Lets please stop bashing tools. Lets use what works for us to get work done :) Peace.
I didn't read any bashing. He's just explaining his reasoning for switching on his personal blog.
If he's not bashing a tool, why is he publicly outlining why he's going to stop using a tool? Does anyone care that he is using or not using a piece of software? Probably not. I don't.
So, instead of the focus being on whether a guy named Andreas decides to use one tool or another, the focus is on WHY he is not using that tool anymore. To him, it's significant enough to spend time writing about it and posting those reasons all over the internet. He wants people to see the flaws in this software. What's the end goal of this blog post? What's he trying to accomplish?
You're dead wrong. Of course someone who doesn't use Sketch cares. I'm close to being convinced to buy a Mac to start using Sketch (and Layervault!) but stuff like this is VITAL to me. I need a tool that's reliable and these kinds of bugs need to be shown.
I value this post.
The same thing that people who post reviews of software want to accomplish? Share an opinion? Save others time? Now people like me who haven't used this tool can make a slightly more informed decision.
An important part of using tools that work you is sharing this info with others so we can all be better informed.
As someone who stopped using Sketch after the trial expired several versions ago, it is nice to know that many of the problems I experienced are still there. I would love to try Sketch again, but it needs to be a lot more mature before it can replace PS/AI for my work.
"...it is nice to know that many of the problems I experienced are still there."
Either you work for Adobe or I don't get why would it be "nice to know" that any software still has bugs.
I try to stay on top of how Sketch is developing, because I would really love to use it. I meant that it is nice that I can read about someone's experience without the trouble of having to find out for myself.
That makes more sense :)
I've mentioned this before that these posts are being made because Sketch's "bug tracker" doesn't allow sufficient community bug triaging and DN/blog posts is unfortunately the next best alternative.
Its surprising that Bohemian still hasn't done anything to create a user/developer feedback loop. I would kill for this kind of feedback on our ComplianceChimp tool.
Switching away from a tool is not bashing.
I don't understand this attitude that is so prevalent here.
Some tools are dated and simply not good for modern design application. Other tools are not dated, but just not appropriate for the design in question.
Just because you are really fast with one tool, doesn't mean it's not worth listening to arguments for another tool that is more efficient for your use case.
You wouldn't eat soup with a knife, but that's essentially what designing for the web in Photoshop is.
Designing for the web in Photoshop is more like eating soup with a spork.
That's a better comparison!
The OP's post is called critical feedback. As designers, we all have to be comfortable of that, and even eager to get it. Without critical feedback, nothing improves.
So no. Let's not stop talking about tools and their flaws. In fact, let's keep doing it, because that's how design gets better.
Well, maybe bashing is then a wrong word. I take it back :) There are hundreds of posts explaining why sketch is the best and others practically "bashing" as to why it doesn't work. The tone of bashing of course ranges from constructive criticism to anger. In both cases, I do recommend getting in touch with the folks at Bohemian coding; they take feedback seriously and do work hard for being such a small team. Its Sketch vs Adobe most of the times and its unfair. It is going to take time for sketch to be a perfect tool for the kind of workflow designers lookout for. I bought it, and realised it wasn't ready. I sent as much feedback possible and the developers actually implemented some of the bothersome issues that I had recommended. I stick to Creative cloud, I am happy. Discussion is always good, but my comment was a response of several posts regarding the same issue, in the same tone. Writing on medium doesn't help, write to the developers and I am sure it will. Tools are after all productive as to how they are being used—follow a methodical workflow and best practices and it will work well, the opposite I am afraid is practically a waste of time.
Discussion is always good, but my comment was a response of several posts regarding the same issue, in the same tone.
In regards to repeating discussions, I replied just a moment ago to another with this:
Discussing things that have already been discussed is a natural part of any community... topics are going to resurface. Especially when those topics are things many people in the community are interested in... Clearly people still have things to say, so the discussion is going to continue.
Writing on medium doesn't help, write to the developers and I am sure it will.
The OP did also send bug reports to the developers, which I agree is important.
I'm sorry. I'm so sick of these posts. Use whatever you want to achieve the results you seek. We don't need to hear about it.
Use MS paint for all I care. If your designs look great then there will be no issues.
I, on the other hand, am happy to read posts like this. I like to hear how others do their work and what tools they like/dislike and why.
Couldn't agree more. I do not understand the vitriol surrounding this post.
Then don't read it? His opinion is pretty clear in the title.
If you don't want to hear about it, then don't read the article. No need to get so upset.
Not upset. This post has been authored many times before. There's no need to revisit.
If you using paint means my development team is going to work slower, your choice of tool is bad.
I switched my whole design/development team over from the old Photoshop standard to using Illustrator and SVGs, and we now work MUCH faster even though a lot of people were initially not happy about leaving Photoshop behind.
