10 comments

  • Daniel GoldenDaniel Golden, over 3 years ago

    Whoa. Is it just me, or did the bar of entry for prototyping with framer just get lowered significantly?

    16 points
  • Benjamin den Boer, over 3 years ago

    Hi all! We're super excited to finally share this with you all. Earlier this year, we introduced Auto-Code, an all-new way to design with Framer. Today we're releasing the next part, Auto-Code Animation. A new feature that allows you to visually manipulate and fine-tune animations. We really hope you like it. :-)

    7 points
  • Aaron James, over 3 years ago

    Been working in Framer all day. Auto-Code Animation is a welcomed addition!

    1 point
  • Jorn van Dijk, over 3 years ago

    So excited to see this shipped!

    1 point
  • Roy van RooijenRoy van Rooijen, over 3 years ago

    This is really cool! Great job team and congrats with the ship :)

    1 point
  • Perttu Talasniemi, over 3 years ago

    This looks awesome! Makes me want to try it. :) I've been testing many prototyping tools and all of them have something that I don't like or some key features are missing.

    1 point
  • Nick MangosNick Mangos, over 3 years ago

    Nooo, my license lapsed after v72.

    0 points
  • Brian HintonBrian Hinton, over 3 years ago

    A good addition. While I can understand how many would like Framer, and I applaud the work of the Framer team, I still have two issues.

    1. I dislike the lack of cross-platform compatibility. A small group of designers and developers don't seem to understand that the world at large isn't Apple only. I may be on a Mac, but others on my team, and that I work with are not. There are Linux, Windows, and even Chrome OS users that I work with. And yes...I know there is an open source "library", but it's not the same thing.

    2. It's also a weird premise to code a prototype without being able to export most of the code. Why not just code a real prototype, and adapt the output? It would take roughly the same amount of time, and then you have a MVC that can transition to a MVP instead of just having a prototype.

    0 points
    • Weston Thayer, over 3 years ago

      For #2, I've found that going straight to production coding style (MVC or whatever) is harmful to my prototypes. It forces me to make more than just design decisions, now I have to make software architecture decisions too. This takes longer and I find myself less willing to throw everything away and try a different route, which IMO is essential to good design.

      Framer lets me focus on only the UI and interactions. I don't have to care about writing good code or deal with browser bugs or which MVC framework to pick. It's a separation of concerns that has proved very useful.

      2 points
    • Isaac WeinhausenIsaac Weinhausen, over 3 years ago

      +1 to Weston's comment. Not having to think about the DOM, browser compatibility, browser performance, etc allows me to stay focussed and creative as a designer. It's the same reason why designers are encouraged to sketch out their ideas before going straight to high fidelity mocks. Regarding #1, you've got to start somewhere, right? The Framer team is doing kick ass work, but they're still a small crew. We're going through a grass roots, mini-renaissance of sorts for designer tools. Most of these new tools are being innovated by small independent teams; if they spread themselves too thin, it's gonna be that much harder to create anything of substance and value... Have you thought about running Mac OS in a VM? I know, VMs suck compared to native, but it's an option if you're desperate.

      2 points