I don't see how any of these things are actually practical.
You kind of realize just how stagnant Adobe has become by the fact that no one would bat an eye if they found out someone was still doing their professional work in Illustrator CS3. Software which is 8 years old...
This is my main problem with Adobe CC, not that I have to pay monthly but that Adobe no longer has an obligation to innovate.
Agreed. When I am amazed at the pace of the Sketch team, I am reminded how long Adobe has been in the game and with a ton of resources.
Just for some context on this video. This was shown during the Adobe MAX keynote yesterday, in a section where we were talking about some exploration and ideas we were playing with around touch.
Some of these are pie in the sky ideas, but some of them are based on real world work we are doing (indeed, we are showing some of them in our sneaks session tonight).
I'm not a big fan of Adobe (anymore) but I must admit there are some really neat ideas in this video.
Since someone from Adobe is reading, I thought I'll mention some of my thoughts:
It makes me cringe when the woman manipulate 3D shapes in thin air. That particular example bugs me. The rest are ok I suppose.
We need a much bigger touch surface. Even the largest 15" tablet screen is too small for various type of design work these days.
Mobile GPU needs to get better: current gen. devices probably can't do a lot of things in the video (unless the fan is running at top speed or you'll run into horrible lag)....
My 2 cents.
Does Adobe have any copywriters? This post has the same exact title as the post in which they announced The Future of Adobe Fireworks.
I lol'd at Photoshop on the Xbox. The Xbox is certainly not the platform and the xbox controller is certainly not the right input device for modifying photos.
None of this is really all that ground breaking or exciting. Most of it is just the kind of stuff I expect them to be working on mixed with a lot of cumbersome useless interactions. Are you really going to create a whole series of gestures unique to adjusting drop shadows? Surely the current interface is a better experience.
Effects are great
Not much explosions for a Michael Bay film.
The most requested & anticipated feature is paint pouring for daily use. This is the most innovative thing I've ever seen. /sarcasm
PS.: Put back PS Layer list panel, as in pre CS6.
Assuming everything works as well as it does in that video, I am speechless.
This is pretty okay except for the part where they have CONTENT AWARE MOVE FOR AFTER EFFECTS.
I'm usually a pretty skeptical person but time and time again, the content-aware features have actually outperformed the tech demo's in real use cases.