20 comments

  • Daniel De LaneyDaniel De Laney, 3 years ago

    Is this a parody of bad design articles?

    12 points
    • Sagi ShrieberSagi Shrieber, 3 years ago

      Why like this? :) i guess you did not like it. Its OK. Its my point of view.

      1 point
      • Thomas Michael SemmlerThomas Michael Semmler, 3 years ago

        This is actually valid criticism. We are getting tired of people finding new ways to come to the same conclusions. We are even more tired, of people stretching out very little meaningful content to lengthy articles, not to share, not to move people or to make a difference, but to promote themselves shamelessly.

        Good content is appropriate, useful, user-centered, clear, consistent, concise, supported. This is basic content strategy. I am not trying to hate on you, neither is Daniel De Laney. But this is clearly content that was created with the intention to build up your following, and then in the long run to monetize that somehow.

        Because we all know, once we have a following we can all drop our Saas product that will revolutionize something just because it looks different.

        But seriously, a martial artists approach? This could have been anything: A cooks approach, a mixologists approach, a fashion designers approach, you name it. I guess it is time for me, to publish my "how I learned to write semantic markup and use BEM while binge watching speedruns of banjo kazooie". People react to it, because they don't buy it anymore. It just feels ingenuine.

        Do we seriously need to remind people, that it is always better to know more about the stuff you are doing?

        8 points
        • Sagi ShrieberSagi Shrieber, 3 years ago

          I get where you're coming from, and you know what? I had the thought running through my mind before I wrote this that people may feel this way because its not backed up by anything. So I don't blame you. But here are the facts man, straight up: 1. Look at my other posts, I've written them down thouroughly and with tons of value. 2. The reason I wrote this is because its part of a lecture I was doing and every tome people talk to me and ask me about my opinion about this this is what I say, because its my personal take on this. So someone whos a cook may have a similar approach, fine. But this is my approach and believe it or bot, some people actually are NEW to this field so they are not like you - tired of this argument. Tons of people are actually very interested in this argument. Even experienced designers who I talk to. So therefore I thought there is legitemacy to write about it. 3. No product is behind this. Only a straightforward blog. Yeah, we monetize here and there like any other blog and we better... Thats our side project and we invest a lot of time on it. But this blog is not spam, or content marketing, or any agenda based shit. You can see it by our content and activity.

          So, you're welcome to enjoy the rest of the content I put out on it, or not, and thats ok also :)

          1 point
          • Laurens SpangenbergLaurens Spangenberg, 3 years ago

            There's a big difference for beginners asking more experienced designers whether or not it's worth to code in person or trough reading endless articles on the topic. I know that because I used to be in that position.

            I used to be in the position where as I didn't have a clear opinion on the issue and wanted to ask other designers in person whether or not it's worth to code. The reason I asked this was because of how subjective this was, and there's always a greater form of credibility with people I meet in person. In person, discussing this is a part of socializing which is unlike reading these articles quite enjoyable. Most importantly, advice given in person is s catered to the individual, something which is quite important given how contextual this the way this subject tends to be, and tend to casually end with a clear sign that "this is just my opinion and my experience".

            Articles that get posted on Designer News is a completely different medium (no pun intended.) Most of the people here are experienced designers and articles such as these aren't the types of material that should be here. Besides, this material is also on a subject that has been discussed to death with everyone claiming their opinion and experiences as being important and often than not absolute.

            Given that this topic has been discussed to death, I would highly doubt that beginners could possibly miss this. Regardless, I don't feel that it's worth to inform a few beginners with this article that make up a minority with the consequence being the majority being irritated. This also isn't even the best article I would have shared with others regarding this subject. In the sea of thousands of opinions claiming credibility, as a beginner, having yet another opinion to read online would have confused me even more.

            I'm seriously annoyed by these articles though, and even more irritated that you defend your position of writing an article backed by nothing, as it damages beginners with less accurate information, and OK this article on the premise that you write other types of articles. The quality of your other articles have nothing to do with this article you've decided to post.

            I also do hope you haven't used a voting ring to gain these upvotes and hope that DN brings back the "Beating Dead Horse" badge.

