This is deeply bothering me. Started to delete apps partly because of these, partly because of other reasons but come on... 150 MB update to a stupid messaging app is just rude to your users if nothing else.
I’d love to see a breakdown of where the space is used. My guess is that it’s not image assets or sound effects. I bet it’s all large library includes.
Honestly though, if your app is over 100MB and not Photoshop or Maya or Final Cut Pro X or a AAA game, you probably need to do some serious optimising and take a close look at the junk you’re including.
Or any app that makes use of internal storage for media (i.e. podcasting, videos, music, note-taking).
Yep, but that data isn't part of the binary or App Store download. My podcast app of choice is 48.3MB.
This seems like a very iOS-specific problem. Android apps tend to be way smaller in general, plus downloads are delta - meaning only the changed portions of the app are downloaded. Updates for me usually range between 5 and 25 MB, irrespective of how big or small the app is.
While the frequency of updates is a bit over the top, I think the update sizes in this article is a bit exaggerated using the listed size and not the actual update size which is vastly smaller due to app thinning and delta updates https://twitter.com/rjonesy/status/878050139222548480
Yep, but they still take up disk space, and the bundle size likely reflects memory usage as well.