15 comments

  • Daniel Whyte, over 6 years ago (edited over 6 years ago )

    You can see the app preview video here: https://www.youtube.com/watch?v=acXOD1OfI0M and some shots on dribbble https://dribbble.com/whyte

    We've posted in a couple of places, and we've had the following suggested to us already and are going to look into them post 1.0:

    • Export from illustrator artboards/slices

    • Sketch integration

    • Custom ligatures

    Aside from your ideas, we want to test SVG's far and wide so when we launch, there are little bugs so signup for the beta if you want to lend a hand!

    Thanks :)

    5 points
  • Mitch WarrenMitch Warren, over 6 years ago

    This looks excellent. I've been meaning to find a tool like this - good timing!

    1 point
  • Corin EdwardsCorin Edwards, over 6 years ago

    This looks great.

    Was just about to email you but might be better to ask here. I presume that in the preview video that huge bunch of SVGs that you dragged in to the app were all drawn to the same dimensions, what dimensions for the illustrations does your app expect?

    1 point
    • Daniel Whyte, over 6 years ago

      Thanks :)

      We've been testing with many different sized vector iconsets, from small to large, so it does not matter the dimensions, as long as they are the same width and height. We resize the canvas to 512x512, and set a constant baseline at compile time.

      2 points
      • Corin EdwardsCorin Edwards, over 6 years ago

        Cool, so as long as the canvas is the same size it'll tell that, say a house and a shoe, with different illustration heights, are actually the same sized image just with some white space above the show where the house's roof would be?

        0 points
        • Daniel Whyte, over 6 years ago

          Yeah, so it should be relative to the 0,0 origin, so they will retain their offset when converted. Although we'll most likely test various outputs depending on what we discover during the beta.

          1 point
  • John AnzelcJohn Anzelc, over 6 years ago

    Command-line support would be nice. We have a custom Python script that uses FontForge to compile our fonts from .SVG files as well as update all of the appropriate CSS. This is great for workflow purposes, since we can just drop a .SVG in a folder, run a command, and then everything is updated. Unfortunately, FontForge is kind of finicky and is not well-documented (especially so for the CLI interface and scripting mechanism). As a result, I've had trouble properly hinting icons as well as picking appropriate values for em-box, ascenders, descenders, etc.

    If there was an easier-to-use tool that also supported scripting, that would be awesome.

    0 points
    • Daniel Whyte, over 6 years ago

      So we'll be making a command line tool companion that can take a .flask file and do all the exporting, this will be a little bit down the track, but it's on the list.

      0 points
  • jj moijj moi, over 6 years ago (edited over 6 years ago )

    Grouping would be useful. I update and add a new icon to existing fonts probably once a month. Also, different kinds of border and ability to stack the icons would be neat. Now I have to do all the work myself.

    0 points
  • Max GlenisterMax Glenister, over 6 years ago

    Very nice, and I guess for non-Mac users (and Mac users!) there's http://fontello.com/

    0 points