Illustrator Pathfinder ReDesign by Tobias van Schneider (dribbble.com)
7 years ago from Renz B, Junior Web Designer
7 years ago from Renz B, Junior Web Designer
Is this a thing? Do designers think Pathfinder is unpredictable? I feel like I've got a pretty good handle on it... the biggest bump in the road is just knowing when you should/shouldn't use compound paths for more intricate cutting/joining.
For me the hard part is knowing which shape is above/below. Maybe they could add some kind of preview mode that shows you the result of the operation when you hover over each button.
Ah yes. I do find myself just quickly Cmd-Shift-Bracket-ing to quickly jump a shape straight to the back/front just in case... but that isn't Illustrator specific. I have a terrible habit of not utilizing my layers in Illy. :'(
Agree with you here. It seems pretty good to me – I use this daily and don't ever feel confused as to which one I need for which operation.
Sacha's suggestion is a good one though, as a feature that you could activate/deactivate that would be clever.
One thing I do like about Sketch's approach to this is how it retains the "live" shape, so you always tweak it or kill it.
I thought Illustrator did this too? It's always bugging me I have to delete the invisible path.
It used to be the default and you had to hit expand every time. Now the non-destructive ones are alt+click and destructive is the default.
Christ.. that has just changed my life!
You can hold Alt/Option when clicking a Shape Mode to make a 'Compound Shape' (different to a Compound Path) that remains live.
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