[Android] Should our mocks be in 1x(360x640) or 3x (1080x1920)

over 5 years ago from , Design and Frontend

Material Design sketch stickers are in 1x(360x640). Designing for 1x allows us to more easily follow Android's baseline. No more calculations where I have to device any number by 3 and find a multiple.

If I design for 3x I will be in a space where I can break the rules and maybe go outside of the material design guidelines.

Any idea?


  • Asher SimondsAsher Simonds, over 5 years ago

    To me it's more of a personal preference. I like to design at MDPI because it makes math easier and don't usually have to worry about objects ending in fractions of pixels (as you might if you started big). It also keeps things smaller on the hard drive and in memory since things are smaller at source. Material's iconography shouts simplicity and filled/mono-weight styles which are perfect to build in vector, thereby making them density-independent.

    That said, if you're building something with a specific device in mind or are planning a style that has finely-detailed UI pieces, starting at XXHDPI makes sense. If I'm creating an app icon, I start in XXXHDPI.

    It really comes down to the project and the particulars.

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  • Katarina RdultovskaiaKatarina Rdultovskaia, over 5 years ago (edited over 5 years ago )

    designing for biggest is always ideal specially if not all your assets are vector shapes, sure designing at mdpi gets rid of calculations, but your stuck with that size.

    Also considering a large majority of android devices are at least xhpi and up in the market. mpdi devices tend to be the cheaper devices.

    We just have to accept that android will be pixel perfect, there are just too many resolutions to keep in mind and they are not always easily divisible.

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