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Project Comet in 1 minute #video !

8 years ago from , Product Manager for Adobe XD

Update: Stay tuned for information on a private prerelease program.

Hello designers,

As you know, last week Adobe announced a brand new tool targeting UX designers, code-named #ProjectComet.

1 minute video of #ProjectComet

My name is Demian Borba (@demianborba) and I'm a Product Manager for Comet alongside Tom (@tomkrcha), Joan (@laffertybug) and Sarah (@sarahwhatsup).

A big part of my job, if not the biggest, is Community Engagement. We are REALLY listening to feedback, positive or negative, more than ever. You can really help us shape this tool.

Stay in touch on Twitter or find me on the streets of San Francisco riding a Boosted Board. :P

I'm really looking forward to hearing your feedback on #ProjectComet.

Let's build this tool together!!

Demian Borba | Product Manager, UX Design | @demianborba

171 comments

  • louie solomonlouie solomon, 8 years ago

    Hey Demian,

    Thanks for posting this. I think a lot of people around here are excited about what Project Comet has to offer.

    One thing that worries me about this new product is the current difficulty in reaching Adobe for bugs, features, etc. Both Sketch and Affinity have made this pretty easy, and I've seen countless bugs fixed within weeks after speaking with their support team.

    On the other hand, posting onto the Adobe forums feels hopeless most of the time. Many posts I have participated on have 100s of people asking for questions about why things are broken, have been removed, how they can be improved, etc, with absolutely no response from the Adobe team.

    Are there any plans of improving communication with Adobe and it's users?

    20 points
    • , 8 years ago

      Hi Louie, you can see Project Comet as a 'strong startup' inside Adobe. We are very lean, ready to handle change, and mainly ready to work with you guys to shape the tool. We are building a foundation and the plan is to keep iterating on it based on internal decisions plus your feedback, feedback from the Design community. Very soon, the engineers, product managers and designers from Adobe, working on Comet, will be talking to the community on a regular basis. I'm planning that right now, feel free to reach out to us at anytime. If you have suggestions on how to improve it, please tell us. Let's build the tool together. Thanks for your message.

      6 points
  • Mark GillilandMark Gilliland, 8 years ago

    Offer flexible layout—so UI can quickly scale/position itself on different devices—object animation—for more granular transitions—and Zeplin-style handoff, and you've got yourself an amazing tool.

    15 points
    • Filip RadelicFilip Radelic, 8 years ago

      Absolutely, we're seeing a brand new design tool that doesn't fix the biggest disconnect between design and development pretty much every week now. If anyone has resources to do it properly, it's Adobe.

      5 points
    • Gabe WillGabe Will, 8 years ago

      Seconding. I'd love to try something like this.

      2 points
    • Pol KuijkenPol Kuijken, 8 years ago (edited 8 years ago )

      This would make it the biggest game changer. Flexible layouts right inside the design tool would prevent so many issues later in the development process. It's not feasible for designers to recreate every screen for the plethora of different screen sizes with the current design tools and this is always causing problems during implementation.

      For the transitions between screens an approach similar to Principle would be amazing. Comet already has artboards, and it knows which elements are shared between them. All it needs now is the logic to animate those elements when transitioning between screens.

      That would mean an all-in-one design + prototyping tool including responsive layouts and dynamic animations. If Comet wants to differentiate itself from Sketch in more ways than some minor features and a more expensive price tag this would definitely be the way to go.

      3 points
      • , 8 years ago

        Thanks for your feedback Pol. Will definitely bring it back to the team. How would you solve the 'flexible layout' challenge? How would you like it to work?

        0 points
        • AJ MAJ M, 8 years ago

          Being able to define rules behind certain shapes would be incredible. For instance:

          • If I create a rectangle, I'd like for this rectangle to be centered on the canvas, with 20% outside padding left and right OR with 16pt padding left and right. Each option will behave differently when my canvas changes, but both options are important.

          • I'll create another rectangle and place type inside. I would like to define that there is always 16px padding left and right inside the rectangle. As the text changes, the rectangle updates accordingly. Button! Bonus points for defining wrapping and truncation rules (for translation.)

          • Defining a shape not only in px/pt, but also in a percentage.

          I second the sentiment of having some kind of a Zelplin-style handoff. If you haven't seen Zeplin.io, please do take a look. This tool has completely changed the way I deliver mocks to engineers, and has basically eliminated the need for me to redline. If Sketch weren't so littered with bugs, Zeplin would be perfect.

          1 point
        • Chris LeeChris Lee, 8 years ago

          Even if you could do something similar to Indesign's management of anchored objects (alignment to/from the spine, etc), that would be a huge win.

          1 point
  • David BlumDavid Blum, 8 years ago (edited 8 years ago )

    Adobe Community Management rocks!

    A few years ago Adobe was a closed company who don't care about the community. But things has changed. And now the Project Comet team sits direct in the DN folks and ask for help. This is insanely great!

    First: whoever has changed the Adobes communication and Community Engagement deserves a big hug. And I mean that seriously. This is a big win (FYI: I'm a betatester of Adobe Muse and hunting there for bugs. Also the Muse Team is doing a great job over there).

    Here's my wishlist for Project Comet (in a wild order):

    • a few of Adobe Fireworks (yes, I was a heavy FW-user). Especially: shared layers (they were genious!), symbols and vector-tools.
    • exporting assets like Sketch (or maybe better: global settings (app and/or project) for export. For example: vector-assets = [x] export as SVG [+] and @1x [+] and @2x, images = [x] without border radius [+] and @1x [+] and @2x)
    • global colors with dynamic shades (ask InDesign team for this)
    • floating panels and interface brighness (like in Adobe Muse and other CC Apps). I especially mislike this at Sketch.
    • responsive behaviour of artboards and elements like in Adobe Muse (this would be insane!)
    • a third mode called "Export" (apart from "Design" and "Prototype"). Here I can easy set up all the artboard- and elements depending export settings, extract css, color variables vor SCSS/LESS/SASS and so on
    • a fourth mode called "styleguide" where all my styles are listed and also an availability to export it as HTML/CSS or share it via CC (look how Frontify does this: https://frontify.com/styleguide )
    • linked import of external images to get quick updates if images change
    • linked import of other Project Comet files (ask InDesign team for this) as dynamic images
    • share link with a preview of the prototype to CC for clients with commenting functionality (please in automatic recognized browser language. My clients here in Switzerland are not al familiar with English)
    • Time warp to future mode to bring projects with stupid clients quick to an end

    Thx!

