• Richard BallermannRichard Ballermann, 7 years ago

    Demystified but convoluted as all hell.

    8 points
  • Tony GinesTony Gines, 7 years ago

    Man, this is what I was dreading.

    5 points
  • Jim SilvermanJim Silverman, 7 years ago

    unrelated, but for an app that "turn[s] drawings into code" you'd expect a graphic like this not to be a giant image.

    4 points
  • Jean-Marc DenisJean-Marc Denis, 7 years ago (edited 7 years ago )

    Even though I understand the downsampling logic, I don't really get the rationale.

    3 points
  • Patrick SmithPatrick Smith, 7 years ago

    One of the interesting things is that @3x scaled may look better than @2x native, at least with text. There is still more pixels being used for the same shape, so you get a better result.

    The iPhone 6 Plus is probably a bit of a stopgap, but has been said before designing for the dpi of a highly detailed screen one day will be as useful as designing for the dpi of a printer.

    2 points
  • Justin VelgosJustin Velgos, 7 years ago

    Am I interpreting correctly here that tap targets will end up physically smaller on the device targeted at users with larger hands?

    2 points
  • Simon EvansSimon Evans, 7 years ago

    The whole downsampling thing is just... ugh

    2 points
  • Moritz v. V.Moritz v. V., 7 years ago

    So it won't be possible to draw a pixelperfect 1px line? Yeh, Apple must be kiddin' … That's even worse than Android. Do we really need an iPhone 6 plus?! WTF! :(

    2 points
    • Joel SmithJoel Smith, 7 years ago

      I wonder if, because the physical pixel dimensions are even smaller than a retina display, would the fact that it's not pixel perfect even be noticeable??

      0 points
      • Tim GauthierTim Gauthier, 7 years ago

        It will be pixel perfect in the Points, but not in "pixels" but as you said. the small anti alias will look nice, and be damn near invisible to anyone's eyes.

        And the trade off that the 6s can have a true higher resolution (Read: non downsampled) screen means we don't have to redo anything later!

        0 points
      • Marc EdwardsMarc Edwards, 7 years ago

        would the fact that it's not pixel perfect even be noticeable??

        Can you tell the difference between a 1px thick line and a 2px thick line in a running app on an iPhone 5/5s/5c/4s/4? If so, you’ll likely be able to notice that the iPhone 6 Plus isn’t pixel perfect.

        0 points
      • Nathan LongNathan Long, 7 years ago

        I'm wondering that myself at 401ppi. Hopefully this spec splinter will be short lived and fairly inconsequential in the long run.

        0 points
  • Radu CeucaRadu Ceuca, 7 years ago

    Well maybe it's just time we stopped using PNGs for every single icon & such. In theory, PaintCode should be a brilliant life-saving tool come September 19.

    1 point
  • Lee Fuhr, 7 years ago

    It's just that easy!

    Ack, I miss Steve. A 3.5" screen is the sweet spot.

    1 point
  • Bruno BarrosBruno Barros, 7 years ago

    Wow. That's gonna be like Android hell!

    I was getting used to designing directly @2x, then going back to @1x, making some cleaning and export the assets in both resolutions.

    Now I think the best way is to design first @1x, then scale to 2x, export the assets, and finally scale to 3x and export the iPhone 6 Plus assets. Is that correct?

    I confess I'm a little bit confused.

    1 point
    • Jean-Marc DenisJean-Marc Denis, 7 years ago

      That will work. The issue with the article is that the @3x will be downscaled with a weird ratio that will make assets blurry.

      2 points
      • George ChenGeorge Chen, 7 years ago

        Yes, the ratio is weird but I don't think downscale / down sample automatically means blurry assets -- we do that all the time with digital photography in Photoshop you just ended up with less "information" and "details" on screen.

        0 points
        • alec salec s, 7 years ago

          Photography vs UI design, though. There aren't a lot of exact "1px" lines to account for in photography, so downsampling almost never yields "blurry" results in photos.

          3 points
  • Jaskni WongJaskni Wong, 7 years ago

    I can't accept this, but I wana try.

    0 points
  • Tim ParkerTim Parker, 7 years ago

    That's horrible.

    0 points