Hey! One of the creators here. Really excited to finally get word of this out there; we've been frustrated with the Xcode courses and decided to create one tailored specifically for designers. This course will have you learn Xcode 6 prototyping by building an app — all directed by simple, hard-hitting videos every step of the way.
We're running a 50% off pre-release special, so get on the email list if this interests you at all. Thanks!
just signed up, cant wait!
thanks Joseph :)
I'm interested in how this compares to some other big hitters out there, and what pain points you feel like you're specifically addressing.
The 'glimpse of what you'll learn' does this a little bit, but you also mention other courses that you feel came up short for you. How do you feel like your method is better/different?
We're not engineers, but we're also experienced designers. So we wanted a course that recognized those two modes — recognizing our design experience, but addressing our lack of awareness of the Xcode world.
This course doesn't tell you how to design something. We assume you know your craft. What we're specifically addressing is how you make your designs work natively on iOS as a prototype, and understanding the nuances of working in Xcode.
So we're taking a direct route to getting a designer up and running in this frequently-intimidating and foreign world.
Does that answer your question? Let me know if you'd like to know more.
I get what you're saying at a high level, I think your site addresses the core problem you're looking to solve, but not necessarily the solution. I guess I'm looking for more substantial details. I'm looking for 'for example' scenarios that actually detail what you'll be learning (you mention the technologies, autolayout, swift, etc, but not any problem scenarios that highlight how those things will be learned), how you plan to teach (You say video, but what is your style/methodology?), and where you've had success previously (you guys have previously done this with Origami, what'd you learn from teaching that course that you'll be applying to this?).
Well more specifically we'll be talking about the new challenges facing iOS designers now that there will be more screen variations (from iPhone 3/4 to 5 and 6), handling responsive layouts, etc. Swift is a core part of the course, being the main language in use. The learning style is similar to our other course, with slightly more in-depth text to accompany videos. In the beginning we talk about the basics of how to get around and what does what. The video style once we get into the actual production of an app is basically a step by step process, explaining why things are the way they are where necessary, and bringing up points of exploration - where the student can diverge from the course and experiment. That's actually one of the things that stood out from the previous course - people really enjoyed the challenges presented in that way at the end of the lesson, kind of like homework.. but no grading!
Hope that helps!
Building on what Chris said — this is meant to be consumed from the perspective of a designer. So that means: * learning the constraints of Xcode and the costs of doing certain things (for example, custom nag bars, etc.) * how Auto Layout affects your designs * learning the lingo so you can communicate on the same level with engineers * knowing how common views work and how you can incorporate into making a design work
The videos speak to you as a designer, and we'll point out things like "hey, when you're in this situation with an engineer, you should communicate these things..." etc.
So it's about improving your process as a designer, not as a generic student who wants to "learn how to code." It's bigger than that.
fyi, email form doesn't seem to work on a domain-based email. I had to use my regular gmail account.