Can Tim Ferriss's DiSSS method for accelerated learning be applied to learning product/graphic/interactive design? If so, what would you recommend for each of the steps?
Here's a video where he talks about it: https://www.youtube.com/watch?v=DSq9uGs_z0E
DiSSS stands for:
What are the LEGO blocks, or Minimal Learnable Units? What are the things that actually make up the skill? What are the failure points? How can you avoid those failure points for the first five sessions, while still learning, in order to build the habit?
Of those Minimal Learnable Units, what are the 20% that produce 80% of the results (Pareto)? What are the core components of the skill?
In what order should these things be learned?
What are the consequences you can leverage to make sure you follow the program? Consequences can be considered for what NOT TO DO as much as what TO DO.
The lack of stakes can also be used. What are the no-stakes or low-stakes ways you can practice without stress?