Just a small comment: I made 2048, not Ketchapp ;)
Yeah, this being on the front page of Designer News right now is a disservice and a waste of readers' time.
How would you respond to claims that 2048 is a clone or ripoff of Threes?
He mentions this briefly here: http://gabrielecirulli.com/articles/2048-success-and-me
Ketchapp had nothing to do with creating 2048 game, other than publishing it to the App Store. It was created by Gabriele Cirulli. Here's his blog post re: the aftermath: http://gabrielecirulli.com/articles/2048-success-and-me
Ketchapp just published it to the app store (maybe with some customizations).
The title is completely unfair to the original creator of 2048.
Keep going! http://asherv.com/threes/threemails/
Wait, so Ketchapp copied 2048 down to the name and design? And they didn't have anything to do with the "original", which itself was heavily inspired (although admittedly, still a different game) by Threes?
That alone seems pretty damning…
Yes, that's what happened in a nutshell. When I created 2048, I wasn't quick enough to predict its potential success, and had no experience to create a mobile version. Ketchapp just took the chance and built their own version before I could get something out.
If you don't mind the potential chaos (there would be!), you could find a lawyer ready to take the case for free. There is a pile of evidence that the IP isn't theirs. Though I'm sure I'm not the first one to tell you about this ;)
From what I understand the 2048 was an open source project with a free to distribute or modify license, I don't see what a lawyer can do here.
Actually that's interesting. I don't think open-source licenses cover naming and branding, do they?
I just looked up the specific license, which is MIT. It's very permissive.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so [...]
I can understand "cloning" your app with a thinly disguised copy, but I'm surprised they would go as far as copying the name and looks. They should've at least called it "1024" and made it pink and green or something…
It does seem quite damning for Ketchapp... If I was the author, I would strive to start a Ketchapp competitor that specifically focuses on trustworthiness and relationships with developers. A strong sense of culture might stick out and succeed in the cesspool that is the iOS publisher community.
This. :thumbs up:
It was a nice read until he tried to sell me his course at the end of this story
And it's so ironic.
- He tries to get published by a company
- Company steals his game
- Tries to sell course on publishing games
So would that course teach me how to get publishers to steal my game, or what?
But the thing is that someone who has experienced some issues with this topic could probably give you some good advices on how not to reproduce them. People tend to say we always learn more from our mistakes so that might be helpful for who is interested.
fight! fight! fight! fight!
There are some good nuggets in here, and I agree with some of his points (despite how they're expressed...), but I think he would have benefited from the "step back and go for a walk" approach before writing it.
And I'm not sure what relevance Ketchapp being based in France has to the story? He comes across pretty obsessive about it.
True, I was wondering about the symbolic meaning behind his obsession for baguette (innuendo intended).
Thief calling someone else a thief.
Both of you guys stole your idea from Marc Griffin; Bullet Ball baby!
Well this is what you get from dealing with professional game cloners... I know everyone can envy such visibility on the App Store, but this is guys like the author that make crappy business like this thrive.
A note on the story from Kotaku: http://kotaku.com/game-developers-i-got-cloned-story-is-messier-than-it-s-1700977887
Disclaimer: I have nothing to do with this story, just sharing with someone else's experience.