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Ask DN: Best resources for designers to learn Swift for prototyping?

over 5 years ago from , Senior Interaction Designer @ Google

A little background: much of my work is for the mobile space, most commonly for native iOS apps. Over the last few years, I've been working more and more with animated prototypes built in After Effects to convey the motion and micro-interactions of my designs. I'm also somewhat familiar with Obj-C, but it's been quite a few years since I've spent a lot time in it.

In the new year, I'd love to jump into is learning to use Swift to build interactive UI/prototypes/motion studies. Not looking to be a full fledged iOS developer, but rather looking to use Swift to help convey my vision to both clients and developers.

I've seen quite a few sites, video series, and upcoming books on Swift, but thought I'd reach out to DN to see if anyone has any advice for which ones to focus on given what I'm looking to do.

Thanks!

4 comments

  • Cody McClintockCody McClintock, over 5 years ago (edited over 5 years ago )

    Check out https://designcode.io/ if you're looking to get a headstart in Sketch & making some interactive prototypes. He is extremely skilled in Sketch, Swift, and an even better teacher.

    4 points
    • Anthony DinesAnthony Dines, over 5 years ago

      This looks like a great resource, and it's great to hear a very positive review of it. Looks absolutely solid, thanks!

      0 points
  • Joshua TuckerJoshua Tucker, over 5 years ago

    I agree with Cody. I have been dabbling with the Design+Code resources and the escalation from learning to application is well done.

    1 point
  • Austin LoudenAustin Louden, over 5 years ago (edited over 5 years ago )

    If your goal is to make realistic-feeling prototypes (and not necessarily to learn Swift on the side), I would highly recommend looking into Pixate (http://www.pixate.com/) as well as Design+Code.

    0 points