    7 points
    • , 8 years ago

      Thanks for your feedback David, we are working on some of the things you mentioned and I have saved the extra ones. I will make sure the team sees it too. Thanks again, stay in touch.

      0 points
  • Nir BenitaNir Benita, 8 years ago (edited 8 years ago )

    It's seems like Adobe has finally decided to sever the ties from all the legacy that Photoshop is carrying, in an attempt to offer a product the industry is yearning for - Exciting!

    Being a designer/developer, I would love to hear what your goals are in terms of the facilitating the transition from design to development.

    What will I be handing off to my developer (him being myself, or otherwise), from Commet?

    7 points
    • , 8 years ago

      What would you like to hand off to your developer (in your case 'yourself') Nir? What would be the ideal workflow for you?

      3 points
      • Matt Hoiland, 8 years ago

        As a developer I receive the Sketch file from the designer and pull assets and styles directly from Sketch. Having the Make Exportable dialog in the bottom right is awesome for creating JPGs and PNGs. I hope Comet will have a similar feature, other than the old Save for Web....

        But grabbing colors and typography to build my CSS is still tedious in Sketch. An option to export all project colors as Sass variables would be awesome, as well as exporting typography as CSS. I assume if the designer creates reusable Text Styles the program can easily assemble CSS from them.

        2 points
        • , 8 years ago

          That is a great use case for the extensibility plan we are thinking about for Comet. Thanks for the feedback.

          1 point
  • Suganth SSuganth S, 8 years ago

    I know its a bad thing to ask, but where is the layers panel in comet? Like you guys removed it or its not shown in the demo?

    Looking forward to try comet!

    5 points
    • , 8 years ago

      Hello Suganth, quick question: do you need layers? Is there a way of managing multiple items without the use of layers? We are exploring multiple ways of solving the problem, including layers. Looking forward to hear from you.

      3 points
      • Suganth SSuganth S, 8 years ago

        For basic things, I think clicking on the text layers and objects will work, but for layer mask and nested shapes, I really think layer panel is important, Unless if you guys find an easier, faster way to do that.

        5 points
        • Mattan IngramMattan Ingram, 8 years ago

          As someone who doesn't use Photoshop for UI design the word "layer mask" scares me. I guess since it has no parallel in web design. Do those exist in Sketch?

          I use a couple of layers in Illustrator for rough management, but for the most part I use artboards and groups to handle things. Layers don't really seem that necessary.

          2 points
          • Jameson Tyler, over 7 years ago (edited over 7 years ago )

            I agree completely. I wish Sketch hadn't used Photoshop as a model for manipulating objects. I rarely ever open the layer panel in Illustrator.

            0 points
      • Filip RadelicFilip Radelic, 8 years ago

        It's not that hard to make your design too crowded to be able to access everything with a click. Layer panels have been in design tools for decades and unless you have a really good alternative, I don't think removing them is a smart idea.

        12 points
        • Marcel Wichmann Marcel Wichmann , 8 years ago

          I'm with you on that, it needs something, but it doesn't have to be in the classic "list of layers" kind of style. I don't know. Maybe you select an object and each object has some kind of breadcrumb navigation that let's you see its connection to everything around.

          "It has been like this for decades" is not the "right" way of thinking about this and I love that adobe questions everything right now.

          2 points
          • Filip RadelicFilip Radelic, 8 years ago

            Just to clarify, "It has been like this for decades" as in designers have depended on this feature for decades and no one came up with anything better, so don't just remove it. I'm all for good alternatives and new UIs, but not simply removing UI that people are so used to. You might have your design's hierarchy in your head, but when sharing designs with developers (or other designers really), your bunch of objects on a canvas mean nothing to me, nicely named and grouped layers are very important.

            3 points
            • , 8 years ago

              Very good discussion here, will bring it back to the team.

              As an exercise: in the real world, how would you like to select and arrange multiple elements like a bunch of post its on a table?

              0 points
              • Juan VelascoJuan Velasco, 8 years ago

                In Fireworks I rarely use layers. I think having different tools for selection (groups, elements, elements that are in the background) will help partially, even better is there are shortcuts for these actions. For more complex scenarios like masks, layers are probably too much. Maybe a floating palette that shows up ONLY when you've selected an element that's within a mask?

                2 points
              • Filip RadelicFilip Radelic, 8 years ago

                I would probably have them in a layer group and select that :) Dragging across canvas to select multiple objects has bitten me in the bottom a lot of times, just as cmd/shift+clicking did. You always end up selecting some extras or leaving something out.

                I also think repeat grids help make this particular case easier. You could have something like a layer group representing the repeat grid (but clearly marked with a different color or icon or something) and only show one instance of the repeated object hierarchy inside of it. The issue with this is that while for styling it doesn't really matter which instance gets selected when you click on it in the layer panel, what if you want to change some text on 15th instance? Do you have to click on it on the artboard again? Do you have a keyboard shortcut or some other UI to cycle through the same object in other instances inside the grid? ... There are a lot of interesting problems to tackle and I'm looking forward to solutions you come up with. What you've shown us so far is pretty cool so we have high expectations :p

                1 point
              • Chris LeeChris Lee, 8 years ago

                I realize you don't mean this too literally, but that is kind of a false equivalence. In real life, you have 3-dimensional depth that helps you manage those things.

                Managing object "z-space" needs some kind of visualization other than "this thing overlaps this other thing." Particularly when you're in the experimentation phase of a project and moving objects from one place on the artboard to another.

                Not saying layers is the BEST way to do this, but, given the parameters of the problem, they are efficient.

                1 point
      • Andrew FiorilloAndrew Fiorillo, 8 years ago

        This might get too complicated, but a model (if only loosely) resembling the structure and layering of html elements could be interesting.

        1 point
      • Jonah Bitautas, 8 years ago

        Is there something to the idea of creating an underlying structure that connects objects (ie. layers) so there are real relationships rather than a bunch of layers sitting around in a file (think about how Omnigraffle connects objects in its wireframes to create a flow with real relationships)?

        In terms of how that could look in visual execution, maybe it's similar to a mind map with various nodes that can be children and siblings of a parent node or nodes (let's call that a Structure view) and then a visual representation that's more of what we expect (Design view). Both views ultimately control the same thing in different ways and can be switched between. This would address the issue someone brought up about needing to zoom in to select a tiny layer.

        1 point
        • , 8 years ago

          Interesting approach Jonah, thank you very much! Will bring it back to the team. Please keep sending your ideas our way. Looking forward to exploring them with our team.

