Been mulling over this for a while now. These are both really great tools for prototyping at a similar price, but I want to know which you think is better value and why?
I've been using Marvel app. It has free account, but if you're working in a team you'll certainly need a pro account. At $6.40 a month it's pretty reasonable. I don't think it has quite as many features as Invision but the team seems to be churning out new stuff all the time. For example today they announced feedback integration with Survey Moneky and Typeform.
Hey all! I'm Marcin and I'm Co-Founder and CEO of UXPin. Above all though I'm a designer.
First of all thank you so much for all your comments. Working for our community never stops being awesome. Constant feedback and great ideas - that continues to help us build UXPin.
Let me share couple of thoughts on this question.
I have huge respect for Invision and team behind it. To certain extent we're competing, but essentially we're building different products.
Invision is a design collaboration tool. You can drag&drop your PNGs or JPGs, link them together and share with the team to gather feedback.
UXPin is a product design tool. You can go through the whole design process from lo-fi to hi-fi (including interactions&animations), gather feedback, perform usability tests (and of course iterate on the design) and you'd never need to leave UXPin.
Many of our customers call UXPin the center of their design process. Some starts with just parts of the process and supplement the rest with other tools (that shows us where to improve UXPin!).
Company was started by designers (funny enough we've started with paper prototyping kits: http://youtu.be/-7VitOBVfCE) tired of problems generated by suboptimal tools not ready for the modern, collaborative, product design process.
Today we have customers in more than 150 countries all over the world (including almost every major tech company). We've raised a little bit of capital from top VCs (1/17th of Invision's total funding;)), relocated part of company to Silicon Valley and we continue to fight for better design :).
We'll either make design easier, more collaborative, and focused on the process, or die trying.
I used UXPin for several projects. It has several nice features. The ability to add animations and transitions is great to demo for your team or a client. Also being able to design for mobile break points is pretty nice as well. If you open up the demo link on your phone you will see the phone break point, etc. They also have a lot of prebuilt libraries you can use to your advantage. Some are UI and icon libraries similar to Foundation Zurb and some are libraries with prebuilt layouts like login screens etc.
What I don't like is that it still feels like it has some bugs to work out. It's not nearly as fluid as adobe products. There are a ton of nice looking features, but it doesn't quite perform like I expect. Some times the 'Undo' feature doesn't work correctly, drag to duplicate is a little janky, the canvas is always top left, the grid is kind of funky to set, client commenting didn't quite work as expected, the whole site crashed for like half a day when I needed it.
I have not used Invision but I do actually like UXPin quite a bit even through it's faults. I just feel like they have a few more versions to go before they work out the bugs. I've tried out a lot of the other popular wireframe/prototyping tools and found UXPin to be one of my faves for sure.
Thanks for your comment Charlie, it's a real tough one, Invision seems to be the best, fluid piece of kit for prototyping but UXPin has a few more features, like initial wireframing too and nice interactions/transitions in their demos.
Think you might be right about UXPin having to smooth out some bugs before it becomes the tool to use.
Hey Charlie. This is your captain...erhm one of the founders of UXPin speaking :). First of all thanks for sharing your feedback. So great to hear that you found UXPin useful.
I'm concerned about bugs that you've mentioned. Sorry about that! We all continue to polish UXPin day by day (hope you can notice that;)), but there's always so much to do.
Feedback, such as yours, helps a lot in this (almost) sisyphean work. Feel free to always let us know about all the frictions that you experience. We have great support team (firstname.lastname@example.org) in place to provide help, or you can always write directly to me, either via e-mail (email@example.com) or twitter (@marcintreder).
UXPin is very buggy. So much so that i'm just not going to be able to use it for what i want to use it for, which is UX animation and interaction. Previews don't always work. Grouped animations are getting stuck. There are basic typing bugs. Images don't always place correctly. It's just not there yet and should really still be in beta with a little slug attached to their logo. Sorry. I know they're watching comments and i think that's a great first step. Hopefully they'll do something significant with our feedback. I think it would be an amazing app if it worked as well as adobe products do. It seems like we're in this weird holding stage where UX and UI designers are anxiously waiting for the best UX animation app to step up and take the market.
FWIW, I use and love InVision.
This doesn't really seem to be a fair comparison, as these apps don't seem to be trying to do the same thing. It seems like UXPin would line up just as much against Omnigraffle or Axure (for creating wireframes) and InVision against LayerVault or Pixelapse (for presenting designs).
Also, yesterday's InVision post here seemed to raise quite a kerfuffle over there, and it sounds like they're hopefully getting the act together on capital-Q Quality.
I sure hope so; their functionality is really amazing when it works: you can stay in Photoshop/Illustrator/Sketch, and in Dropbox, and have screens and assets automatically created and updated, with the screens (static, but…) linked together into a prototype that is really helpful for presenting to clients with support for threaded, graphical in-place comments that can turn into conversations and check-off-able tasks. And along the way you can have people watch as you work in Photoshop. And you can run a presentation through the prototype, controlling the flow, and everyone gets their own mouse pointer, and you can use those comments to leave a trail of actionable to-dos.
But… a lot of that stuff doesn't work reliably. The asset/screen generation wasn't there yet (though I hear they've updated). The LiveShare was too buggy and unpredictable. Etc.
Still though, I <3 InVision.
I've used UXPin for about a year and while mostly ok there were just too many buggy behaviours for us to continue using it. Having display bugs show up in front of a client isn't a good thing. It also needs much better layer management. It's too bad because it's so close to being really great and the devs really improved it over the time we used it. We've now moved onto Hotgloo and it's marginally better.
I haven't use InVision but my co-workers don't seem to like it as it just seems to be static images that you can make clickable.
