Studio Anagram: Animation galore (anagram.paris)
over 6 years ago from Felix Knox, Relax, we are the good guys
over 6 years ago from Felix Knox, Relax, we are the good guys
Once you get past the load time, it's a really awesome site. Unfortunately, zero semantic HTML (since it's literally all a canvas), so virtually no SEO besides the title
element. This also means that no devices with JS disabled will be able to see anything (which I realize is almost no one).
More importantly, let's look at what the site is actually supposed to do. It's supposed to bring in clients, not designers. If a client sees this website taking so long to load, they won't think "Ooh boy I'll bet its worth it!," and that's if they find it at all because of the lack of content for search engines to crawl.
The amount of load time is painful.
I can't stand websites that lag on a i7/16GB machine, how the f is that possible and why would anyone do something like this?
Why not?
Because it lags on a i7/16GB machine.
Run super smooth on my OnePlusX. Better than the desktop version, which wasn't that bad as well. (Retina 2013 i5/8gb).
¯_(ツ)_/¯
(Btw i'm on shitty internet connection and by that I mean less than 1MB... yes in 2017... didn't wait that long )
It took me a looooong time to see something. That's what I hated of flash websites...that's what I hate of javascript preloaders today. GREAT design, but If I have to wait 3 minutes to see your content...I'm out. I'm sorry.
That's a lot of hate! Luckily most of us are looking at a site like this for the design and effects :) I cross my fingers for your internet speed to reach optimum prime state, so you will blast by any preloaders you meet along the way.
It’s the entire experience we’re looking at. Accessing the dang thing is all part of that. It’s not hate, it’s real life. If the designer bloats the site so much it’s inaccessible to the average joe, they're clearly not thinking of the end user. Form over function mentality.
Sure, I agree 100%, I presume you are a Designer, Coder etc. and therefore know the difference, so why bring the talk down to a level on which we all know better? It would be more interesting to discuss details (the ones you can see;), like the menu transition or the how the shader was built for the mouse interaction etc. Take the few good things from it that can inspire. Plainly bashing things limits progression.
Again if the site was made with accessibility in mind and it was a site which thousands of users was dependant on, then performance and accessibility would be something to talk about, but in this context it's just plain uninspiring.
It worth seeing
I got to 50% loaded and bounced. Who the hell thinks preloaders are a good idea?
just blank for me
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