An article like this gets posted every other month, but the community's attitude never changes. If people truly believe 'shitty work' should be posted more, then they should lead by example. The authors own Dribbble account is full of pixel perfect mocks.
Thanks for reading!
Totally agree that there's always room for improvement, and posting more of my behind the scenes work is something I'm trying to bring more into my process.
I do however think there's a time and a place for it – a portfolio for example probably isn't the best place to publish your shitty work.
I'll take your advice onboard, thanks :)
"We need more shoddily built houses."
At some point, we just got good at a lot of this stuff. Photos don't HAVE to look shit anymore. Work-in-progress shots nowadays look TONS better than they used to. Etc.
Obligatory joke: if you want crappy work, go and read a couple Medium articles!
"We need more shoddily built houses."
I think this completely misses the point. He didn't necessarily say "we need more crappy stuff in production". Just that we need to show more of our in progress stuff. If architects showed more of their random ideas and incomplete concepts and had discussion around them and collaboration / creative criticism im sure at least some innovation would be made in architecture too. Doesn't mean that every shoddy concept has to be built..
(I'm not a designer tho so idk really what i'm talking about... :D )
Just that we need to show more of our in progress stuff.
And I'm saying out in progress stuff nowadays LOOKS like it's final. Or in other words; we get higher quality, far earlier in the process, often from the get-go.
I couldn't agree more. I've built a company and my career around helping designers open up their design process and making it easy for them to share work early and often.
Obviously we all need solo time for exploration. But so many amazing things happen when you let other people in early. The journey is where all the good stuff happens and the more we can let others in to challenge our assumptions, the better we become as designers.
I found that 50% of the benefit is just in the act of showing half-baked work and walking someone through your thought process. Since a large portion of our job is selling and persuading, the more practice the better.
"walking someone through your thought process" - I think this is bang on the money.. There have been many times when I have started doing this, and realised areas for improvement before I've even finished speaking.
There is a world of difference between inner monologue, and actual dialogue. Speak to more people about what your thought process is, and it will evolve much more.
Totally agree! Being able to communicate your design is a skill and important part of the process. A lot of missed opportunity happens when we fail to communicate and open up our process to invite others.
I don’t think we need more bad work (there is a lot of it out there already!), but perhaps we need more opportunities to talk about process, ideas still in development, and have more opportunities to seek feedback.
I sent you an email, so apologies for not realizing I could post here. But thank you for challenging the status quo.
To Jesse Head's point, I think Dribbble needs to encourage people to post "experimental creative" that can be "upvoted". As a community we have to learn how to receive and provide constructive criticism. If we can't support each other, no one else will.
I agree that they are pushing for more work to be shown in-progress or for designers to show off work that never made it to the final stage.
At our studio, we have a section for designs that aren't good enough to be Work, they are just Play.
Regarding Instagram & Co., I also feel that this is killing those platforms: When the majority of the content goes from bloody raw and fresh to neatly post-processed and packaged, they kind of loose their raison d'ëtre. Because curated places suddenly become the better, more convenient option again.
Regarding design work: I think the hard part of collecting feedback and input on design explorations and unfinished work from a broader audience is setting the right expectations. When I discuss work in an early stage face to face with a colleague, it's quite easy to steer the discussion towards the critical points, the design decisions I got stuck with. And to stay away from stuff which is just out of scope for the moment. When discussing within a group, it's already getting harder. I can just assume, that this might keep designers from seeking the big audience before they feel that they're done. Besides self protection against criticism, ego, shyness, a lack of time and NDAs, for sure.