• Laurens SpangenbergLaurens Spangenberg, almost 6 years ago

    The hype is real.


    4 points
  • Gijs van de NieuwegiessenGijs van de Nieuwegiessen, almost 6 years ago

    I've used Hype 1 and version 2 to create simple animations.

    It reminded me a lot about the earlier versions of Flash. Not because of the UI, but because of the ease to create timeline based animations.

    I haven't seen 3.5 yet, but it seems this product is maturing very well.

    For creating prototypes I'm totally sold on Framer, but for HTML5 animations this one is awesome!

    2 points
  • Cecil Lancaster, almost 6 years ago

    Why should I use Hype over any other prototyping tool if I'm a UI/UX designer? Sorry if that sounds too direct but there's no other way to ask it I guess.

    1 point
    • , almost 6 years ago

      Hype's raison d'être is making HTML5 animations and interactive content. At a high level, when you have a production tool that is fast and easy to use for this task, it also becomes a great prototyping tool.

      A lot of the answer is dependent on what type of prototypes you make. If they require novel animations or complex interactivity, then Hype is a great tool. If it is primarily to string together many different screens, then you may be better served with the other numerous ones out there.

      Some specific features:

      • Advanced animation system (per-property keyframes, motion paths, customizable multi-point timing functions) but built to be very easy to use with recording
      • Composable/reusable parts via Symbols
      • Complex behaviors via multiple timelines and timeline binding
      • If you are prototyping for the web, you're working in its native format
      • Likewise, it is easy to distribute prototypes since Hype exports .html
      • Ability to run arbitrary JavaScript for anything Hype can't do

      We did some articles a while back on Prototyping with Hype:

      Of course I recommend using the trial and see if it suits your needs.

      2 points
      • Dan W, almost 6 years ago

        Great reply, you sold it to me.

        0 points
      • Cecil Lancaster, almost 6 years ago

        Thanks. Any examples of desktop web apps (primarily desktop but can be made responsive when resized), maybe even dashboards and the like with a variety of controls and UI elements? An interactive live prototype that I can build for that would be AMAZING.

        0 points
  • Johny peter, almost 5 years ago

    How much does worth it to me for using this tool for animators. Give suggestions...

    0 points
  • Luke SmithLuke Smith, almost 6 years ago

    How does something like this compare to Flash/whatever Flash's replacement is now for making ads and banners?

    0 points
  • Josh Aronoff, almost 6 years ago

    Getting some tool and software fatigue in this space. Just made the switch to sketch with my team and seeing this as well as figma is kind of annoying. Like an arms race.

    0 points
    • Thomas Michael SemmlerThomas Michael Semmler, almost 6 years ago (edited almost 6 years ago )

      same here. Another day, another self-promoted UX-Tool, that does amazing animations. Most of the tools don't even have a USP. They specifically target designers, and sometimes I feel they only target new designers. The same is it with email-clients. All of them reinvent the way you do email, but they just have another visual design.

      As a front end designer, I also ask myself why I would ever want to have a tool that generates my code. Yes, maybe for prototyping, but I don't make web-apps everyday, I also make just websites. Like, with content on it, and images, that's not fancy and clients will not pay for the extra time to prototype how their pages will look like, in addition to the mockup. To be totally honest, I'd rather advise the client to invest in content strategy and in educating the team that works with the website after the launch, then to pay for another 10-20 hours or more just to create a prototype for a company website that serves content.

      Designers do more then just design apps. The market is starting to get very saturated imo.

      2 points
    • Brian HintonBrian Hinton, almost 6 years ago

      Well Hype has been in the space for awhile, and isn't a new player. I think that puts them ahead of the pack a bit.

      Hype is a bit more like Framerjs or Floid than things like Marvel, Pixate, Principle, etc. You can inject your own JavaScript to drive animations, and provide content. You could load a json file in, or even use an API call to populate the final prototype.

      1 point