9 comments

  • Kieran RheaumeKieran Rheaume, over 3 years ago

    Max right on! I knew about this list on github for some time but it's much more digestable on this site. Have been meaning to jump into the reading list

    2 points
  • Samuel ṢoṣinaSamuel Ṣoṣina, over 3 years ago

    How about AR?

    1 point
    • Max Glenister, over 3 years ago

      Some of the resources cover AR, and generally some of the approaches/methods for VR can be applied to AR.

      0 points
  • Taylor PalmerTaylor Palmer, over 3 years ago

    Nice initiative. This is good stuff.

    0 points
  • Michael Schofield, over 3 years ago

    Awesome!

    0 points
  • Ryan RocheRyan Roche, over 3 years ago

    Thanks for the share!

    0 points
  • Rachel MerskyRachel Mersky, over 3 years ago

    This is a huge resource!!! Amazing, thank you so much. Going to be super helpful for a UX Week event my company is throwing involving VR. Bravo bravo!

    0 points
    • Numecca .Numecca ., over 3 years ago (edited over 3 years ago )

      Squandered a huge opportunity in this space because I feel like... Hype Cycle and major culling for all of the irrational exuberance in the marketplace for funding around anything VR.

      I also don't think the fact that there is so much commitment on the part of major hardware manufacturers is a strong argument for mainstream adoption. However, I do think that the fact that the head of VR at Google who recently made a sobering comment on expectations for adoption, which was congruent with the announcement of a scrapped project for hardware is in line with the recognition that this is another "this is the year of mobile."

      I like to debate this stuff, but the people I know are all bias because they have skin in the game and drank the kool aid.

      Thoughts?

      0 points
  • Matthew BlodeMatthew Blode, over 3 years ago

    Thanks so much for posting this! It is top notch ;)

    0 points