The designer actually built the UI out which was cool. On the other hand, the iOS dev didn't really build anything. He just used Text Expander to place pre-configured code in a project.
And in reality, this project took from Aug 3, 2016 - Aug 30, 2016... so 1 hour - LOL.
The title should say what this really is: Build an Entire iPhone App in a Month.
We built the app prior (as the GitHub repo shows), then rebuilt most of it on stage. Yep, there was a bit of smoke, mirrors and premade content, but it was intended as a bit of fun and as an overview of the entire process. We live in different cities, so we didn’t get a chance to rehearse before the talk. A lot could have gone wrong. :D
Yeah that's totally understandable and I totally respect the skill and challenges that go into working on a distributed team. The app that you guys built was actually pretty awesome too. My only challenge is with the way you're marketing the jobs of Designers and iOS Engineers. If a client came to me a time quote and price quote then referenced your video as his/her source of information I would have to tell him straight up that you were lying. People already think apps just fall out of the sky like magic. I don't know how many times someone has an "Idea for an app" they want me to check out/help them build part time. Anyone who isn't savvy enough to figure out:
there was a bit of smoke, mirrors and remade content
is going to think that Designers and Engineers just pop apps out and that it's simple.
And I would be there with you, telling a client it’s not possible. Hopefully the talk actually made that apparent — we joke about it not being possible in quite a few places.
I also learned it’s pretty difficult to design while talking, using a laptop with a small screen, under pressure. :D Made quite a few mistakes during the talk.
Damn, I thought this was going to be the TSA arrow app.