            1 point
      • Daniel De LaneyDaniel De Laney, 3 years ago (edited 3 years ago )

        Hi Sagi, I see you wrote the article. I wasn’t commenting on your point of view. I was commenting on the article itself. Specifically:

        • the rehashing of the ancient “should designers code” debate,
        • the What You Can Learn About Design From Anakin Skywalker title,
        • the empty arguments, and
        • the lack of proofreading.

        To expand on the “empty arguments” point:

        Plus, just know… Designers that know code, while they have the same years of experience than you and even less sometimes, will always be better designers than you. Don’t take it personal, it’s a simple matter of fact.

        It’s not a self-evident “simple matter of fact” that designers who code are better than those who don’t. If you want to argue your point of view in a convincing way, you need to supply reasons for your position, not meander through a story about cage fighting and then declare something unrelated about design.

        Sorry that my original comment wasn’t more helpful.

        Edited to remove comments that might be mistaken for engaging the question of whether designers should code.

        4 points
        • Sagi ShrieberSagi Shrieber, 3 years ago

          If you can better communicate with developers - aren't you a better designer?

          You just proved my "empty" argument to be true for yourself.

          Design is a broader skill than knowing typography and the like. Its about communication. Communicating messages visually, communicating verbally with stakeholders, communicating verbally with developers. The world respects doers. Designers do. Coders do. If you can do both - you got the upper hand.

          2 points
  • Bruce Vang, 3 years ago (edited 3 years ago )

    TL DR for non-martial artist: It's good to know a little bit of code. In the martial arts universe, they've learned it's better to know multiple styles than to master only one.

    3 points
    • Sagi ShrieberSagi Shrieber, 3 years ago

      Thanks Bruce for the TLDR :) although I made this one fairly short this time haha

      1 point
      • Bruce Vang, 3 years ago

        Loved the article. I've been thinking the same and I think UX Design will forever evolving as well. When design first started, most people were only focused in UI. Now it's UI, UX, dev, animations, prototyping. What's next? WebGL 3D, Virtual Reality...ect. You have to keep evolving like a Martial Artist.

        1 point
  • joe andersonjoe anderson, 3 years ago (edited 3 years ago )

    Although it's a dead horse, the comparison is good. Back in the day when MMA started, boxers would wear one boxing glove instead of two and fight another martial art. BJJ won that year and many years afterwards. As the game continued to get older (as all games do) it got more optimized. Now it's important to be well rounded in all aspects.

    We are clearly seeing the same thing in our field when it comes to hiring new designers. Anywhere there is money, the system will optimize to obtain that money. I meet people all the time switching careers, from lawyers, politics, etc. to become designers/engineers. They know it's essential to code and are hungry to learn. The system is optimizing itself right before our eyes as the field gets more popular and more players enter the field.

    3 points
  • Kyle CaseKyle Case, 3 years ago

    I really like the analogy, and found value reading the article. The 'jack of all trades but a master of none’ assumption really needs to be put to rest.

    1 point
    • Sagi Shrieber, 3 years ago

      Thanks a lot Kyle! :) happy someone here liked it haha :)

      0 points
      • Kyle CaseKyle Case, 3 years ago (edited 3 years ago )

        I don't understand the hostility on this site sometimes. If I see an article that doesn't interest me on DN, I don't click on it. Just because a topic doesn't meet a handful of individual's personal preference, doesn't make it off limits.

        1 point
  • Sacha GreifSacha Greif, 3 years ago

    I'll just leave this here: https://medium.com/@SethCoelen/should-designers-code-the-final-word-e7262031d3d6#.txncd4pl6

    1 point
  • Joseph Decker, 3 years ago

    I like how multiple stories are told with the same outcome, it shows that not everyone reads the same and need different approaches for consuming information.

    It also shows that designers/developers have such a wide range of backgrounds, lovely.

    I would love to see a version with real life interactions, designers collaborating with developers, as a comic book! and vice versa

    0 points
  • Jacob ErikssonJacob Eriksson, 3 years ago

    I like the angle to a tired discussion. I used to do MMA, and loved it because it's width and variety. The same is true for my work as a creative consultant. It's ranging from pure video production to art direction, UX and physical product design, still love the width and variety.

    0 points