Facebook Design Director posts about solving big problems, then returns to designing world-changing features for facebook.
I love this article, but my big question is: How do you get involved with projects that actually tackle bigger problems?
Especially as a young, unestablished designer - how do I go about getting involved in loftier projects that tackle real issues? All the work where I am is the usual client work, with limited opportunities beyond that.
I WANT to work on better stuff, but don't know how to go about getting started. Thoughts?
Working at a company that designs digital products will lead to lots of interesting, more unique work. A sweet portfolio can get you hired at a startup that's doing something real and new.
There's no client behind the countless dribbble shots of to-do, weather, and other generic apps. Julie seems to be making fun of what a lot of designers find important, which is often yet another flat style reskin of a fake mailapp.
Real work isn't as trendy, but as you do it, and get really good at it, you'll start pulling in better and better clients. Eventually you'll get to be selective about which projects you take, some of which tackle those difficult problems you mentioned :)
The scariest part is, ~30% of the designers don't realize it's tongue and cheek and think its another article about skeuomorphism or pixel perfection :(
Took me a couple paragraphs to realize this was a tongue in cheek piece, but it echoes my sentiments exactly.
Pretty decent read.