I wanted to get your thoughts on what you guys like and dislike about both prototyping tools, specifically for Mobile applications. Is there a winner that came from 2015?
Another vote for Flinto.
They totally revamped their web-based, InVision-like app and introduced an amazing native app for Mac that I think is currently the most capable tool.
I use Atomic.io, which has a great setup for both static and granular prototypes. Atomic's project structure is a huge help to design new features across multiple platforms for someone like myself who works on both iOS and Android (phone and tablet). Works in the Chrome browser (no native app yet), copy & paste support for Sketch/Photoshop, use hot-spots for static prototyping or use the motion timeline for more granular complex animations between interactions. I can get instant feedback from my PM or Devs with commenting right in the prototype and each team member can add the prototype to their home screen's through the shared link. I used/still use Invision as well I've dipped my toe into the waters of Pixate, Proto.io, Flinto and Origami by Fb. So far Atomic has everything I need to design our mobile experience at Sprout Social.
I've used both but prefer Flinto for Mac for mobile prototypes because it lets you get really granular so quickly and simply. https://www.flinto.com/
Any experience with Flinto's capabilities regarding desktop and web app prototyping? I see that the link mentions it can do both but most of the details are referencing mobile.
I work primarily on desktop sites so I adhere to Invision more. It works great with gathering client feedback and dev notes.
Pricing is very affordable. Both my boss (vp of product) and my PM use Marvel. For them and me, Marvel is preferred over InVision as it's got a much clearer product focus. They do the same types of things. InVision has a ton of features, which is nice but overwhelming at times. I really appreciate Marvel's care when adding new features. I get the sense they try to balancing the "ease of use" (that was why I started using them in the first place. Also, the free tier was my gateway drug to paid
Yeah Invision can get so overloaded, and their mobile version doesn't seem so polished.
For UX, I prefer InVision. They're constantly adding features and it's easy to share with non-designers. As for granular UI, I find Principle easy to use but I've been learning more about Flinto.
Pixate is pretty easy and is probably the only one that runs video. For basic prototypes, it works pretty well. I also like InVision and Marvel, but the lack of video integration is a problem for me.
Marvel has integration for Youtube and Vimeo videos.
I know, but you can run a video on the background for example, with no UI over it.
Is is possible to embed Youtube Videos with no UI on top. Not sure about putting them behind elements, maybe with the Layer option Marvel introduced a few months ago.
What about Framer.JS?
Flinto for Mac supports video layers. https://www.flinto.com/mac/help#video-layers
I didnt know that, awesome! Will definitely give a try.
Framer, hands down.
If I had to choose between one of those I'd pick Marvel without thinking. InVision, is wonky and focused on money instead of humans. When you mail InVision support, every time random people try to solve your solution. You can chat with the owner of marvel when ever you want. Make your own judgement.
We use Marvel at GoSquared and love it. To be honest, I haven't tried Invision App, but the thing that swung Marvel for me is their Sketch plugin – it's just so easy to quickly get stuff from artboards in Sketch into your Marvel prototype where others can see it, click it, and annotate it. Marvel also has a slick iOS app which is great for working on mobile apps. Hope that helps, Luis!
Static Screens Prototypes.Marvel and Invision are in this category. They both pretty much do the same thing. The main difference that I find is that with Marvel you can have as many free prototypes as you want, even with the commenting feature. Their paid subscription is not as expensive as invision either. And I find Marvel's app design friendlier than InVision's (which I find kind of bloated). I compare invision vs marvel as adobe vs sketch, where invision is Adobe and Marvel is Bohemian coding.
Granular Prototypes For more granular prototypes where you want to have control of different elements, then it all depends on the project you're working on and the flow you want to present. For mobile prototypes I would recommend Flinto or Pixate. If you want to take it to the next level, you can use XCode, the only problem is that is hard to share the project with other contributors on xcode. For web prototypes where you need granular animation control, I recommend using Hype 3. Sometimes your flow is super simple, and you just want to do a presentation. In that case I would recommend giving Keynote a try. Their magic move transitions work like... well... magic.
FramerJs is my go-to for Granular, I guess.
Oops, forgot to mention framer. Good point :)
You should really try Principle for granular protos. Cuts prototyping time to a tenth of what Pixate would take!
I just started using Principle. I totally agree. It's really great! Amazing for quick, simple animations. I wish it had a better integration with Sketch, but other than that, great animation/prototyping tool.
Everyone seems to be digging Pixate. I guess I just hate downloading another program to my computer.
Framer. Easy, built in components + ability to use real data makes it a must have.
I don't use prototyping tools myself, but the last one I tried was Pixate, which I thought was super nifty. Is this not a candidate?
Definitely. I guess I was just thinking web apps. But I have to check Pixate more in-depth fro sure.
I'm really happy with Marvel, it works perfectly for what you need it for: prototyping, the team is also very supportive and the design of the product very appealing. IMO Invision have too many features which become a distraction like font syncing or workflow boards.. they keep on shipping new features. Invision seems to be suitable for large design teams whereas Marvel is perfect if you work alone or in a small team.
Haven't tried others yet but the animation controls + friendly learning curve & video implementation has made Pixate my go-to (for now)
I have tried nearly every prototyping tool out there over the last few years. InVision wins hands down! Great tool, constant improvements, and stellar team.
At Digital Telepathy we started making a spreadsheet with different categories to help us decide. It's actually quite dated now. If anyone wants to help that has more experience with these tools, I'd really appreciate it. https://docs.google.com/spreadsheets/d/1U-b2ysMhoJKFGrai40NXe2soqcwX2RedFXNAnux2yc0/edit#gid=0
Depends on what you mean by prototyping.
For linking a bunch of screens together, Invision.
For prototyping UI interaction and animation, Pixate. Especially now that it supports video, that was a game changer for me.