I need to show a client how customers will interact with the site. Should I bother prototyping in craft? Or go straight to HTML/CSS?
I need to show a client how customers will interact with the site. Should I bother prototyping in craft?
I agree with Dan's comment (i.e., use whatever medium will help you demonstrate effectively to the stakeholders), and would add the following thoughts:
The utility of prototyping does not lie solely in demonstrating a design to clients, but communication is a huge part of why it's useful. When I say "stakeholders" above, I'm including product managers, engineers, other designers, perhaps your marketing team -- anyone who has input into the final product.
It's also a must if you plan to do any usability testing, either in person or with a tool like usertesting.com. What you're after with these sorts of tests (and I'm talking specifically about product design here, which is not quite the same as marketing design) are reactions, not feedback. To get reactions, you need the design to behave as much like the finished product as possible.
I'm going to sound a little dogmatic, but I firmly believe that prototyping will make you a better, more thorough designer. As you prototype a design, you will be constantly previewing it to make sure the prototype is doing what you want it to do. And when you're doing that, part of your brain is thinking more like a user. You'll want to make everything work the way it should. You'll uncover use cases you didn't think about before. You'll discover where error messages should go. You'll find that some of the actions you wanted to have on the page don't make any sense. Etc. My only warning would be not to get carried away! Obsessive Prototyping Disorder can strike even seasoned designers without warning.
Do be mindful about using the right tool for the job. In my experience, static pages of content are fine to do in a static tool like Sketch. Prototyping is an especially useful tool when you have complicated flows and interactions that users will have to go through to accomplish some task. Since you asked specifically about Craft, I assume you're comfortable with Sketch already. I personally haven't used it yet, but if you find it's something you can wade into with relative ease, that would be a good tool you should use. You may find at some point that you need something more powerful for demonstrating more complex interactions. There will be a learning curve, but it'll be worth it.
[...] Or go straight to HTML/CSS?
As a final disclaimer, I mainly work in roles where someone else will be doing the implementation, so YMMV.
Hope this helps!
What allows you to best demonstrate what you need to your client, in the most productive way for you? All tools and methods can be useful, but it doesn't mean they necessarily are.
Think about the value of what you're showing. and which method will require more time for you now, and with later revisions.
Think about how your client is receiving the prototype. Do you also need to explain how to use Invision, or is it simpler give them a url with a mockup page?
How is your communication best received, do you and your client prefer to see comments alongside the demo in Invision, do you find it better to talk in person, or email?
Use whichever method will allow you to demonstrate best, and you and your client to communicate well. This will be different for every relationship.