I've been using Pixate for a few months now, and I don't think there are any other tools out there that come close to what the team at Pixate is doing. The team really knows what they're doing and they have a long term vision that makes me confident that investing time into using their platform will only get better going forward.
I'd recommend watching the tutorials at http://learn.pixate.com to get up to speed on the mechanics of the app. They're excellent tools that should give you the requisite knowledge to start prototyping pretty much anything you can imagine.
I find that Pixate is much faster than coding, and extremely flexible in what you can achieve.
Yeah it's really perfect for rapid prototyping. Do you know any good tools for interaction design on web?
This seems pretty cool. Has anyone delved into using yet? I know it just opened up for the public, but anyone play around the beta or just started working with it?
I've been using it and it is really amazing and with a very easy learning curve. It is my favourite prototype tool right now.
I have used it for some months now, and I'm really getting the hang of it.
It is one of the best apps I have ever used. I'm not really that techy, so coding stuff seems to much. With Pixate I can do prototypes with real gestures and animations.
It is great if you want to do quick prototypes and test them on real people. I tried to create our Android app with aroud 10 screens in Pixate, it quickly becomes a very big project, but it is possible if you organize your layers in a good way.
We've been using it at Creativedash - it's great. There are some limitations compared to something like Quartz Composer, but it's also more intuitive to people that are used to interfaces like photoshop.
Performance for the running prototype on a phone is GREAT.
Definitely a nice tool.
What kind of limitations? What would you have liked to see that isn't there? I'm asking because I've started with Quartz Composer but thinking of switching to Pixate.
For one, you don't have the incredibly granular control over animations, math, etc. that you do in Quartz.
Yea I was going to say what he said.
Plus, in Quartz you can do things like create your own patch that does a lot of logic that you use frequently.. the noodle ui can be confusing but it is very very flexible.
The logic capabilities in pixate are actually pretty good but can be more confusing due to their "stacked" layout when compared to something like Quartz. The node-based display (for me) makes a lot more sense when I'm thinking about logic.
The mobile landing page is beautiful, and the product demo's are really well done. I've been evaluating a few of these prototyping tools lately, and look forward to digging into Pixate.
One of my coworkers made this: https://dribbble.com/shots/1765907-I-Love-Food
Just an example of what you can create as a designer with no development time. Cool stuff.
I've used it for a project and I'm really excited to see what they're gonna update next. Such a powerful tool!
Congrats on the launch! I just tried out the private beta last week and dove straight in without any tutorials and was surprised how intuitive it was to throw things on the canvas and apply controls and get things connected. Can't wait to start using this for a real project.
I've been using this since private beta, it's by far the most intuitive prototyping app out there, works really great.
Beautiful landing page. Glad this is now w/ the public.
Didn't get to try the private beta, very excited to try this.
I like that it seems to be built around native animations, properties and interactions, rather than other prototype tools that are completely open ended. Would I be right to assume that this would make handoff between designers and developers a little more fluid?
Nice! I can't wait to use this. Do you guys have a favorite tool for interaction design like this for, but for web apps?
Looks very interesting, but how does this help me in the handover from design to code? Is it just a matter of being able to show the developers how the animations are supposed to work? Is it just a showcase tool for investors to know what they're getting? Or are there more clever things going on, say the ability to translate the prototype into code?
The prototypes Pixate generates are real native apps. Developer handoff is a big upcoming focus for our tool, both in terms of communication (specs, redline, working prototypes) and ready-to-build native code.
Nice one. Just the ability to show a developer how the app is supposed to behave will make a huge difference, as will being able to make a snazzier impression with potential investors and clients.
If there was a possibility of making app development quicker by exporting layouts, animations, etc, this software would become invaluable.
What happened on this campaign here? https://www.kickstarter.com/projects/pixate/pixate-beautiful-native-mobile-apps-with-css
Hi Adrian, that was our first product, which we've open-sourced here: http://www.freestyle.org/
Wow awesome job, thanks !
Seriously? you decided to build a web based app? Have you missed the Web vs. Native war for the last few years!? Love the app but would have much preferred it be a native app. Also, haven't been able to connect to the app since I signed up 5 hours ago!
Hi Mac, just to be clear, only the editor is web-based. Your prototypes are 100% native and generated in real-time on our iOS and Android apps.
The service being on the web gives it a lot of advantages, especially for teams, and most folks really can't tell the editor is a web app when using the native Mac wrapper. Of course, one of the disadvantages of being a hosted service we're seeing right now, but don't worry, we're working hard to get the app up and running very soon. :)
Thanks, Andrew. I love the product and its simplicity to get interactions/animations going. It's empowering. I hope the decision to go web based doesn't hinder the user experience in the long run as more users signup and advanced features are added.
It's a new product, with a web app they can quickly iterate and tweak on the fly. I bet the building is quicker too.
Can you create custom animations and easings ?
Not yet, but we'll be adding custom easing curves and the ability to combine the basic animations into behaviors soon.
Is that a webapp?
and a Mac OS native app which seems to be a wrapper on the web product.
Then that's not native at all. Sticking with QC and Form.
Could this work in tandem with, or does it replace, something like InVision that helps you build flows?
It's more for discrete animations than flows