This is terrible.
I’m sorry you don’t grasp the concept or differences between UI and UX Dan but I feel this clearly communicates a very serious and considered analogy of the necessary schism between the two. How else are we going to communicate the very large differences between User Interface design and Use Extraordinary design? Hmm.
It's just frustrating that people still feel the need to summarise what the difference is by eating a biscuit. At least the biscuit designer got a better brief than the grass path guy.
Hmmm well I think if we’re going to discuss UI and UX as separate entities surely we need real, down-to-earth metaphors to do so? Hmm. I just think that relating it back to the basic need and function of eating food to the delightful experience of consuming a tasty biccy well, doesn’t that give the good, hard-working normal humans a nice angle to view things from? I certainly think so!! Hmm. Perhaps a fig roll would be a better comparison? It has more layers and seems to be geared towards being consumed in a certain way, at least, it feels more designed for the shape of the average human mouth; but then I’m loathe to bring something so obviously well-funded and extensively user-tested into the comparison. Feels a little disingenuous. Hmmm. Perhaps you have a better solution? What food type would you think could best sum this comparison between User Interface design and User Expedite design? Hmmm. Definitely a thinker!!
"Hmmm well I think if we’re going to discuss UI and UX as separate entities" and there's the problem. It's been beaten to death. No one learns anything from this.
Definitely consider them as separate entities — just no reason to do it loudly in an overdone medium.
Hmmm. Not sure I can agree that it’s an overdone medium, there’s still people out there who think things like ‘separation of the two disciplines was born from totally arbitrarily constrained lists of skills that are merely discrete because someone made them so and the line between the two disciplines is fuzzy at best and more likely egregiously asymptotic; poorly-rationalised separation of such symbiotic skills is arguably more damaging for newcomers and generalists in the industry than it is beneficial for those wishing to specialise’ and, well, I’ll tell you this for free: as long as these people exist, I’m glad there’s others out there who’ll valiantly combat these notions with expertly-crafted visual analogies that clearly communicate there is a sheer and definitive difference between User Interface design and User Exequatur design. The community needs to rally against these outliers and show that, in fact, NO, there is a huge difference between the two and until the noisy minority pipe down we will consistently and lovingly craft clear, easily-digestible (if you pardon the pun!), frequently-shared graphical content that intelligently and intuitively portrays the hard line where User Interface design starts and User Exsanguination design ends. Hmmm. Thoughts?
"User Exsanguination?" You've gone too far. There's no coming back from this.
Don't you guys think that a good designer should be good at both? When you design a product you design the interface and the experience. To me, making this comparison is a bit pointless because at the end of the day you are thinking of both at the same time.
A good designer should code and know UX, and also speak Dolphin.
Nah, a good designer should understand code. UX is just a vital component of any design so it doesn't make sense to isolate it or to talk about it separately imho.
I think the most important thing for a designer is knowing how to differentiate between the two, preferably with the use of expansive and considerate visual analogies, clearly labelling the large difference between them. A designer who can take a simple item (let’s say, I don’t know, a slightly stale Hobnob biccy-wick) and clearly, effectively communicate the difference between User Interface design and User D-Generation Ex design is worth at least 80% more than a simple designer who just ‘designs fantastic products regardless of really awfully imposed and arbitrary lines between two extraordinarily overlapping skillsets ’. I mean, who is really mastering the art of semiotics and hierarchy? The designer who doesn’t bother themselves with labels, or the designer who consumes a stale biscuit in the name of enforcing the notion that there is, in fact, a huge and notable difference between User Interface design and User Excavation design? Hmmmm. Not sure about you but my money’s on the biscuit man.
I hope you're all being sarcastic.
Surely the biscuit is the content, and the hand is the UI. :-)
I shouldn't be encouraging this.
The biscuit contains essential macro and micronutrients for basic metabolic function which is released into my mouth during the experience of using the interface that is the biscuit, exposing the content of its nutritional makeup through a deliciously smooth chocolate gradient and a tactile, skeumorphic textured base, providing an experience of perfect chewability and a consistent melting transition over time with what feels like a spring-like cubic bezier curve easing out as the two layers mix together, all in all a well designed experience that not only provides fantastic content but surprised and delights along the way with extremely tasteful and well-considered microinteractions.
Hope that helps!!
Thank you for this written response.
I did notice that there we're some usability issues with the dryness of the biscuit and the participant's preference for open mouth eating, causing some dropout at a key stage of the consumption funnel.
Yes!! I feel if they split the funnel up into smaller steps, introduced some progressive disclosure techniques and a little surprise and delight at the end, maybe a caramel squirt of some kind, they’d not only see conversion rate go through the roof but a marked improvement on activation and, thusly, CLTV!
"Consumption funnel" is now my favorite term for someone's mouth.
The issue isn't about UI vs UX... the real issue is: Should designers code?