          0 points
      • Adam T.Adam T., 8 years ago

        Groups, not layers, as sketch does it seems to work while still allowing the hierarchy that traditional layers might provide.

        1 point
      • Pol KuijkenPol Kuijken, 8 years ago

        Have you guys explored a node-based system? I used to do a lot of work with 3D applications where these are common, and using the layers panel in Photoshop (or any app for that matter) is only frustrating at this point. Its one-dimensionality is very limiting in terms of management and features, and makes complex projects just impossible to navigate. Worst of both worlds imo.

        Node-based can be intimating for first time users though. But maybe you can find a way to make it more accessible. Once you get the hang of it it's way more intuitive and powerful, which is also the reason why almost all professional 3D or video editing tools are using something similar.

        2 points
        • , 8 years ago

          Could you describe how you would use nodes in a UI design tool that produces 2D visuals? Looking forward to hearing your ideas.

          0 points
        • Glyn Harrison, 8 years ago

          I second this approach as this pretty much mirrors the DOM structure of an actual webpage. Just view the web page inspector in any browser and you'll get a good example of this in the real world. Shortcuts (on right click to 'view the element in the tree') or some such would help with drilling down to highly nested elements.

          1 point
    • Bazyli Brzóska, 8 years ago

      Layers are not a good way to manage elements of design. I'd much rather have something like tags & nested tags, just because one often wants to group the same elements into different contexts (e.g. separately vertically and horizontally for spacing).

      2 points
  • Aaron SAaron S, 8 years ago

    Hi Demian,

    Thanks for taking the time to gather our feedback! I was a huge fan of Adobe products. But over the years I've moved onto other tools for my work. One of them mainly being Sketch.

    Project comet is exactly what the community needs, you guys are rocking it!

    One feature I would love to see added to the repeat grid, is to be able to select a particular item in the grid, to have an alternative look from the others. What I mean by that is, for example, show that particular item on hover, on focus etc. You could even go the extra mile and maybe have conditions for each item. An example of that would be if odd, show this alternative. If even, show this other alternative. If odd and hover, show this alternative. That way you can cover all different scenarios in one repeater grid.

    What are your thoughts on that?

    If I'm not making any sense, please let me know.

    I very much look forward to your response! :D

    4 points
    • , 8 years ago

      Thanks for the kind words Aaron. We are investigating that route, totally understood it. Will bring it back to the team. Keep your feedback coming.

      If you send a tweet with #ProjectComet in it, the whole team can see it. :D

      1 point
  • Sean McNultySean McNulty, 8 years ago

    In the demo I saw some preset transition animations (e.g. 'slide from left'). Will we be able to make our own? An animation curve editor like the one in After Effects would be a dream come true - custom animations are what's missing from every other prototyping app I've tried.

    4 points
  • Mahad Qureshi, 8 years ago

    On the back segue, I noticed that it simply slides from image to image. Like this... http://i.imgur.com/mqQtkU7.png

    You guys should mimic the iOS back animation with the stacking effect. http://i.imgur.com/l21O69N.png

    4 points
    • , 8 years ago

      Thank you for your feedback Mahad, notes taken. Will bring it back to the team for discussion.

      0 points
  • Goran Peuc, 8 years ago

    Guys guys, I love this. <3 Adobe.

    But please, my ears. And ears around everyone in the office around me. They deserve some love, not the THSS THSSS THSS BOOM BOOM!

    3 points
  • Luca MilanLuca Milan, 8 years ago

    The demo is awesome. Can't wait the call for testing beta. Is planned also a windows version?

    3 points
    • , 8 years ago

      The first preview release of Project Comet will be available for Mac OS 10.10 and above. We are excited by the opportunity to bring Project Comet to the full range of Windows 10 compatible devices, but don’t have a specific timeframe for availability.

      0 points
  • Marcel Wichmann Marcel Wichmann , 8 years ago

    The only thing I really wish for is performance. Please let it be as fast and snappy as possible. <3

    3 points
  • Cecil Lancaster, 8 years ago

    My main worry about Comet is that it's going to be subscription-based as a part of CC. I just want a downloadable application I can install on my computer and be done with it.

    With Sketch, I can just buy once and load it up anywhere and anytime. I don't want to have this subscription looming over my head to pay every month, no matter how low-priced it might be. This is why I don't use any Adobe products now.

    PPLLEEAASSEE tell me that will be an option?

    2 points
  • Joe Blau, 8 years ago

    One thing I wish design tools would improve on is not assuming a fixed device size. This is a problem I've run into when I receive mocks/compositions which assume dimensions for apps and the designs don't scale responsively from iPhone 4 - 6s plus screens. I don't know enough about material design constraints to know if the same problem exists on Android, but I'm assuming it does. From the demos I've seen, I don't think Comet solves device agnostic design very well. That being said, it does solve a lot of other challenges for rapidly prototyping a concept.

    2 points
    • , 8 years ago (edited 8 years ago )

      Thanks for your point Joe. Do you have ideas or suggestions to solve the problem stated in your comment? Looking forward to hearing your insights. As an exercise, forget everything that exists now, what would be a perfect workflow for you when working with agnostic design projects?

      0 points
      • Kyle RoseKyle Rose, 8 years ago

        https://github.com/bouchenoiremarc/Sketch-Constraints

        3 points
      • james lofton, 8 years ago (edited 8 years ago )

        I think the ability to create and/or include patterns that are responsive/adaptive in their very nature into a library or gallery. Kind of like Widget Libraries in Axure or Stencils in Omnigraffle. Why invent something convoluted that does not behave like the actual design should? I dislike Axure's adaptive views and Sketches constraints like their name, are limiting rather than fluid.

        1 point
  • Ollie BarkerOllie Barker, 8 years ago

    Hey there Demian,

    Will you be integrating linked objects into Comet? For example importing a logo from Illustrator into Comet. Editing the illustrator version and having the Comet design update? The same would apply to Photos from Photoshop.

    Something similar to Sketch's symbols would also be brilliant so you can reuse components within the same document.

    What are your thoughts?

    2 points
    • , 8 years ago

      Hi Ollie. We envisage Project Comet being the tool of choice for UX designers who are undertaking the wireframing, design and prototyping of websites and mobile apps. Customers who prefer designing for web and mobile in either Photoshop or Illustrator can continue to do so and choose to bring their design assets into Project Comet so as to create a prototype. Customers who prefer to take advantage of Project Comet’s focused UX design tools can leverage Photoshop for bitmap editing and Illustrator for vector artwork creation.