This transition has also led to my designers understanding HTML/CSS more as I show them how much more direct of a 1:1 comparison vector design tools are to the web than Photoshop.
art isn't defined by tools
Not all art is well executed.
Not all art has deadlines and developers.
This is not choosing between acrylic and oil paints.
Design ≠ Art
If you're not interested in critical feedback on tools like this, then don't read the post. It's better to have the discussion available here for those that want to participate. And those, like you, that aren't interested can just skip the link.
Without critical feedback, nothing improves. When it concerns a tool like this that many of us are using, this is a natural place to talk about it.
This post has been authored many times before. Why not comment on those posts than create another? Is this really beneficial to the community to rehash the same subject matter over and over? Ask yourself this the next time you see a post similar to "I'm switching away from Sketch. Here is why."
Discussing things that have already been discussed is a natural part of any community. Unless you're advocating strict rules prohibiting any and all reposts, topics are going to resurface. Especially when those topics are things many people in the community are interested in.
Is it beneficial to keep talking about it? Clearly people still have things to say, discussion is still happening, so the answer is yes.
You're not going to find a large, active community that only posts things you like and doesn't repeat itself. Such a beast does not exist, and can't exist thanks to the nature of discussion.
So I'd counter by saying this: ask yourself if it's beneficial to shoot down discussions that resurface merely because you, personally, have nothing to add.
Ok Jeff :)!
Just as much as you don't need to hear about these kinds of posts, we don't need to hear your moaning about these kinds of posts. Kind of hypocritical, no? Live and let live.
What a masturbatory article.
Can we get a dead horse icon for "I don't like Sketch" articles on DN yet?
Also, for "I love Sketch" articles too?
Thattttt or I don't know, maybe be able to downvote things.
I'm switching away from this comment section.
I don't believe you.
People are looking at this "trend" (there's only been like 2 threads) of Sketch complaints and moaning how we've heard enough of it already without looking at the larger story that has been going on for a good year now.
How soon we all forget that just a few months ago how many Medium and blog posts were about how revolutionary Sketch was, how if you weren't using it fully - you were an idiot, and how this single-handedly was changing the face of web and app design.
Now, we've reached the point where real people have used it in real situations... over time for real clients. And... it's starting to sound like when you strip the hype machine that was in full effect away... the product has some significant shortcomings.
I've been grateful to hear the complete story from people really trying to use it day-to-day in a professional environment.
The only problem is, we're only hearing from the vocal minority. So taking these articles for granted would be a huge mistake. There's a trial option, everyone should try Sketch for themselves. Otherwise, they're being gullible.
I use Sketch on a daily basis for client work and Sketch has proven to be much easier to work with than Photoshop. Does it have bugs? Of course, but in my experience, they're slightly annoying at worst. Definitely not big enough that I'd consider going back to Photoshop.
Sure, there's still stuff in Sketch that could be improved, but it already is a very usable tool, much better suited for web/app design than Ps, and for a fraction of the price. And again, there's a trial.
So because they aren't the majority, I'm supposed to simply ignore their issues? They should shut up because they don't have something positive to say?
You're also saying everyone should try it themselves and simply looking at articles and reviews is a huge mistake. You realize that's how most people research stuff on the internet right? You've never looked at a Amazon, movie or video game review? I guess car buyers should stop reading and watching reviews too...
What interests me is that so many people, including yourself, feel the need to bring up price as a way of defending the product. I'll be honest, price has little or no weight with me. All I care about is how it affects a company/agency and or a team of people on a daily working basis as part of a larger effort. Cost is irrelevant to me (because we already know it's cheaper than CC)... performance of the tool is all that matters.
Most of the earlier reviews were individuals/freelancers. There weren't many voices that had a chance to really work with the application for a few months in a business environment... with teams, clients, stakeholders, etc.
Minority opinion or not, those reviews will always resonate stronger with me because they are more relevant to my own working environment.
Re: your first paragraph - I never said such a thing. Neither did I say that reading reviews was "a huge mistake". I do it all the time, but I take them with a grain of salt. Hope you're familiar with the term ;)
Let's be real for a minute, shall we?
Comparing trying out Sketch with actually buying something from Amazon is nothing alike.
First of all, how many web design tools of this kind are there? Three, four...? So really, don't you think it's worth anyone's time and energy to try it on their own, if they're considering it even semi-seriously?
On the other hand, there are tens or hundreds (or more) of products of any given kind on Amazon and of course one's gonna use reviews to narrow down the choice to only a handful of best looking candidates. How much time does it take for a product to arrive from Amazon? If , like me, you live in Croatia, it can take up to a few weeks. Even worse, sending something back is almost never worth the trouble.
