and gain visibility
thanks. What a sad day.
Hi, Thomas :) I'm wondering why it should be sad to gain visibility and access to new opportunities such as freelance contract and jobs ?
It isn't - I think you made a great tool. But designers also think that visibility == job opportunities. It shouldn't be your highest priority to be seen, it should be to make good work and show it. Good work will always get its attention, you don't have to pay for it.
Please don't get this wrong, you obviously made a good product, but your marketing shows how well you understand your target audience, and how desperate they are for attention, because they somehow think that attention matters more then relevant, meaningful work. To me, that's just a little too far, because there is money being made of this vulnerability.
€: But I guess it was a question of time. Dribbble is turning into social media and is living of imposter syndrome. "Post a shot something you work on" is gone. Now, dribbble is a marketing tool to reach designers. Maybe this is also a good thing, who knows.
Thank you for the kind words about the product. To be honest we don't really see a vulnerability, I've learned a lot about visibility thanks to the amazing Ethan story (http://blog.drubbbler.com/post/130228712516/dribbble-pro-tips-with-ethan-fender). We really see a great opportunity to help people who deserve it show their talent :) Would be awesome to share your point of view with the team, a call would be great. Feel free to drop me a line.
The reality on Dribbble, Twitter etc is that visibility / number of followers definitely = work enquiries which is why when I browse it these days I often think 90% of the stuff I see is just marketing material for the designers who post stuff.
Nothing wrong with it I guess but it's not quite in the spirit of what the site used to be in many cases.
It depends on what you use Dribbble for.
A lot of people use it as a marketing channel (e.g. Focus Lab), in which case visibility is most definitely important. The same could be said for any product or business, if you aren't exposed to your target audience, you will fail, regardless of how good your product is. Quality work will obviously help, but you still need that launching pad.
You could make the argument that this allows designers who live outside the US to showcase their work to a wider audience.
The same could be said of Twitter. Buffer is filling that void.
Dat gradient bro! Killing it.
(Can I schedule comments too?)
Haha, I see what you did here ;)
Apologies if this is off-topic too much.
I've been eyeing Dribbble Pro for a while. Can anyone tell me if it's worth it? Do you actually get legitimate contract work from it?
It all depends on you, your work, the numbers of people that are following you. The more popularity you get the more attention you'll probably have from clients.
Does it make sense?
That makes perfect sense. And to be fair, for $20 / year, I probably don't have too much to lose.
I've been a PRO for two years in a row, but since the last subscription expired I didn't renew it and frankly is barley no difference. For sure try it once to see if the perks are in your advantage!
So is this tool only for teams? The about page isn't very helpful at telling me what this app does.
Drubbbler helps you easily schedule Dribbble shots and gain visibility. In a few words, it's the Buffer of Dribbble.
How does this tool help you gain visibility?
Sorry about that :) Yes you can shot as an individual player, and it's helpful because you can plan campaigns and the best time to shot :)
This is awesome!
I feel like I've seen a service or two for individual performance monitoring. Has there been any group study or service that has taken a look at post timing as a whole for dribbble/behance? Something like: https://www.redditlater.com/analysis/#/r/design
Thank you for the kind words. Yes that's part of our plan :) Feel free to drop me an email if you have more suggestions :)