      1 point
  • Kushtrim XhaferiKushtrim Xhaferi, 8 years ago

    the video is very nice. it looks like you are nailing it and deliver THE real thing for screen designers. i dont know what kind of funktions will be in the final version but here my suggestions.

    some design can have hundert of elements with overlays etc etc. i need layers for organisation. to keep it clean, there is no need for all layer effects. only these which can be done with css3 are needed.

    into prototype modus, when linking screens together, why have i to chose which animation for left or right? why not making it automatically like; when you link to a screen at left, the transicion is automatically LEFT. just think about how many times we have to click that dropdown into a 50+ screen document. its crasy and waste of time. of course, it should be optional.

    assets organisation should be very easy (drag and drop, edit, delete, group function for different kind of assets like icon, navigation. colors and so on).

    i hope you can deliver a good product without the well known ADOBE bugs tradition.

    thx and good luck.

    2 points
  • Ben Haddock, 8 years ago

    Hi Demian,

    The sharing of prototypes to clients would be important to me – could you explain a little more about how this would work? Are they published online and accessible from desktop or mobile (like Marvel and Invision)?

    2 points
    • , 8 years ago

      Thanks for your question Ben. We aren’t going into the specifics of the Project Comet sharing solution at this time - suffice to say that we want to make it easy for designers to share their prototypes and get feedback from stakeholders. Stay tuned!

      1 point
  • David Woodward, 8 years ago

    Hey Demian,

    Can we expect some kind of 'mini-set' of CC apps surrounding Comet? The full CC set is mighty expensive for a one-man-team starting out but I could front $15 for a single app of Comet.

    2 points
  • Amazing RandoAmazing Rando, 8 years ago

    This is the killer app that is going to finally make me pull the trigger and get Adobe CC.

    2 points
  • jordan sinclair, 8 years ago

    I giggled when I saw the "repeat grid." It looks like that perfect blend of Sketch's simplicity with Antetype's powerful layout tools!

    2 points
    • , 8 years ago

      Looking forward to hearing your feedback Jordan. If you have ideas and suggestions, please send them our way.

      0 points
  • Pablo Vera, 8 years ago

    As a UX Architect / UI Designer I am asked over and over again to create a New Style guide every time I work on a new Project. This is a very TIME-Consuming Process. If Comet had the ability to export and Style guide that would be awesome. Such as Font Type, H1, H2, H3, H4, H5, H6, Elements, Icons, and Buttons.

    1 point
  • Pablo Vera, 8 years ago

    I would really love if Comet had the ability to import Adobe Fireworks Files and auto-convert to whatever Comet uses. I have hundreds and hundreds of projects that I would love to move over to Comet. I'm currently working on a project that is 1 png file but with 110 Pages. It's a Mobile Application. Imagine importing this single PNG file and converting all 110 Pages to ArtBoards in Comet. That alone I would say you would win over Every FIREWORK Fanatic World Wide.

    1 point
  • Scott Raney, 8 years ago (edited 8 years ago )

    So far this is looking great. I am really excited about the prototyping capabilities. Frankly, there are a lot of prototyping tools out there and none of them are that great. Will it be possible to share prototypes with people who don't have Comet? For example, if I design an app in Comet will I be able to send a prototype over to my client who doesn't have comet?

    Also, I can't wait to try this out and show my team when it's ready!

    1 point
    • , 8 years ago

      Hi Scott, thanks for your message. Yes, in Project Comet you will be able to share your prototypes with anyone via browsers. Stay tuned for our public beta early next year!

      0 points
  • Jamie MartinJamie Martin, 8 years ago

    Looking forward to it.

    1 point
  • Dennis Vinaire, 8 years ago (edited 8 years ago )

    Hey Demian,

    Project Comet looks very promising to me! I am really excited about the release. There are a few features I would like to see in Comet. I think some of them were mentioned before or are already possible in Photoshop, so I just list what I think to be great:

    • Already mentioned before me: Context-aware/Flexible layout: One little example, you all know the issue: I have to add some more lines to that paragraph over there and it flows directly into the next element, because it is too long now. I have to grab all content below, and move it down → With flexible layout it would automatically move down, because I can e.g. set a margin etc., like in the browser

    • It would be great to set classes and style them like I want. Just like with CSS.

    • The possibility to create fullwidth designs (100% height and width). With support for scrollable single containers, and support for fixed elements

    • States: I would like to define states in buttons, or the navigation e.g. and change them wherever I want

    • Navigation system: A feature to define menus (primary navigation, secondary navigation, etc.) with all the menu items. These menus are globally defined, and can be inserted wherever I want. They have classes to define styles globally for them (like e.g. margin between menu items). Also it would be great to set the active menu item for every page e.g.

    • Global components (e.g. headers, footers)

    • Variables: Define a color variable, e.g. $brand-main-color = #2D72D9, and use this variable throughout the style definitions (same like in CSS preprocessors)

    • Create own logic: The possiblity to code own logic into the design, e.g. check a artboard-specific variable against a value and do something if the value is X, you know what I mean :)

    Kind regards, Dennis

    1 point
  • Hayden Hancock, 8 years ago

    The fact that this won't initially be available on Windows is a real concern and disappointment.

    1 point
    • , 8 years ago

      I totally understand your frustration Hayden. But in order to deliver a lightning fast app, built from scratch, we have to make tough decisions. We had to pick one platform to start with and Mac was the choice for the first release of Project Comet. But I can guarantee Windows is in the roadmap (no dates yet). Stay tuned!

      0 points
  • Benoit Massé, 8 years ago

    As a graphic and motion designer, the biggest challenge for me when handing over the designs is to communicate the interaction and animations to the developper. For complex one, I have to make fake After Effect, and as you can guess is far from ideal (not flexible and not interactive).

    From my point of view, we currently (as designers) have great tools to design. Either the new Photoshop or Sketch works fine for me. What's really missing is the ability to design and then create high fidelity prototypes in the same tool. I used InVision prototypes to create basic flow, but it's just screens slides. I tried Principles, which is a great start, but I wouldn't design in it, and it's not perfect. InVision is releasing soon their own : Motion, and as far as the demo show it sounds extremely promising!

    But even then, we'll probably have to design in Photoshop or Sketch, then export to Motion.

    So, my main concern/wish with Comet is the ability to create real prototypes (not just basic screens slides, but real scale, resize, colors, etc in the same vein as Principles)

    1 point
    • , 8 years ago

      Thank you for your feedback Benoit. We are working very hard to deliver great value in the prototype section of Project Comet. Hopefully it will address your needs. Please keep sending us your suggestions, thanks again.

