Anyone know how the prototype knew to "rest" on the different screens? It seemed to be built into principle. Is it automatic? Editable?
What exactly? :)
This is a really basic, but useful tutorial. Principle is hot right now, and the prototyping space makes my head spin. I love how easy it is to create a basic UX in SketchApp and then build it in Principle. Good watch.
Well I actually just use Principle for animation. And it is just perfect for that. No better and simpler app currently on the market.
Great video. I'm curious to know how widespread Principle is among designer? I personally took the habit of using after effect.
It's growing fast. I think it's because it's easy to learn compared to other tools like FramerJS, Quartz, and After Effects.
What's better about Framer vs Principle?
Neither. Framer is great a high fidelity animations. Principle is much faster at testing simple to intermediate interactions.
Thanks. What is the best prototyping tool for complex interactions, or at least very customized types of UI widgets and elements? In other words, more than just standard form elements and such but very customized ones?
For example, dragging a column bar in a column chart up and down
It's just amazing. Learned it in maybe 1 hour and it works perfect :) So to sum it up: It's the Sketch for Animation.
What about Flinto?
love your videos max, do you take requests?
Sure :) just hit me a mail: firstname.lastname@example.org