The author's message makes sense, but I'm not moved or motivated to follow it because he doesn't follow his own advice. He shows zero examples of "UI fixes" he's done and expects others to do it. Then links to his Dribbble profile at the end that's full of typical daily UI shots.
If a designer can't even show an example of what he expects, how can anyone follow what he expects? This article is nothing but mental appreciation with no accountability. His message falls on deaf ears because he isn't accountable to what he's preaching.
Another fluff self promotional piece masquerading as inspiration / knowledge / thought leadership? / what the flip ever.
Everyone knows that Daily UI doesn't help hone user experience problem solving skills. It's an entirely separate (and valuable) skill set that is being honed. Get over it.
DailyUI actually inspired people to create things. FixUI has not, and will not.
His point got lost in his bad grammar.
I can't take this article seriously for a number of reasons:
- Bashing on dribbble and the community, while being a dribbble user himself.
- Bashing #dailyui, while most shots on his dribbble account look like #dailyui shots.
- Proposing to stop x, start y? Really? Just propose y and get on with it, no need to belittle someone else's initiative and work.
- How is #fixui different/better than #dailyui? It's just re-designing something instead of designing it. Where are these user boots we are supposed to be putting on? Should I sign up as a French freelancer on one of the sites he proposed (to get the user experience), or should I start emailing random companies with bad websites and start asking about user demographics, devices, scenarios etc?
The best way to become a better designer is boring and hard. There's no little trick to getting better; no website you can post to; no daily exercise that takes a couple hours that will make you awesome. You have to do actual design work that has meaning and purpose. It's usually a grind, like most jobs. The author says this in the post:
You can even get in touch with the organisation and submit your project. Find a way to make it real. Get money out of it. Or do it for the glory, [if] you are willing to spend 100 nights designing for a challenge anyway. Get in touch with a developer and collaborate.
In other words, be a professional and do the work.
Pick one and design something that matters
None of the stuff listed in this article actually matters
also known as unsolicited redesigns? don't people hate that too?
look. if you're designing just for fun, design whatever you want. not sure why this is such a heated topic.