Personally I was waiting for the question "How do you make a gambling product feel like a non-gambling game and how do you feel, as the product designers, about abstracting that boundary to be deceptive for monetary gains?"
It would be disingenuous for me to say that revenue isn't an important metric, FanDuel is a business after all with staff to pay.
But that certainly doesn't mean we approach each challenge with a view of deception and malicious intent. Quite the contrary, FanDuel has some of the most intelligent and empathetic people I've ever had the pleasure of working with whose aim is to deliver the best possible experience and more than anything hit FanDuel's company mission of making sports more exciting.
There's some really great stuff being worked on by the team just now that I'm sure will really deliver on that promise.
FanDuel hasn't achieved that though. It very much feels like a gambling product.
Had an interview at FanDuel many years ago, ended up going somewhere else but still keep an eye out for them. Interesting read!
Fully agreed on Japanese animation as an inspiration source too!