I'm Yiğit, User interface designer, mostly mobile apps. I'm working on IOS and Android apps both but IOS more, sure. So, when I starting an Android project, I'm getting confuse at the beginning. Thinking about questions like "what size of canvas I should use?", "which system I should base (like Kit Kat etc)"...
I'm using Nexus 4 screen size as canvas. When I exporting assets, upscaling to 3x or 4x design. (xxhdpi, xxxhdpi) Then export with Cut & Slice me tool. Am I on right way or is there a better way for it?
With Material Design, everything looks better for us but it's very new, so I'm not sure if I use it or not. Many Android based phones not using Lollipop. (I guess it's only Nexus 4 and 5 at the begining, not sure)
So, which way you go when you start an Android app design project? I'm wondering. Give me advices and like people have same questions.