but i closed the tab when i saw that he had to draw the back arrow.
I always draw my arrowheads anyway tbh, but that's because Sketch's always seem too large.
Andy Chung is a total baller
I just paid £2.29 for this on the App Store, and just been using it for the past 10 minutes. It is an awful app. I'd rather had spent the money on a Sharpie and dotted grid paper.
I'm amazed that given the lack of actual features, it is as unpolished and buggy as it is. Haven't tried it on my iPad Pro yet, but on my non-retina iPad Mini, it looks awful. None of the icons seem to have scaled properly.
If you want to create a wireframe, you better finish and save the thing in one sitting, because when you come back to it, it will have inexplicably resized itself smaller (and will continue to do so each time you visit it), which because of the scaling issues will cause some sides of a rectangle to just disappear.
You want to resize or move an element? Too bad. You'll just have start your whole wireframe again (or maybe undo practically all your changes).
The eraser tool will not automatically erase where shapes snap to, so if you do try and erase a shape, you'd better be pixel accurate with your finger or pencil, otherwise you'll be left with tiny "bits" of mistakes all over the place.
I get that it's supposed to be simple, but you gotta make it stable, usable, and above all, useful.
This is interesting. A few things about this that came to mind:
- Can I move around the canvas?
- Is the canvas infinite?
- Can I adjust or resize a shape I previously placed a few steps (or more) ago?
- Why do I have to go into a hamburger menu to get to an eraser?
- Why the hamburger menu at all?
- Why is just an up arrow used to represent exporting?
- Will this application pair well with non-apple pencil styluses?
- Can I make some lines bolder than others?
- Can I choose the fill color of the shapes?
- When using the two finger expand to create a rectangle can you show me the size of previous rectangles so I can match up my sizes consistently?
That's all for now. Overall this is neat.
EDIT: After further investigation I arrived at the Support page which answered a few things.
it's helpful that some of this was answered but some of these interactions I would have never figured out unless I read the support page.
EDIT 2: Playing with this some more... Copy paste would be beneficial as well as choosing line colors.
EDIT 3: I can't see the shape size when fill is set to color.
Lots of potential here. I pretty much agree with all Matthew's feedback points. I couldn't use this now, but I look forward to seeing where it goes, and see loads of potential.
I would love an iOS app that focuses on UX, but implements similar tools found in Paper by 53 ( like drawing an arrow and the software makes it a perfect shape linking blocks together).
Awesome! I love that this is stripped down to bare essentials to convey a simple idea without distraction
You're drawing a user interface there. Enough confusion already amongst non-initiated, so let's not confuse ourselves as well.
I'm not so sure. They're not drawing finished UI – it's an abstracted interface for the purpose of planning the general User Experience.
If it were pitched as an app to draw UI I'd expect something more comprehensive, like Sketch.
What, just because I'm drawing outlines of a car, I'm not drawing a car?
It's not abstracted. It shows placement for every single user interface element. That's user interface design. It's literally in the words.
If we can't agree that wireframes are abstract, then I have no hope for this conversation ;)
Heh, in hindsight I worded that exceptionally poorly :]
Regardless, ultimately you're drawing a representation of a UI. Be it abstract or not. You might use it to convey UX, but that's what you're drawing with it.
Who would you expect to be coming up with wireframes? A UI Designer, or a UX Designer?
Personally, I would say both - traditionally, I would say it's more often a UX Designer.
The fact that a UX designer would come up with a UI, doesn't mean the tool is a UX drawing tool. It's a UI drawing tool. Used by UX designers.
UI is a function of UX.. the interface is part of the users experience. If anyone is conflating the issue of nomenclature in the design industry, it's people like yourself.
So you disagree that what's being drawn is a UI? Because that's the point I was making. It's a tool to draw a UI with. Used by a UX designer. Is that wrong?
Aha. Right. People like me. The ones that are open to discussing these matters within our community.
Cheers sir. Not sure why you're making it personal.
You're being hypercritical about the fact that this tool was posted as a UX tool and not a UI tool, and adding a statement about confusion afterwards - so I'm simply explaining that you are actually only further confusing people by being slightly absurd about such a non-issue.
I'm not sure why you are taking this personally?
I disagree that this is not a UX tool. It's a tool to draw a UI with - yes.. UI is a function of UX. This is a UX tool.
No need to get all bent out of shape about it
Pretty, minimalist form? check. Easy, useful function? definite no. This looks quite tedious compared to what can be quickly done by hand or computer for simple wireframing. ¯_(ツ)_/¯
this app looks so incredibly annoying to use
I don't have an iPad Pro or Pencil. Does anyone have experience with this app on an iPad Air (or similar)? What are your thoughts?
It's definitely not useful as is right now. I'd wait and see if it gets better through updates.
Drawing that arrow looks like suffering.
Just have to shake my head at the desperation of designers/devs trying to turn iPads into more than dumb consumption devices. Can we not just accept them for what they are yet?
Exactly my thought (but I've upvoted in PH anyway) on drawing arrow. Looked kinda painful. But I wouldn't agree with ipads being dump consumption devices. It certainly gets some jobs done.
A good start but this really doesn't have enough features to use it for actual work.
Looks fancy, but I don't see me using this. It seems slow. I preffer much a notebook or start using my Sketch with symbols, to have a real feel of the UI. I can also export this prototype to other apps and add interaction.
I didn't test it, but by watching the video and using similar apps in the past I believe I will not be satisfied.
Yeah, seems pretty slow to me too. If I have to use my hands to design, it'll be pretty hard to beat pen and paper.
On the other hand, when you're talking about graphic software, a UI library/symbols are what I need to maximize my speed.
This app seems to mix the worst of both worlds.