38 comments

  • , almost 4 years ago (edited almost 4 years ago )

    https://blog.animaapp.com/should-designers-code-efbbe84378a6#.kbard2msa

    Feel free to ask questions about it :)

    5 points
  • , almost 4 years ago

    There is a new video!

    2 points
  • Juan F. MenaJuan F. Mena, almost 4 years ago (edited almost 4 years ago )

    2 questions about this idea from the article:

    Throwing code ownership on designers is bad, it is NOT their expertise.

    Then

    Instead of spending time explaining how things should work, build them, own the UI & UX you design.

    1. I'd like to know what does "build" mean here, under this premise that throwing code ownership on designers is bad.

    2. Spending time explaining how things should work is a big pain point. How would concurrent animations of several elements while transitioning between views be handled in Anima? That's usually where other (amazing) apps like InVision fall short in my workflow.

    2 points
    • Avishay Cohen, almost 4 years ago (edited almost 4 years ago )

      Awesome questions Juan!

      1) Given than building native animations requires lots of coding, designers that haven't practiced too much code, may find it complex. Even more when it comes to creating animations that adjust to different screen sizes.

      So, building UI in anima, means using only visual tools (we might add some formulas later on, but we don't want you to code). i.e: Timeline for animations might save you a lot of coding time / coding skills.

      After building the ui with visual tools (including animations, dynamic layout and all), playing with it on your phone using mirroring - you generate the code, so you control what's in it using anima, but you wouldn't have to write / compile / debug it.

      2) I agree. Timelines are our answer to complex animations, you may animate multiple views and have a sequence of timed animations.

      1 point
  • Jon MyersJon Myers, almost 4 years ago (edited almost 4 years ago )

    Prediction: Invision buys this company and it gets baked into Craft and rolled into Sketch. :)

    2 points
  • Pablo StanleyPablo Stanley, almost 4 years ago

    Looks really promising. Would love to get my hands on this puppy!

    1 point
  • Pasquale D'SilvaPasquale D'Silva, almost 4 years ago

    Would love to try right away.

    1 point
  • Joann Weitervoh, almost 4 years ago

    I will definitely try this soonest.

    1 point
  • Joe BlauJoe Blau, almost 4 years ago

    I don't use IB or Storyboards anymore, but I will definitely try this out.

    1 point
  • Jason Alvarez, almost 4 years ago

    Awesome! Will try for this!

    1 point
  • , almost 4 years ago (edited almost 4 years ago )

    Here is a quick peek of using Anima to design in real time on 2 devices in different sizes. The result design can be exported to native objective c code :) Quick peek

    https://youtu.be/yRnETyJfRHc

    1 point
  • John Reed, almost 4 years ago

    Can't wait to get my hands on it!

    1 point
  • Cristian MoiseiCristian Moisei, almost 4 years ago

    Is that site there just so you didn't post a link to a medium article called 'Should designers code'?

    1 point
    • , almost 4 years ago (edited almost 4 years ago )

      For some reason when I tried to post the medium link it returned an error saying it doesn't allow links with forwards even though I pasted the direct link. Perhaps it's the custom domain that was causing it.

      0 points
  • Norm Sheeran, almost 4 years ago

    I may be missing somthing, but is this kinda like Xcode storyboards?

    1 point
    • Avishay Cohen, almost 4 years ago

      @Norm actually it gives you much more power: mirroring, animations, real API data while you design, and a few more candies.

      But mainly, it's targeted for designers, so you don't need 4GB XCode / a developer account / compile time just to see your design.

      Hope you'd like it :)

      2 points
      • Norm Sheeran, almost 4 years ago (edited almost 4 years ago )

        Awesome! Sounds good, I'd be interested to see how the code looks on export. Will this thing spit out xibs, classes etc? Would be awesome if you could visually style native ui in your app and then spit out the subclasses ready to use in your Xcode project, oh an choose between swift or obj-c for the drawing code.

        0 points
        • Avishay Cohen, almost 4 years ago

          Thanks for the great responses & questions guys :)

          Yes, it will create a storyboard with ViewControllers & code for subclasses. You'd be able to drop it into an existing project, or head-start with an Anima generated XCode project.

          On the first release we'll support Obj-c code that is swift friendly.

          Just being curious - do you use Swift as a main language for production?

          0 points
  • Jeremy Borthwick, almost 4 years ago

    Whoa, I'd love love love to try this ASAP if there's some kind of beta for the private beta :). Will Anima include support for custom images as well as native shape drawing? So many questions!

    0 points
  • Luiz Sampaio, almost 4 years ago

    Don't we have enough prototyping tools already?

    0 points
    • , almost 4 years ago (edited almost 4 years ago )

      Perhaps but here is the thing - Anima is absolutely NOT a prototyping tool. In fact, the whole ideology behind it is to make prototyping for the sake of prototyping obsolete. The design you create in Anima generates actual code that reaches the hands of the end-users. Not mock-ups or wireframes or style guides or instructions for animations but instead actual production-ready UI+UX code. That where the saying "own the design" comes from :)

      1 point