      0 points
  • Imola Unger, 8 years ago

    Will this be integrated with Adobe Experience Manager? It would be brilliant to prototype things and then move straight on to build.

    1 point
    • , 8 years ago

      Hi Imola, thanks for your question. As of now there is no plan for that, but I will bring it back to the team. Having more of the Adobe Magic would be great, I agree :)

      0 points
  • Dariusz FrączykDariusz Frączyk, 8 years ago

    I would like to have an option to export user flows to pdf. And as a user flows I mean a bunch of artboards connected with lines or arrows ,similar you have right now,with one difference that those lines should connect not only the screens together but for example: a button on one screen to the second screen. This is the better way of showing app structure especially if there is more than one clickable element on a screen. The prototype is one thing but this kind of document , from my expierence, is easier to understand because people can see the bigger picture. Check this link as an example( it's not mine, I just google it ) http://danshank.com/images/ease/mobile_alert_flow.png

    1 point
  • Kyle Halevi, 8 years ago

    1 question about Comet: Will there be any way to directly export assets into Xcode, or Visual Studio, or will you have to export to images, and then import into Xcode/VS?

    1 point
    • , 8 years ago

      Hi Kyle, we are investigating ways of improving the workflow from design to production, and that includes making the assets get to IDEs. Currently we are starting to talk to IDE makers to see if they can write plugins for Comet, but it's still too early. How cool would it be to have a project created for your favorite IDE from a Comet project?

      0 points
  • Felipe Melo, 8 years ago

    Hey Demian, Project Comet is really amazing and I'm waiting for the beta! :D

    1 point
  • Giuseppe Caruso, 8 years ago

    Hi, where is it supposed I download Comet?

    1 point
  • Nimit Dholakia, 8 years ago

    Hi Demian, When can we expect the beta release? And is there any pricing Indication? (I think will be a direct competition with bohemian sketch, so price should be capitative enough unlike other Adobe suites)

    Thanks, Nmit

    1 point
    • , 8 years ago

      Hi Nimit, we are expecting to have a public beta in early 2016. No word on pricing yet. Stay tuned.

      0 points
  • Ulises Arvizu, 8 years ago

    Hi, thank you for your messages, I'm really excited by this new tool. I'm use tools like Pixate, Atomic, Principle, and I could see the difference between them.. so I have my whislist -mirror app in device and live view in app... -Native scroll, like android and iOS gesture, -pinch, and drag gestures... -and motion edit (similar time line AE)...

    thank you

    1 point
  • Marc Riesenberg, 8 years ago

    Very excited to start playing with it! Any plans to be able to output use case docs (this element works like this and goes here like this, etc, etc) for the dev team?

    1 point
    • , 8 years ago

      Hi Marc, thanks for your message. If for some reason your suggestion is not there in Project Comet when we release it, we are planning to have a solid extensibility layer for plugin developers to use, enabling you to do something like that.

      0 points
  • Zane Parker, 8 years ago

    This is awesome! Getting excited about it...

    I work in an environment where things are sometimes secure and blocked by firewall. Will this provide local ability or will I need to connect to a service like Adobe Cloud? Right now my company has CC but we don't actually log in or have access to the full features for security reasons. So I worry about what features would be "lost"? Or perhaps we could host something locally to regain the lost functionality?

    1 point
    • , 8 years ago

      Hi Zane, thank you for your kind words. Who do you share prototypes with for review/feedback and how do you currently do that?

      0 points
      • Zane Parker, 8 years ago (edited 8 years ago )

        Depends, I share prototypes with internal product owners, stakeholders, team members like developers, fellow designers. They can be internal to the corporation and VERY rarely external. Most of what I'm working on can be proprietary. The way I currently do it is with HTML and CSS. Comments are captured via live meetings with screen mockups, PDF, that capture comments, etc. Nothing as slick as say InVision for example. (Which I like and wish I could utilize internally, but they too do not have a solution in cases of proprietary internal projects. There's an enterprise subscription but data is still proprietary.)

        0 points
  • Chris Waldron, 8 years ago (edited 8 years ago )

    When I read heard the news I was really excited by the prospect of an application that has integration between current Adobe products and one that I could not only create a prototype but also create an interactive prototype within the one application. The announcement about Comet came as I moved from P/shop to Sketch. Why have I started to make the move?

    • Photoshop doesn't render type very well for mobile or desktop and it did my head in looking at pixelated things all the time; and • traditionally in P/shop you can end up having complex layers/groups with many elements and trying to find the one you want, no matter how well you name and colour groups can be massively time consuming.

    What Sketch does so well?

    • everything is vector, so I can zoom right in without loosing image quality; • and type is rendered clear; • symbols; and • I can click to anything and easily select and edit it - this is the massive fail of Photoshop, only because it really is a photo compositing software, which I've been using from day one and really was never meant to be meant for UI/UX - some improvements have been made, but it still falls short.

    1 point
    • , 8 years ago

      Thanks for the message Chris, what we can tell is that almost all of your 'requests' will be present in Project Comet. Stay tuned!

      0 points
  • Tim Shundo, 8 years ago

    If Adobe really had changed I'd urge you to put together a small task force to go and inspect what made Fireworks great that legacy Adobe couldn't see. I founded my career on almost a decade of Fireworks, now use Sketch, and I know I'm not alone. Adobe being blind to Firework's user base, how they used FW, and thinking Photoshop was a viable alternative for screen designers left a bad taste in my mouth and I actively don't want to support Adobe as a company now.

    Multiple people here have already mentioned Firework's strengths that they'd like to see resurrected in Comet, the most important being vector handling and it's selection tools. It's black/white arrow system, "select behind" tool, and the way it hand;e layer grouping allowed me to create incredibly complete mock ups without ever having to touch the layers panel. It sounds like you want that principle to stand in Comet so know that you guys already have a blueprint for it.

    1 point
    • , 8 years ago

      Hi Tim, I agree that Fireworks is a phenomenal app and we are working super hard to deliver a brand new tool tailored to todays UX Designers. If you have any feedback as we build the tool, feel free to send us. Thanks and looking forward to hearing your thoughts.

      0 points
  • Moshe Shacham, 8 years ago

    Hi Demian, I'm looking forward to using comet, especially since omnigraffle which I've been using for the past few years is not capable of demonstrating experience. currently I mentor new UX'ers and would like to start working with them on a new promising software since Axure and Balsamic seem to be one step behind you guys. So pleasssssss, as soon as you open a beta program Me and my team would love to try it and give out feedback.

