.
This is deeply bothering me. Started to delete apps partly because of these, partly because of other reasons but come on... 150 MB update to a stupid messaging app is just rude to your users if nothing else.
This seems like a very iOS-specific problem. Android apps tend to be way smaller in general, plus downloads are delta - meaning only the changed portions of the app are downloaded. Updates for me usually range between 5 and 25 MB, irrespective of how big or small the app is.
While the frequency of updates is a bit over the top, I think the update sizes in this article is a bit exaggerated using the listed size and not the actual update size which is vastly smaller due to app thinning and delta updates https://twitter.com/rjonesy/status/878050139222548480
Yep, but they still take up disk space, and the bundle size likely reflects memory usage as well.