It's all cool and nice, but I just wish InVision would offer a native app alternative as well...
Absolutely agree. The web version is almost unusable on a slow broadband connection, so if I'm out in the country it's hopeless.
Would love to be able to do all the tinkering offline and then upload the project in one go.
Hey Duncan! This should definitely not be the case, going to open a support ticket and reach out to you here shortly. Thanks sir!
^ Awesome support, as usual.
From what we can see it seems like a mix of FramerJS, Principle, and well, Invision. If they can provide a native app to visual it, then it's a clear winner IMO.
Agree with this. Native app viewer does exist as far as I know, or do you mean something different?
I didn't know it exists, my bad.
And Android ? :)
I don't think so... yet ... :(
The benefit of Framer still that you pay just once and can create unlimited projects for life. Not sure I would pay $25 / month for Invision.
Seems like recurring revenue in a web app is a better business than a native app for fixed price. Also it probably helps a lot to avoid software piracy.
Honestly you don't have to pay for Framer Studio. I'm actually pretty happy with framer-cli. But I'd still choose Framer Studio if money wasn't a question, it's just such a polished IDE.
Sure thing. The point is I'd prefer pay once than every month and don't have limits on how many projects I can create.
Invision have been putting a lot of work into their product recently haven't they? Must be because Marvel are hot on their heels!
Really like this new feature though!
They raised 45M$ in July, which can explain that they might have some more staffs since a few weeks :)
I wonder how much time it took them to develop it, I would say closer to a year.
I would like to know as well. Also how they work : in a linear way from department to department (product -> design -> dev -> QA) or with task force that combine all of that in a feature team.
Hey Nicholas and Florian! Thanks for the comments, we're working on a series of new content that we'll be rolling out to our blog related to this. Goal being to be super transparent around our internal creation process and share what we've learned as we've matured and revised our workflow as an org.
Nicholas- you may be on to something. ;) One of the challenges to rolling out new features is that its often assumed we just started the feature and pushed it out within a short span. Many times that doesn't tell the full story of the many weeks and months its taken to get to that point. Thats why we've been rolling out more of these previews- so that folks can get a hint of what's to come, see where a lot of our blood/sweat/tears has been spent, and know that their feedback is being heard and acted upon.
Hope that helps- as always we LOVE your feedback. Live and die by it.
Thanks for your answer Stephen, looking forward to look into your creation process. Let me guess, I'm sure you some kind of prototyping tool at some stage?
Man they seem to be crushing it.
Good idea for final product examples to dev teams to better demonstrate transitions and animations instead of using Keynote etc.
Any news ???? It's been more than one year from now. Do they will go on craft prototype instead ?
This is fantastic if it's really as good as it looks - I use Invision for most prototypes, but I've recently been learning Framer for more advanced stuff. It's a nice tool, but I feel like I've barely scratched the surface of what it can do and to be honest it just feels like overkill for most projects. It'd be great to be able to do more advanced stuff within Invision without having use another tool just for the 5% of projects that require it.
Motion is essentially what Atomic.io has already accomplished successfully. I'm very happy to see InVision has been listening to the feedback of mobile designers. They are making decent strides in this area and Motion could push them as one of the better options for mobile prototyping. As someone who works on native apps across multiple platforms InVision still makes it hard to present new feature work across iOS and Android because of the way they force you to choose a template for each individual project. I'll be really eager to test out Motion and see where it fits in the growing list of prototyping apps.
I'm too broke for Invision :(
If you let me know what your email is, I can share with you a 3 free month starter plan. :)
Build a year's cost into your next contract, or get your employer to pay for it.
The way to do it. Thanks for the idea. :)
Has anyone had a chance to test it out or play with it yet?
Invision just keeps getting better, has anyone compared to UXPin?
I never used UXPin, but I did an evaluation and I used a product similar to it previously (protoshare).
The major difference is that Invision uses exported image assets you generate on your computer (using whatever tool: Sketch, PhotoShop, Illustrator, Omnigraffle, etc). You then upload and sequence the images together with hotspots, hover actions, templates and now (PANT) animation. UXPin has a different approach - it allows you to build an interface that is interactive in the browser using the UXPin interface. You can then output that as documentation or have conversations around it with client. This is not hugely different than Protoshare.
For me, I would rather use tools on my machine that I have been using for years, rather than rely on unstable internet (Im in Jakarta) and use an interface which is nice, but not at the same level as Sketch or Illustrator. Invision is a much faster way to collaborate and get feedback from clients, devs, customers without changing how i like to work....
(That said, I would still rather skip wireframes and clickable stuff altogether and just freakin build it in code.)