And finally, there probably isn't a product on Amazon with more than a 1000 reviews which doesn't have at least a few 1 star ratings. Do you think that's should be a good enough reason for not buying it? If 90+ percent of all reviewers are satisfied, I'm buying it.
And keep one other thing in mind - people when satisfied with a product, often aren't as motivated to leave a review as are those whose expectations a product failed to meet.
I recall reading about a study which found that people have a need to tell someone about their positive experience to one or two people, whereas when they have a negative experience, they are very likely to tell about it to seven or more people. Numbers may vary slightly, but the ratios are not so far off.
Peace bro! :)
Nice article. My #1 problem with sketch is it's bugs and performance issues. I don't care as much about new features.
At least you acknowledged that Sketch can be advantageous over Photoshop/Illustrator (when its not buggy.)
This is fair game.
Another day, another Sketch article.
there've been hundreds of threads about this now.
Hundreds? If you search right now, there is like a total of 4 threads that have people complaining.
Another switcher here. I did 3 projects with Sketch, no offense, I was even fascinated with its speed until I digged in more complexes UIs. It's not bad, it simply has the power of Illustrator.
Illustrator may lack of proper inspector, and bloated with lots of print stuff but you can config it properly and reach some similar stuff.
I think the "Vectorize Stroke" in one of the examples is not being used properly. "Union" would give the result I believe the guy is after.
In a year of using Sketch full time for work since switching from Adobe Fireworks, I've never experienced any of the bugs mentioned in this article.
I don't know how it's possible to go back to such poorly rendered Adobe text after using Sketch for any period of time.
For photo editing and illustration, I can still see using Photoshop/Illustrator, but for most UI/web work, I would need to be a total masochist to switch back to Photoshop. I've even almost switched over from Illustrator to Sketch for my basic illustration/tracing needs.
Even though Sketch is a simple application to learn and use, there are still things that I'm having to unlearn from years of doing things the Adobe way. It's easy to feel that Sketch is somehow broken because it's not working according to one's own muscle memory of Photoshop/Fireworks/Illustrator. Just like those programs have a lot of secrets, plugins and shortcuts that unfold over time, so does Sketch if you stick with it.
Great piece. I hope the team from Bohemian listen to you and the others who have expressed some concerns about their tool. I've given Sketch a few trial runs at different versions and run into some of the same reliability issues that others have mentioned, which ultimately stopped me from making the switch from Adobe products.
For all the other people whining about hearing another user's complaints: no one is forcing you to read them. If you're not having issues, that's great. This person and others are - and in spite of expressing them to the team developing the tool, those needs have not been addressed. That lack of transparency should concern you. If you bought a new car, and something on it broke, you'd expect the dealership to fix it and not ignore you. Why is it any different with software?
Thanks for sharing your thoughts and experience, Andreas. I appreciate hearing about stuff like this from fellow designers.
I remember the first time I got mad at software douche face
Lol. Great post, you brought up very good points. It's sometimes discouraging reading these posts sometimes because I have been loving Sketch so far!
I'm not mad. I advocated Sketch for the last year and now I that I'm going away I should make this public as well. For the ying and the yang. Or something :)
Why do we have to announce this?
You've got to maintain that personal brand, yo.
Seems like you also filed bug reports – that's good.
Yes. I really tried to keep using it.
I tried a bit – sent some bug reports myself. Got a bit annoyed when they switched support systems and seemingly didn't transfer the bug hunt work I did for them.
Now I'm using Keynote for product design – still use Sketch now and then to create or modify vector icons.
You're right about the performance. Sometimes, my Mac is more than 104 degrees when I'm working in Sketch with big images.
that's chill, mangg
does hang loose hand gesture
This post seems to be made before the latest major bug fix patch, that was released not long ago?
But I agree, stability is ultra important. When I sit with a client, working on something, I don't want to have to deal with bugs (which also makes me look bad).
Thanks for sharing. This is the problem in most of products/software I've worked where work on bugs and things that people don't see most of time go to the bottom of the list and features come first.
My thoughts exactly. I am also back to Photoshop (with smart guides enabled). I have been using Sketch 3 on a major app project with 30+ pages and every time I move something around I have to deal with the 5 second lag due to performance bugs. Sketch might be great one day but it is simply not reliable enough to use as a professional tool in a busy company.
My experience was on a MBPr, so you might have a different experience on machines with lower resolution.
Nice to know these are bugs, and not me doing something wrong.
I'm tired of them too, but I'm going to stick it out. To each his own :)
Is this article still taking in consideration of the newest release, version 3.0.4? Just dropped $80 on Sketch
Yes. Most current version and even the beta branch.
While I can't form an opinion on what you've written since I haven't given Sketch a real chance yet, I'd really encourage you to send these kinds of things to the developers themselves.
I did and will continue to do for everything I encounter.