    1 point
  • Daniel Olesson, 8 years ago

    I would love to have the option of global colours and css styling - so if I have a template saved I can quickly change the master colour for example and it changes that colour throughout the entire document. Or being able to tweak h1, h3, p etc that updates throughout the whole document.

    1 point
  • Dudley Fournier, 8 years ago

    Hey Demian,

    This tool looks amazing, but one thing that I think I'd love to see is an easy way to export designs and prototypes as spec sheets for our development teams. Whether that lives in Comet or comes from Illustrator, or some other tool is fine. But creating manual spec sheets has gotten to be a bit cumbersome when mocking up large complex layouts.

    1 point
  • Jason Frank, 8 years ago

    Will sharing prototypes require Creative Cloud integration? Wondering if sharing and collaboration can occur in-house on local networks.

    1 point
    • , 8 years ago

      We are working on sharing as we speak Jason. I would say that these use cases are in our list. Thanks and please keep sending us your feedback.

      0 points
  • Alex Bystrov, 8 years ago

    A few random thoughts:

    — Framer Studio integration (I spend half of the time in Framer, so I need my UI design tool to be proper integrated) — More text anti-aliasing settings (iOS, Android etc) — It's always a pain to start drawing a vector icon in Photoshop, then switching to Illustrator pasting the icon there and have it improperly pasted. So better copy/paste between Comet and other Adobe productsCustomizable iOS/Android UI packsShared UI packs and style palettesAnnotation mode may be (where you can add notes to anything for your developer) — Better text tools (may be not Indesign level but check out Readymag for instance) — Animations look pretty basic on the video. But I guess I still don't get how to look on this tool. I mean I use Framer for high-fidelity prototypes, Principle for rapid proof-of-concept animations, Flinto for large screen sequences where I don't care much about animations. What's your niche in prototyping? If you want something high-fidelity, I'd suggest having curves and ability to use quartz or facebook-pop-like parameters for animations — Sharing tools (guys from Framer did this part best) — May be some global variables would be great. Like you set K=10 and then use K as corner radius or tex tsize all over your app. Every time you update K, everything updates. — I have 100 text layers, some of them use Helvetica Light and some Helvetica Medium. I want to use Gotham instead of Helvetica, so I want my design tool to save Light/Medium property when I change typeface (that would be a huge time saver)

    1 point
    • , 8 years ago

      Wow, lots of great feedback here Alex. Will bring it back to the team, thanks a lot!

      0 points
  • SEAN GERETY, 8 years ago

    Hi Demian,

    What's the story for supporting RWD? Do you need to create separate projects for mobile, tablet & desktop?

    Cheers!

    1 point
    • , 8 years ago

      Thanks Sean for your message. We are investigating how we can tackle responsive design but it's still too early. What would be the best way to tackle responsive design challenges in your opinion?

      0 points
  • Chris LeeChris Lee, 8 years ago

    Love where all this is heading. Comet is really compelling so far.

    One feature I've been dying for is CSS-style management in-app.

    Even if it were abstracted into UI (like layer/object styles in photoshop and indesign) and only a subset of CSS ("style" rather than "positioning" — like color, font-size, line-height, background, etc), it'd be great.

    Illustrator has a version of this in the "CSS properties" panel, but it conflicts with the paragraph/character styles and appearance panels. If I could manage all object/paragraph/character styles within a single panel that actually editable with CSS, I'd be a super happy camper.

    Going further into crazy town, CSS selectors as an option (where layer/object names are classes/IDs) would, I think, upend the entire design comping process. Imagine the ability so do :last-child selectors. One of the beauties of CSS (as well as its downfall) is its ability to change multiple things over endless permutations — which is one of the most difficult things to do within current UI design apps.

    I realize that last portion isn't totally realistic and has plenty of wide-ranging implications, but I thought it was worth throwing out there.

    I really appreciate all of your team's work, and especially for getting our input.

    1 point
    • , 8 years ago

      Hi Chris, feedback received. Will bring it back to the team. Nothing is too 'crazy' that it can't be done :) Please keep sending your feedback, thanks!

      0 points
  • Michael G., 8 years ago

    One of my biggest curiosities for Comet is how interaction notes / annotations will work, and if there will be a printable output. Is this going to be a purely screen-based application, or will print capabilities be included, so that pages of wireframes and prototypes can be reviewed with annotations?

    1 point
    • , 8 years ago

      Hi Michael, we are building the sharing portion of Project Comet as we speak. I will bring your feedback/suggestion back to the team.

      0 points
  • Farhan Shahzad, 8 years ago

    Design – I would be killer if one had the ability to crate one size with everything clickable, transitioning and functioning the way the final product would be and then be able to duplicate for other sizes, with minimal rearranging of elements. If you make a changes to one screen it updates on all sizes.

    Mainly directed to Prototyping/Animation this way you can focus on 1 size and not have to spend time redo work for other sizes.

    Prototyping/Animation – Object animation transitions and timeline motion editor like Aftereffect or Transitions between screens similar to Principle. Copy and paste animations and create custom transitions that can be applied to any element or screen transition.

    Development Handoff – Zeplin-style handoff built-in to Comet of via website link. Download code that is used to build the project.

    1 point
  • Ben V, 8 years ago

    Will the design be able to have fixed headers or footer? or any other content that stays from page to page.

    For example if the header is the same on multiple pages will it stay fixed or transition away from one page to the next. Would like the content to transition but the header/footer to stay always

    1 point
  • Alexey Kolpikov, 8 years ago

    I'm excited with Project Comet and very hard to wait for it. As for requests... I saw some awful nightmare when a lot of artboards are together on one screen. There're dozens of iPhone artboards, hordes of iPad artboards, a lot of website artboards etc.etc. etc. Maybe will be good idea to add some separation options to organize same sized artboards into stacks or columns...

    Another thing is background bluer. Sketch has it. Project Comet MUST have such kind of bluer because iOS has it, and UI/UX designer need to imitate iOS inside professional UX design tool.

    Adn, of course the good thing will be supporting AI/EPS files as it is. With all layers, colors, gradients. It's very strange that after 20 years of living together, Photoshop STILL DOESN'T understand Illustrator's format properly. Designers need to make some tricks to move their color logos or icons completely in Photoshop as shapes, not as smart objects. Please add .ai support as shapes in ProjectComet.

    Thanks.

    1 point
  • Kimberly Christensen, 8 years ago

    An automated (or semi-automated) means of producing redlined comps for developers would be a great later phase enhancement.

