32 comments

  • Mikael StaerMikael Staer, over 5 years ago

    Another vote for Flinto.

    They totally revamped their web-based, InVision-like app and introduced an amazing native app for Mac that I think is currently the most capable tool.

    13 points
  • Justin SiddonsJustin Siddons, over 5 years ago (edited over 5 years ago )

    I use Atomic.io, which has a great setup for both static and granular prototypes. Atomic's project structure is a huge help to design new features across multiple platforms for someone like myself who works on both iOS and Android (phone and tablet). Works in the Chrome browser (no native app yet), copy & paste support for Sketch/Photoshop, use hot-spots for static prototyping or use the motion timeline for more granular complex animations between interactions. I can get instant feedback from my PM or Devs with commenting right in the prototype and each team member can add the prototype to their home screen's through the shared link. I used/still use Invision as well I've dipped my toe into the waters of Pixate, Proto.io, Flinto and Origami by Fb. So far Atomic has everything I need to design our mobile experience at Sprout Social.

    12 points
  • Dakoda Reid, over 5 years ago

    I've used both but prefer Flinto for Mac for mobile prototypes because it lets you get really granular so quickly and simply. https://www.flinto.com/

    7 points
    • Evan MacAlpineEvan MacAlpine, over 5 years ago

      Any experience with Flinto's capabilities regarding desktop and web app prototyping? I see that the link mentions it can do both but most of the details are referencing mobile.

      1 point
  • Chris HampshireChris Hampshire, over 5 years ago

    I work primarily on desktop sites so I adhere to Invision more. It works great with gathering client feedback and dev notes.

    6 points
  • Account deleted over 5 years ago

    +1 Marvel.

    Pricing is very affordable. Both my boss (vp of product) and my PM use Marvel. For them and me, Marvel is preferred over InVision as it's got a much clearer product focus. They do the same types of things. InVision has a ton of features, which is nice but overwhelming at times. I really appreciate Marvel's care when adding new features. I get the sense they try to balancing the "ease of use" (that was why I started using them in the first place. Also, the free tier was my gateway drug to paid

    5 points
  • Matt CastilloMatt Castillo, over 5 years ago

    For UX, I prefer InVision. They're constantly adding features and it's easy to share with non-designers. As for granular UI, I find Principle easy to use but I've been learning more about Flinto.

    5 points
  • Al LuccaAl Lucca, over 5 years ago

    Pixate is pretty easy and is probably the only one that runs video. For basic prototypes, it works pretty well. I also like InVision and Marvel, but the lack of video integration is a problem for me.

    5 points
  • George Kedenburg IIIGeorge Kedenburg III, over 5 years ago (edited over 5 years ago )

    Framer, hands down.

    3 points
  • Some DesignerSome Designer, over 5 years ago

    If I had to choose between one of those I'd pick Marvel without thinking. InVision, is wonky and focused on money instead of humans. When you mail InVision support, every time random people try to solve your solution. You can chat with the owner of marvel when ever you want. Make your own judgement.

    2 points
  • James GillJames Gill, over 5 years ago

    We use Marvel at GoSquared and love it. To be honest, I haven't tried Invision App, but the thing that swung Marvel for me is their Sketch plugin – it's just so easy to quickly get stuff from artboards in Sketch into your Marvel prototype where others can see it, click it, and annotate it. Marvel also has a slick iOS app which is great for working on mobile apps. Hope that helps, Luis!

    2 points
  • Pablo StanleyPablo Stanley, over 5 years ago

    Static Screens Prototypes.Marvel and Invision are in this category. They both pretty much do the same thing. The main difference that I find is that with Marvel you can have as many free prototypes as you want, even with the commenting feature. Their paid subscription is not as expensive as invision either. And I find Marvel's app design friendlier than InVision's (which I find kind of bloated). I compare invision vs marvel as adobe vs sketch, where invision is Adobe and Marvel is Bohemian coding.

    Granular Prototypes For more granular prototypes where you want to have control of different elements, then it all depends on the project you're working on and the flow you want to present. For mobile prototypes I would recommend Flinto or Pixate. If you want to take it to the next level, you can use XCode, the only problem is that is hard to share the project with other contributors on xcode. For web prototypes where you need granular animation control, I recommend using Hype 3. Sometimes your flow is super simple, and you just want to do a presentation. In that case I would recommend giving Keynote a try. Their magic move transitions work like... well... magic.

    Good luck!

    2 points
  • Luis La Torre, over 5 years ago (edited over 5 years ago )

    Everyone seems to be digging Pixate. I guess I just hate downloading another program to my computer.

    2 points
  • Ed LeaEd Lea, over 5 years ago

    Framer. Easy, built in components + ability to use real data makes it a must have.

    1 point
  • Ix TechauIx Techau, over 5 years ago (edited over 5 years ago )

    I don't use prototyping tools myself, but the last one I tried was Pixate, which I thought was super nifty. Is this not a candidate?

    1 point
  • Louis CurrieLouis Currie, over 5 years ago

    I'm really happy with Marvel, it works perfectly for what you need it for: prototyping, the team is also very supportive and the design of the product very appealing. IMO Invision have too many features which become a distraction like font syncing or workflow boards.. they keep on shipping new features. Invision seems to be suitable for large design teams whereas Marvel is perfect if you work alone or in a small team.

    0 points
  • Tonio AlucemaTonio Alucema, over 5 years ago

    Haven't tried others yet but the animation controls + friendly learning curve & video implementation has made Pixate my go-to (for now)

    0 points
  • jonathan bowdenjonathan bowden, over 5 years ago

    I have tried nearly every prototyping tool out there over the last few years. InVision wins hands down! Great tool, constant improvements, and stellar team.

    0 points
  • Cody IddingsCody Iddings, over 5 years ago

    At Digital Telepathy we started making a spreadsheet with different categories to help us decide. It's actually quite dated now. If anyone wants to help that has more experience with these tools, I'd really appreciate it. https://docs.google.com/spreadsheets/d/1U-b2ysMhoJKFGrai40NXe2soqcwX2RedFXNAnux2yc0/edit#gid=0

    0 points
  • Ian GoodeIan Goode, over 5 years ago

    Depends on what you mean by prototyping.

    For linking a bunch of screens together, Invision.

    For prototyping UI interaction and animation, Pixate. Especially now that it supports video, that was a game changer for me.

    0 points