I'm also not convinced that these online apps are the way to go. There's been many a time where performance was hampered by interweb problems.
I'm looking at Macaw and Webflow next but I think these might be too complex for our non-interaction designers to use (or they need to step up their game).
I've used both and we're currently using both for different projects right now. We mostly use UXPin for wireframing and InVision for internal and client collaboration around mockups.
UXPin is great for wireframing. It's pretty simple and quick to get going with wireframing but becomes real buggy after that. The real bugginess appears when using their interaction tools and uploading mockups. I'm not a big fan of their pricing, especially that for teams.
InVision doesn't allow you do any designing but does have a neat tool on the mac, to save assets straight out of Illustrator and Photoshop for upload to your current project. Lacking the design tools does suck but you can make the designs clickable by applying actions to an area of the design. We mostly use InVision for collaboration on mockups with clients; which has been a good experience thus far. I just discovered Armature; which will help with simple quick wireframing in Illustrator.
While InVision is good at the collaboration around mockups and making certain things clickable, it doesn't solve interaction; which is very important. I've tried Framer, Origami, Flinto, and Pixate with Pixate being the winner for now.
I haven't tried Webflow or Blocs but I do have Macaw and it only took about 40 minutes to create a landing page after looking at tutorials. I thought the export of the files (HTML and CSS) was on point for editing in Sublime. I agree that these apps might me a little too complex for non-interaction designers but these tools are more front end designer/developer tools.
I agree with the current state of the online apps probably not being the way to go. I think I've used them all to this point and none really stand out. We have three clear stages in our design process before development: Wireframing, Mockups, Live Interaction. Each app only seems to solve only one of the problems; which is fine and understood but there is no integration to other services for the natural maturation of the design process.
this is Marcin from UXPin here. My sincere apologies for your bad experience with UXPin. As a designer myself, I totally understand your frustration. We continue to improve UXPin (customer service team + support devs + refactoring team) and we're 100% dedicated to kill all bugs (just came to my mind that we should probably loop "Seek and Destroy" by Metallica in the office).
I really hope we can win you back. E-mail me when you'll feel ready to give us another chance (firstname.lastname@example.org) - first quarter in UXPin is on me.
Hello. I've started using several different apps, UXPin, InVision, Blocs, Marvel, Webflow and just subscribed to Pixate to try it out as well. Some of them are extremely similar, with tiny advantages here and there. I am a fan of inVision app's Live Capture chrome extension, because it fits my needs. I screen capture my homepage, take it into Sketch, and prototype away. I export png's and drag em into InVision and start drawing click areas.
I used UXPin recently, for a full on website experience, and it was very frustrating. Like somebody on this thread mentioned, it has some bugs that need work, but by no means prevent it from being a really cool tool. I must say, my frustration was mostly the layers palette, dragging one would move a different layer, one group of layers deleted itself, and undos would not work properly. I have lots of respect for the creators as well, have all their pdf books and read them constantly. I will keep giving feedback cause thats the only way a great product can be amazing.
I will use Webflow for my next user testing project cause its pretty nice. I definitely like the click to edit features and how fast it is to create a very steady, bug-free website.
But to answer the question, InVision for fast prototyping, super basic clicks. UXPin for user testing on usertesting.com or something similar, with good real transitions (can get tedious but worth it).
I am using invision from last one year, and this is a boon for every designer, so flawless interaction, great usability and fantastic customer care, I will give my hand to Invision for its Usability and so many of other features which other apps dont have.
Pixate also looks interesting...
I haven't had the pleasure of using neither InVision or UXPin, but judging by the website and their pricing plans, I know which one I'll try first.
With InVision I can start creating immediately, taking my time learning it, and actually use it in a serious project, without having to worry about a classic 30 day trial expiring.
With InVision I understand that I pay more, for having more projects on their server. That makes sense to me. With UXPin it makes no sense that I can't export to html unless I pay more. That's almost rude.
With InVision I immediately understand their pricing structure, even though they offer more plans. With UXPin I have to read all the small text for each plan, to see which features were cut from the different plans. What does "Unlimited imports from Photoshop & Sketch" mean? How many imports does the basic plan have then? What is "Advanced interactions" and why write this if it's available in all plans, etc.
Price wise, I would compare UXPins 40$ Pro+ plan, to InVisions 25$ Professional plan offering, and consider InVision cheaper. The 100$ or Business options InVision has, is for more users/coworkers, where as buying the 40$ plans for all your coworkers can become expensive quite quickly.
Sorry to sound harsh, but to me, UXPin's pricing plans seems clumsy and unattractive, which is very unappealing from someone who does UX design. I'm also the type that's very easy to scare away with marketing tricks.
Ha ha... I know what you mean, a lot of my designer colleagues would agree.
I would settle with Invision if it included a basic wireframing tool - but suppose I could just do those in photoshop or whatever & upload as a prototype.
hhhmmm... Invision might be the one!
thanks so much for the feedback! Nailing the pricing is quite difficult. We went through couple of iterations (including one plan for $15/seat/month) and current one seems to be serving most of our customers the best.
We didn't want to leave freelancers and smaller companies without UXPin (hence cheap plan that has all the basic features needed for every day work), but on the other hand we wanted to invest more in the advanced features (like usability testing feature in the PRO+ plan).
I'd love to know what would seem like a better option for you. Feel free to drop me an e-mail (email@example.com)
Thanks again for the feedback!
The interactive features for UXPin look really good (animating forms etc). Having used Invision, it's a great tool for collaborating with clients and internal teams (agency side), which I haven't had the chance to use UXPin for yet.
Would be interested in hearing if any agencies/individuals managing projects out there are using UXPin and what their feedback is on it