29 comments

  • Gabriele CirulliGabriele Cirulli, 5 years ago

    Just a small comment: I made 2048, not Ketchapp ;)

    29 points
  • Steve StruttSteve Strutt, 5 years ago (edited 5 years ago )

    Ketchapp had nothing to do with creating 2048 game, other than publishing it to the App Store. It was created by Gabriele Cirulli. Here's his blog post re: the aftermath: http://gabrielecirulli.com/articles/2048-success-and-me

    Ketchapp just published it to the app store (maybe with some customizations).

    The title is completely unfair to the original creator of 2048.

    8 points
    • Ian GoodeIan Goode, 5 years ago (edited 5 years ago )

      For reference so people can draw their own conclusions:

      0 points
      • Kyle StetzKyle Stetz, 5 years ago

        Keep going! http://asherv.com/threes/threemails/

        7 points
      • Sacha GreifSacha Greif, 5 years ago

        Wait, so Ketchapp copied 2048 down to the name and design? And they didn't have anything to do with the "original", which itself was heavily inspired (although admittedly, still a different game) by Threes?

        That alone seems pretty damning…

        2 points
        • Gabriele CirulliGabriele Cirulli, 5 years ago

          Yes, that's what happened in a nutshell. When I created 2048, I wasn't quick enough to predict its potential success, and had no experience to create a mobile version. Ketchapp just took the chance and built their own version before I could get something out.

          2 points
          • Louis-André LabadieLouis-André Labadie, 5 years ago

            If you don't mind the potential chaos (there would be!), you could find a lawyer ready to take the case for free. There is a pile of evidence that the IP isn't theirs. Though I'm sure I'm not the first one to tell you about this ;)

            0 points
            • Tamerlan SozievTamerlan Soziev, 5 years ago

              From what I understand the 2048 was an open source project with a free to distribute or modify license, I don't see what a lawyer can do here.

              0 points
              • Sacha GreifSacha Greif, 5 years ago

                Actually that's interesting. I don't think open-source licenses cover naming and branding, do they?

                0 points
                • Louis-André LabadieLouis-André Labadie, 5 years ago

                  I just looked up the specific license, which is MIT. It's very permissive.

                  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so [...]

                  0 points
          • Sacha GreifSacha Greif, 5 years ago

            I can understand "cloning" your app with a thinly disguised copy, but I'm surprised they would go as far as copying the name and looks. They should've at least called it "1024" and made it pink and green or something…

            0 points
  • Alex VillaAlex Villa, 5 years ago

    It does seem quite damning for Ketchapp... If I was the author, I would strive to start a Ketchapp competitor that specifically focuses on trustworthiness and relationships with developers. A strong sense of culture might stick out and succeed in the cesspool that is the iOS publisher community.

    6 points
  • Ariel VerberAriel Verber, over 5 years ago

    It was a nice read until he tried to sell me his course at the end of this story

    4 points
    • wojtek w.wojtek w., 5 years ago

      And it's so ironic.

      1. He tries to get published by a company
      2. Company steals his game
      3. Tries to sell course on publishing games

      So would that course teach me how to get publishers to steal my game, or what?

      9 points
    • Jeremy LefebvreJeremy Lefebvre, 5 years ago

      But the thing is that someone who has experienced some issues with this topic could probably give you some good advices on how not to reproduce them. People tend to say we always learn more from our mistakes so that might be helpful for who is interested.

      4 points
  • Numecca .Numecca ., 5 years ago

    fight! fight! fight! fight!

    3 points
  • Robin RaszkaRobin Raszka, 5 years ago

    Thief calling someone else a thief.

    2 points
  • Ian GoodeIan Goode, 5 years ago

    There are some good nuggets in here, and I agree with some of his points (despite how they're expressed...), but I think he would have benefited from the "step back and go for a walk" approach before writing it.

    And I'm not sure what relevance Ketchapp being based in France has to the story? He comes across pretty obsessive about it.

    2 points
    • Pierre de MillyPierre de Milly, 5 years ago

      True, I was wondering about the symbolic meaning behind his obsession for baguette (innuendo intended).

      0 points
  • Joe BlauJoe Blau, 5 years ago

    Both of you guys stole your idea from Marc Griffin; Bullet Ball baby!

    https://www.youtube.com/watch?v=WOOw2yWMSfk

    0 points
  • Kyle ConradKyle Conrad, over 5 years ago

    A note on the story from Kotaku: http://kotaku.com/game-developers-i-got-cloned-story-is-messier-than-it-s-1700977887

    0 points
  • Alexis CreuzotAlexis Creuzot, over 5 years ago

    Well this is what you get from dealing with professional game cloners... I know everyone can envy such visibility on the App Store, but this is guys like the author that make crappy business like this thrive.

    0 points
  • Cody IddingsCody Iddings, 5 years ago

    k

    0 points
  • A. Pocius, 5 years ago

    Disclaimer: I have nothing to do with this story, just sharing with someone else's experience.

    0 points