• Sacha GreifSacha Greif, over 4 years ago

    I agree that we have too many design tools, which is why I've started work on a new, better design tool that will replace all the ones we have today.

    13 points
    • Dirk HCM van BoxtelDirk HCM van Boxtel, over 4 years ago

      Was hoping for that to be a link to a joke. (Hoping, praying, same thing.)

      And also: it's fine. Don't worry about it.

      Each tool has its purpose, its niche, its use-case.

      We live in the age of Google. Get good at that, because it'll help you make an informed decision on what the best tool is for your particular case!

      1 point
  • Marc EdwardsMarc Edwards, over 4 years ago

    …utterly ridiculous and crowded the design tool space is getting.

    There’s barely 4 tools mature enough for visual design competing in the space. Of those, all are missing some significant features their competitors offer. There are a few more good prototyping tools, but they take very different approaches, and in many ways they don’t compete for the same tasks. I think we would be worse off without them.

    We’re lucky there’s this many to choose from. Remember when the choices were Photoshop or Fireworks? Was that better?

    …there haven’t been that many big consolidations.

    I haven’t been keeping a close eye on this, but Pixate, Form, Plexi, Macaw, Silver Flows, and POP have all been sold to bigger companies (Google, Facebook, InVision, and Marvel). Things are definitely getting consolidated, especially in the prototyping space.

    The prototyping space is a particularly good example of this. There’s basically zero agreement on the best way to create prototypes: nodes, timelines, code, hotspots, etc.

    I honestly see value in all those approaches, and I’m not sure I’d want to be restricted to one method.

    Compare and contrast to the developer space: There’s more programming languages than design tools. There’s more IDEs than design tools.

    Disclaimer: I’m building a design tool. :D

    7 points
    • John PJohn P, over 4 years ago

      Compare and contrast to the developer space

      We don't even need to do that, compare it to the 3D design space. The variety in CAD tools alone blows 2D out of the water. That's even before we include other 3D software with more and less specific roles.

      Can't understand why people can think this is at all a bad thing.

      1 point
      • Marc EdwardsMarc Edwards, over 4 years ago

        Yep, that’s a great comparison. Another great thing about the 3D space is file format interoperability.

        0 points
    • , over 4 years ago

      Good points. I'll admit to some hyperbole.

      And interesting comparisons to the programming side. I think it's fair to say that many developers are wrestling with the same issues. https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f

      1 point
      • Marc EdwardsMarc Edwards, over 4 years ago

        Is your conclusion about design tools because you’re learning now, and find the choices difficult?

        I agree JavaScript is pretty fragmented, and learning it would be difficult, unless you just start with pure JavaScript, and branch out from there. There’s a new JavaScript framework every other week though. It’s not quite at that level for design tools.

        0 points
        • , over 4 years ago

          Screen design tools, no; but prototyping tools, yes. I serve as my design team's internal support desk for all things related to Sketch and have been using it since 2012. Prototyping tools have been a source of frustration though. I was using Pixate for awhile till it was killed. I spend most of my time in InVision now, but I'm also trying to start integrating Framer more. Framer has taken the longest since Javascript/Coffescript has been admittedly difficult to learn.

          0 points
  • Account deleted over 4 years ago

    Glad to see many other designers agree on this topic. Companies are creating tools which don't improve our workflow, just add up to out subscription bucket. Maybe they will do something about it, who knows...

    3 points
  • Matthew StrömMatthew Ström, over 4 years ago

    When it comes to tools, choice is a luxury, not a curse. The belief that there is a best tool hurts us. Don't spend as much time evaluating new tools; invest in the tools you use.

    1 point
    • Kyle CaseKyle Case, over 4 years ago

      Agreed. Most have free trials and have minimal learning curve. Find the one that works for you and don't buy the rest. "Problem" solved!

      0 points