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Ask DN: What prototyping tools do you use?

almost 4 years ago from , UX Designer

I know, InVision is cool, but what other prototyping tools do you recommend? What about Pixate? or Form? ...Thanks!

27 comments

  • Djordje VanjekDjordje Vanjek, almost 4 years ago

    FramerJS

    5 points
  • Luke Jackson, almost 4 years ago

    http://codepen.io ..perfect for straight to code UI prototyping

    3 points
  • Vladimir BabicVladimir Babic, almost 4 years ago

    If it's just showing intern what would be best practice I just sketch it on paper. But usually its UX pin for wireframes, Invision for displaying flow on screens and Principle for explaining developers what transitions to use.

    2 points
  • Terry Douglas, almost 4 years ago

    Axure, UX Pin, inVision :)... and pencil + paper

    2 points
  • Yohan Baillet, almost 4 years ago (edited almost 4 years ago )

    Using a lot of tools for lots of different cases

    • Framer JS for complex interactions
    • Hype for quick interactive prototype (the timeline and the possibility to play with the animation curves helps a lot). Also it's quicker than framer
    • After Effect for more complex animations
    • Invision to explain app flows
    • Flinto for a bit more advanced flows
    • Principle for micro interaction
    2 points
  • Ale UrrutiaAle Urrutia, almost 4 years ago (edited almost 4 years ago )

    As Terry Douglas said, Paper+pencil if you are working by yourself or InVision if working with a team or want client's feedback.

    Zurb's Foundation allows you to build prototypes as well.

    1 point
  • Andy MerskinAndy Merskin, almost 4 years ago (edited almost 4 years ago )
    • Marvel for simple non-linear screen flows
    • Tumult Hype for animations
    • Fully coded (Angular + jQuery w/ Flux-like structure) for advanced interactions and flows, data handling
    • Wires (not yet released) for all of the above. It's an open-source prototyping tool I'm currently building. ;)
    1 point
  • Peter Klaas VrieswijkPeter Klaas Vrieswijk, almost 4 years ago

    For bigger flows and complete prototypes for apps or websites I use Invision and for small interactions and animations, I use Principle. Really happy with Principle, compared to other programs it's really quick for small animations.

    1 point
  • Mark Harvey, almost 4 years ago

    I'm surprised and also not surprised nobody said Quartz Composer + Origami. By far and large the most fun I've had prototyping. The fastest I've ever got up and running from comp to live prototype and good hand off to developers.

    1 point
    • Thomaz Cardoso, almost 4 years ago

      Totally agree with you. I like framer, but it takes too much time to create simple transitions. QC + Origami is so fast to create and test quick interactions. Definitely my favorite.

      0 points
  • Jonathan SimcoeJonathan Simcoe, almost 4 years ago

    FramerJS.

    1 point
  • Jon DarkeJon Darke, almost 4 years ago

    Depends what you hope to achieve by creating the prototype, and what part of a project you are fulfilling. As a UX design agency delivering fully resolved solutions for clients our process includes:

    1. Pen & paper
    2. Balsamiq mockups exported & connected in invision
    3. Photoshop UI designs connected in invision
    4. HTML/CSS prototypes, build bespoke
    1 point
  • Vinicius LeitaoVinicius Leitao, almost 4 years ago

    It depends on the objetives of the prototype

    • Marvel or InVision for simple prototypes and just screen flows
    • Flinto for more detailed interactions
    1 point
  • Hüseyin YilmazHüseyin Yilmaz, almost 4 years ago

    I'm using Hype from tumult. If necessary InVision, Flinto and soon principle.

    1 point
  • scott parsons, almost 4 years ago

    My process goes from Sketches in Paper, or recently Notes

    to

    Wireframes and clickable prototypes with Omnigraffle

    to

    Fast HTML prototypes with Pinegrow or Coda (I typically use bootstrap for prototyping, unless I need something more complicated)

    Or if I'm doing some native app design, Pixate, or sometimes Hype.

    1 point
  • Ollie BarkerOllie Barker, almost 4 years ago

    Invision and Principle for me right now.

    0 points
  • Jason MJason M, almost 4 years ago

    Axure, Pen & Paper

    0 points
  • barry saundersbarry saunders, almost 4 years ago

    Procreate for sketches, Axure for prototypes.

    0 points
  • Mike AbbotMike Abbot, almost 4 years ago

    Principle. It's best for micro-interactions, but you can still do basic navigations etc...

    0 points
    • Ollie BarkerOllie Barker, almost 4 years ago

      After trying to create a multi-screen prototype in Principle, I wholeheartedly agree with this statement. Paired with something like Invision Principle is really powerful, but not as an overall experience tool.

      0 points
  • Dave HawkinsDave Hawkins, almost 4 years ago

    InVision for entire app design specifications. Principle when I want to hand over specific and sometimes unusual animations to devs.

    0 points
  • Ty Magnin, almost 4 years ago

    uxpin and invision

    0 points
  • Jesse Korzan, almost 4 years ago

    Depends what level of fidelity you're going for and what you're attempting to evaluate and who you need feedback from. Pen & paper and I find HTML (JS, SASS) covers a lot of ground. The right tool at the right time... I wrote about it here: https://medium.com/@jessekorzan/the-right-tool-at-the-right-time-ae87516f22f1#.f9ohjng8d

    0 points
  • anthony thomasanthony thomas, almost 4 years ago

    Prototyping is overrated. I use wireframe annotations with clear explanations.

    0 points
    • Jesse Korzan, almost 4 years ago (edited almost 4 years ago )

      Isn't a wireframe a type of prototype? I don't think you can "overrate" prototyping, it's like saying testing is overrated. You can choose the wrong tool for the level of fidelity that's appropriate for the stage of design you're in (and what kind of feedback you need to move forward).

      0 points
      • anthony thomasanthony thomas, almost 4 years ago

        Prototype and wireframe are two different things. Prototypes have click interactivity, wireframes don't. The reason I say they are overrated is because of the numerous tools and conversations dedicated to finding the right tool for fancy animations and transitions when clear writing and explanations are the most important thing to communicate the value of a design.

        0 points
  • Hans van de BruggenHans van de Bruggen, almost 4 years ago

    After a lot of testing, I came to this conclusion:

    If you're new to prototyping or are looking for quick results

    Flinto

    Principle

    If you're looking for something a bit more capable and want to capture nuances not possible in Flinto or Principle

    Form

    Framer

    I also use QC+Origami, but it's getting harder and harder to recommend these days, as the other options keep rapidly improving.

    If you're on Windows

    Pixate

    Framer.js

    Proto.io

    0 points