    1 point
  • Patrick Schubert, 8 years ago

    Very very excited about this new Adobe product. Many ideas in here are already great but I just wanted to give you a list of things which would be really really important to me:

    • Color export to SASS or LESS variables
    • Fast image export of all images to png or jpg. Including some compressing algorithm like tinypng.com uses would be awesome (did some research and couldnt find a better one)
    • Font management: Either I supply the webfont files I already have via dragndrop and Comet generates the CSS @font-face stuff for me or, if I use a installed desktop font, something like fontsquirrels webfont generator is used to generate the webfont files and also output the CSS stuff accordingly.
    • fluid/flexible layout: this would make designing responsive stuff (and we all know that everything is responsive now) so much easier and better - being able to resize the canvas/device size however I want and the content adapts accordingly. Maybe supplying the sizes of some popular devices (some desktop resolutions, iOS and Android devices) like Chrome devtools do would be great.

    that's it for now - reaaaally looking forward to Comet. Been using Photoshop for all my mockups til now (never really got into the Sketch game) so Comet is pretty much perfect for me!

    1 point
    • , 8 years ago

      Thanks Patrick for your feedback, notes taken, feedback saved. Will bring it back to the team.

      0 points
  • Caleb Warren, 8 years ago

    Awesome! Will this be available with my CC subscription?

    1 point
    • , 8 years ago

      Yes Caleb, that is the plan, when we have the final version of Project Comet, it will part of Creative Cloud. The beta early next year will be free.

      0 points
  • Tyson KingsburyTyson Kingsbury, 8 years ago

    This just keeps getting better and better...that video with the live data was incredible.... There seems to be a new energy and new vibe coming from Adobe these days, and I'm loving it.... Can't wait to get a hold of this...The email i just received mentioned news about a private pre-release program....any news on that?

    also, although the videos featuring app design are nice...how's this going to work with fullpage web design etc...I do a lot of web site layouts, and am wondering if this tool will be useful for that...

    1 point
    • , 8 years ago

      Hi Tyson, Thanks for your kind words! We will have a public beta early next year. And in December, we will send out a survey to everyone registered to http://adobe.ly/comet to 'qualify' some targeted users to join our Alpha prerelease. Stay tuned! Answering your second question, Project Comet will be able to help you with designing mobile apps and web sites. You will have to select Artboard sizes from presets, but will also be able to draw/resize custom ones.

      0 points
      • Tyson KingsburyTyson Kingsbury, 8 years ago

        Thanks for the response Demian! Much appreciated!

        I honestly couldn't be more excited about this... This looks to be exactly the sort of tool I've been looking for :)

        0 points
  • jonathan bowdenjonathan bowden, 8 years ago

    Hi Damian, excited to see progress on this. I'm currently a huge fan of sketch and invision, but i'm also curious to see how Comet compares!

    1 point
  • Alex Cherepenenkov, 8 years ago

    We'd like to have anything to keep our UI kit components. We'd like it automatically synchronising between the designers and something for easy adding these components to project. Thanx

    1 point
  • Thomas Krajacic, 8 years ago

    What I've seen so far looks incredible! I would love to see some advanced features (though I understand that it might exceed the initial focus):

    • procedural overlays or filters like a "Blur Adjustment layer" (Blurred views are easily done in code but for mockups the blur has to always be baked in, which is annoying)
    • even better would be a system, where we could write little scripts (JS?) to generate either layer content or for example animate an object (so I can add a simple 'on-touch' animation to a button that is not just a bounce for example) I think this goes along with the "node-based" approach someone brought up before. I want to attach some javascript behaviour to certain aspects of an object/layer. This would be amazing, but understandably not easy to do.
    • As mentioned before, the "resizing" part is paramount I'd say. When I have a mockup of a desktop application or basically any kind of app nowadays, I need to resize the mocked window to fit new content a lot and that's really time-consuming most of the time. With all the different device sizes this is not getting easier.

    Really looking forward to get a beta into my hands ;) Amazing job so far it seems!

    1 point
  • Pierre Lemieux, 8 years ago

    Hum, lot of you guys seems to have tested a beta of Comet, lucky you. It's kinda hard to participate without experiencing the goods. Any way we can help, get our hands of the Precious?

    1 point
  • Toni Karttunen, 8 years ago (edited 8 years ago )

    Does Project Comet have any teamwork features? For example, is it be possible for multiple team members to edit the prototypes simultaneously just like in Google Docs? And is it possible to allow clients to add comments, notes etc. to prototypes?

    1 point
    • , 8 years ago (edited 8 years ago )

      Hi Toni, thanks for your feedback. We are working on sharing functionalities as we speak and I will make sure the team sees your feedback. If for some reason your suggestion is not there in Project Comet when we release it, we are planning to have a solid extensibility layer for plugin developers to use, enabling you to do something like that.

      0 points
  • Miika Kossi, 8 years ago

    I'm missing a feature that allows me to add business rules and error/conditional states for each element. Next that, there should be an easy way to display all states of the element, so that devs can actually build the interface. Otherwise the tool is going to be a just useless gimmick.

    1 point
  • Marco Cinelli, 8 years ago

    hello, how can i have a beta version of Project Comet?

    1 point
  • Bruno Magalhaes, 8 years ago (edited 8 years ago )

    Seems great, hoping for simplicity and great CC/AI/PS integration. Real-time data is just amazing btw

    1 point
  • leopoldo araujo, 8 years ago

    Oi Demian,

    Não vejo a hora da adobe liberar para testes.

    1 point
  • Michael Locke, 8 years ago (edited 8 years ago )

    My only request is that you include basic Bitmap capabilities along with solid Vector capabilities. Basic features, enough to make the app a "true" all-in-one for both UI/UX Designers and eliminate the need for constant round trips into PS or AI. As a Fireworks user, Fireworks accomplished this. I don't see too much Bitmap features in the demo (from what I can see) so I'm hoping you guys look into this. Basic features like Cropping, Color Adjustments, Noise, Blur, Sharpen, etc. Just the basics.

    Today, many UXers are a blend of UI/UX Designers, the community is in dire need of an app with this potential. I've been teaching online with Adobe Fireworks the past 5 years, I hope to continue doing so using this app. Hoping Adobe Comet is the pimped out fresher version of what we see in Fireworks. Love what I see so far, but we NEED basic Bitmap editing capabilities along with the strong Vector capabilities.

    Thanks for the ear!

