• Marc EdwardsMarc Edwards, 4 years ago

    I’d love to see a breakdown of where the space is used. My guess is that it’s not image assets or sound effects. I bet it’s all large library includes.

    Honestly though, if your app is over 100MB and not Photoshop or Maya or Final Cut Pro X or a AAA game, you probably need to do some serious optimising and take a close look at the junk you’re including.

    3 points
  • Sarper Erel, 4 years ago

    This is deeply bothering me. Started to delete apps partly because of these, partly because of other reasons but come on... 150 MB update to a stupid messaging app is just rude to your users if nothing else.

    3 points
  • Ashish BogawatAshish Bogawat, 4 years ago

    This seems like a very iOS-specific problem. Android apps tend to be way smaller in general, plus downloads are delta - meaning only the changed portions of the app are downloaded. Updates for me usually range between 5 and 25 MB, irrespective of how big or small the app is.

    2 points
  • Long Zheng, almost 4 years ago

    While the frequency of updates is a bit over the top, I think the update sizes in this article is a bit exaggerated using the listed size and not the actual update size which is vastly smaller due to app thinning and delta updates https://twitter.com/rjonesy/status/878050139222548480

    1 point