As designers, should we make a transition into learning how to design for virtual reality?
Oculus, Vive, Daydream, Gear VR, Hololens, Meta and probably hundreds more are making virtual reality or augmented reality productsand the market is continuing to grow.
Should we learn Unity or Unreal Engine to design for VR in 3D?
Or learn neuroscience about how our brain process the information in order to avoid uncomfortable interactions or damaging scenarios?
Should we learn to understand the complexities of 3D space and attempt to establish some simple patterns and UI users flows?
There is so much that I don't know about VR that I am probably missing clear reasons to study VR or augmented reality design.
What are your thoughts DN community?