    1 point
  • Svenn-Petter Mæhle, 8 years ago

    A mini-flowchart navigation such as what exists in After Effects would be killer to place linked comps/artboards into one another. Often wish I could put a symbol into a symbol into a symbol. etc.

    1 point
  • Trevor McNaughtonTrevor McNaughton, 8 years ago

    Hey Demian,

    Glad to see you're already busy at Adobe. Don't have any specific feedback that isn't already mentioned. I am excited to see what this does for the community, and really interested in the kind of competition it's going to bring to the market.

    1 point
    • , 8 years ago

      Hey Trevor, glad to see you here :P Really looking forward to hearing your feedback. Stay in touch. Hope all is well.

      1 point
      • Trevor McNaughtonTrevor McNaughton, 8 years ago

        You rode past me on your skateboard today and it reminded me to check this thread. Let me know if you need any beta testers. I'm sure I can get a few of the Braintree designers to help out.

        1 point
  • Johan Gunnarsson, 8 years ago

    Will you support pages eventually? Hundreds of art boards looks cool but it doesn't really offer a good overview. The ability to organise your document by pages would be great.

    1 point
    • , 8 years ago

      We are investigating different ways of organizing different design explorations. Do you have something specific in mind Johan? Are pages enough for you? If you could imagine something tailored to your needs, how would that work?

      0 points
  • Thomas Shaped, 8 years ago

    This looks super great and I'm really excited to see more of this going forward.

    One question that's really sticking in my head right now though, is this a Mac only app? We have designers that use Windows too and it's a real shame that all of the big players (Sketch, Affinity, etc) only have Mac applications available. (Don't get me wrong, I completely understand why!)

    If you have a windows app that would really give you a leg up on the competition ;)

    1 point
    • , 8 years ago

      Thanks for your feedback Thomas. The first preview release of Project Comet will be available for Mac OS 10.10 and above. We are excited by the opportunity to bring Project Comet to the full range of Windows 10 compatible devices, but don’t have a specific timeframe for availability.

      1 point
      • Thomas Shaped, 8 years ago

        Disappointing news, but understandable if you really want to focus on getting it out there first!

        I hope you bring it to Windows soon though, then I can see our team desperate to get at it.

        1 point
  • Cody IddingsCody Iddings, 8 years ago

    Would you be willing to come into our team and teach us about Comet?

    1 point
  • Lucas ColussoLucas Colusso, 8 years ago

    Hi, Demian! Congratulations on the great work. Looking forward to trying Comet. I'm a Ph.D. student at the University of Washington. The research project I’m working on intends to learn more about what tools designers are currently employing in their workflow. By that, we intend on learning what is still missing, and then create experimental tools to bridge the gaps.

    Finalmente, bom ver brazucas liderando projetos aqui nos EUA. Abraço --Lucas Colusso

    1 point
    • , 8 years ago

      Muito bacana Lucas, vamos bater um papo na semana que vem? Estou procurando alguns profissionais com o seu perfil para entrevistar atrás de insights para o #ProjectComet. Se você tiver interesse é claro. Abraços e parabéns pelo doutorado, sei o quanto é desafiador, ainda mais em outro país. Stay in touch.

      1 point
  • Uhl Albert, almost 8 years ago (edited almost 8 years ago )

    Filled out the Project Comet UX Design Survey months ago, but still no word on an invite. Are new beta testers being added? I should fit the profile to a T.

    0 points
  • Marcus Knight, almost 8 years ago (edited almost 8 years ago )

    When, when, when. I need to test out the beta version, oh please don't have a monthly subscription model ( i absolutely hate that : < )

    0 points
  • Felipe Oliveira, almost 8 years ago

    I try aply to "PROJECT COMET PRERELEASE APPLICATION" but the site are closed, when you open again for new users test?

    0 points
  • Felipe Oliveira, almost 8 years ago

    I try apply in "PROJECT COMET PRERELEASE APPLICATION" but the site are closed, when you open again for new users test... Thanks!

    0 points
  • Kyle Halevi, almost 8 years ago

    3 more things: How will blurs be handled? Will there be a built in option, or does that have to be added in through another apps?

    IDE Support?

    Lastly, how does image exporting work? Is it drag and drop like Sketch, or do you have to export all of the storyboards at one time.

    0 points
  • Peter Frings, 8 years ago

    Good morning Demian,

    Thanks for allowing us to participate! I'm looking forward to get my hands dirty! :-)

    What I would like to see in Comet is the following:

    • Be able to group different controls so I can move or operate on them as a whole. In Photoshop, I usually have 1 layout per control, and use (nested) layer groups to represent the hierarchy.
    • Represent different states of the same screen and name them. E.g., show some controls or groups in a greyed-out state, or hide them with the ones below them shifting up, ... I now do this with layer comps. A disadvantage is that layer comps work across all dartboards, and that often when you make a very little change (e.g., aligning a text in one section) requires updating all comps manually.
    • An easy way to export PNGs (or whatever) of all screens and all of their states, using a simple to control naming convention (e.g., --). When doing that, remember the root of the export directory per project. I now use a modified version of the 'Layer Comps to Files' script, but that doesn't remember the prefix and directory per project. This requirement comes from the fact that I'm writing the specs, and I need to add to include lots of screenshots.
    • A system that assists in positioning/sizing elements, using the guidelines of a particular OS or from a custom style guide. E.g., the distance between a caption and its field. I now often start a screen in Xcode (Interface Builder), and then bring it to Photoshop.
    • Don't forget the desktop; not everybody is making web or phone apps.

    Thanks for listening!

    Peter.

    0 points
    • , 8 years ago

      Thank you for the detailed feedback Peter. We are working hard to deliver a great tool for you guys to use in early 2016 as a public beta. Stay tuned! I will make sure your feedback gets back to the team.

      0 points
  • Ronny Wieckardt, 8 years ago (edited 8 years ago )

    Hi Demian, I went from using Adobe PS / Illustrator to using sketch the last few years of my Ux/Ui career and I love to switch back to Adobe once it proves; * The software is as quick and responsive as Sketch, without too much bloated functionality * The support and updates will be quick and painless * The platform will run on windows and mac, and the files it create will need to be easily interchangable (i love it to have some of the amazing features of zeplin.io or avocode so i can easily share with developers without the need, of failing to recreate designs).

    But the most important part for me, is to remain focus on (responsive) web. And not only follow the hype of native app prototyping.

    Cheers, And i'm really looking forward to get my hands on this piece of software.

    0 points
  • Marco SousaMarco Sousa, 8 years ago

    That music though

    0 points